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Content No Longer Available, After Mod Updates


OlrunZaal

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Ugh, after updating some mods and attempting to download beta 1.3, I received the error, "This save relies on content that is no longer present. Some objects may no longer be available. Continue loading?" I realize I should have updated files/beta/mods independently and sorely regret not do so as trouble prevention 101.

 

Next, I went into Steam and deselected the beta.

 

Then, I removed all the new mods from today/yesterday and reversed the updated (from 1/18/2016 PST) mods:

Armorsmith Extended

Armor Keywords Community Resource

Crafting Workbenches

 

Still, no fix and I was missing crafting categories from either Homemaker or Snap n' Build depending on load order.

 

The forums seemed to indicate a great many problems with the new updates and mine was one - jumbled items in wrong categories or completely missing categories on armor or building menus, so I reverted the mods to pre-Hades, I have lost my gaming marbles. I, then reverted the load order as best I could remember, but no luck for full gaming green light.

 

I do not have LOOT installed, yet. (Seems LOOT is just basic functions, currently.) Plenty of SSD space and no conflicts or problems outside of the game. I am stuck and rather new to the modding scene. This is my first mod community and the only game I have modded, recently. Any help would be great appreciated!

 

I thought I had saved a working loadout and mod plugins copy thru Nexus Mod Manager, but could not find it. Is there a way to save one's last working mod loadout and link the working mods thru Nexus? If not, how should I do so manually? Copying the FO4 Data file constantly would be a pain (have a non-mod copy, just in case).

 

My current load order:

Fallout4.esm
SettlementKeywords.esm
Homemaker.esm
Snap'n Build.esm
Robot Home Defence.esm
SpringCleaning.esm
ArmorKeywords.esm
Homemaker - SK-SnB Patch.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Unlocked Institute Objects SK.esp
Snap and Build - Modules.esp
Craftable Institute Elevators - all in one - Homemaker.esp
SC_ExpandedScrapList.esp
Business Settlements.esp
LowRad Conduits.esp
DD_AIO_I_Hate_You_All.esp
ExpandedSettlementBuildings.esp
AdvSettleTurretSet-All.esp
BetterGenerators.esp
Workshop_Planters.esp
Taller Shack Walls.esp
SkjAlert_S+.esp
PerkChartPoster.esp
Generators 1.1.esp
Art Gallery.esp
Lore Friendly Posters.esp
OSHA_Signs.esp
WeaponRacks.esp
WeaponRacks-Tools-Vanilla.esp
WeaponRacks-Weapons-Vanilla.esp
Q Craftable Lanterns.esp
Insane Meshes.esp
Siles - Vault Poster - All.esp
DD_I_Ran_Out_Of_Funny_Names.esp
WaterTowers.esp
Water Towers + Water Wells - Less Ressources Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Expanded.esp
More Where That Came From Diamond City.esp
BetterSettlers.esp
TrueStormsFO4.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-Performance-Fog.esp
5% Fusion Core Drain.esp
SettlerRenaming-Indicators.esp
keyNuker_cards_en.esp
keyNuker_keys_en.esp
Gorgeous VaultGirl.esp
EntrancetoQASmoke.esp
Subtle Face Tweaks - Piper.esp
Billyro Curie.esp
Subtle Face Tweaks - Cait.esp
ValdacilsItemSorting-ArmorBySlot.esp
ValdacilsItemSorting-CosmeticsByType.esp
ValdacilsItemSorting-ExplosivesSortTop.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-ValsPicks.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
CW - AnS WBaP Patch.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
Craftable Armor Size.esp
Post-warVaultsuits.esp
WraparoundNVG.esp
WLightSaber.esp
VIS-PatchWeaponRacks-SortTop.esp
AK2047.esp
Simple Intersection.esp
Armorsmith Extended.esp
Post-warVaultsuits-AE_CW_patch.esp
LongerPowerLines2x.esp
CTHHostileNPCsSneakingAndOrWeaponDrawn.esp

 

Thanks again for any help. Please shed some light on this up level minor virtual gaming Hades.

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Anyone have any ideas or should I just play on and save over the missing content?

 

Can someone please help me with the backup question? Wiki is out of date and refers to version .60, although it does say NMM will automatically backup and restore my backup file. As I mentioned, this did not happen. I tried to restore the good load from NMM-->tools-->restore backup profile, yesterday morning, and get

 

"... Backup_DONOTDELETE.zip does not exist"!

 

I also cannot find anywhere to enable the function.

 

It would be very nice if there was a NMM function to save a working mod loadout profile and its mods (or at, at least link them on the Nexus website).

 

If there is no help on my exact problem will someone tell me how to enable profile backups in NMM, please?

Edited by OlrunZaal
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Significant changes were made to:

Armorsmith Extended

Armor Keywords Community Resource

Crafting Workbenches

 

The changes basically are an attempt to unify the 3 together to decrease the chances of the categories keyword limitation scrambling the crafting categories in the workbench menus. So Armor Keywords Community Resource expanded to be like Settlement Keywords for the workbenches in Armorsmith and Crafting Workbenches. (The the Junk and Ammo workbenches still use custom keywords fo the categories. The weapon and armor workbench from Crafting Workbenches is replaced by the Armorsmith and Weaponsmith workbenches from Armorsmith Extended. )

 

Do I know how to save and restore a working loadout? No, sorry I usually just backup the loadorder.txt and plugins.txt in C:\Users\*username*\AppData\Local\Fallout4. (Nmm does make a lloadorder.nmm.bak and plugins.nmm.bak in this directory.)

 

I found out today having Armorkeywords.esm loaded before Homemaker would cause some Homemaker categories not to show.

There has been some talk about issues with the Homemaker -SK patch inside the posts on the mod.

 

Do have the Settlement Keywords compatibility patch for Robot Home Defence? If you don't that could be part of your issue.

Maybe the Homemaker - SK-SnB Patch.esp needs to be under Snap and Build - Modules.esp?

 

This is my current loadorder (skmerge0.6.esp is my custom compatibilty patch.):

 

 

Fallout4.esm
SettlementKeywords.esm
Homemaker.esm
ArmorKeywords.esm
Worsin's Garage.esm
Robot Home Defence.esm
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Unlocked Institute Objects.esp
TagBag.esp
Various Flare Guns.esp
SuperHelpfulItemTidying.esp
Perk Magazine Material Fix.esp
FO4SeasonsMoreGrassLow.esp
DarkerNights.esp
DarkerNightsDetection.esp
BetterNightVision.esp
TrueStormsFO4.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-Performance-Fog.esp
fog.esp
Remove Interior Fog.esp
DarkerNights-TrueStorms.esp
DDP_BAB_M1.esp
AlternateSettlements.esp
Flags of the Old World.esp
Snap and Build - Greenhouse.esp
OCDecorator.esp
SummonerOnlyBots.esp
Locked Doors - Destructable.esp
Locked Doors - Indestructable.esp
Locked Doors - Player House(optional).esp
Move that Workbench!.esp
Business Settlements.esp
ConvenientStores.esp
Fusebox Generator.esp
AIO SS.esp
ModelRobotDisplay.esp
NukaColaDisplayStand.esp
Dont Throw Stones.esp
DDP_Bridge_mark1.esp
DDP_Ramps_mark1.esp
DDP_Elevators_mark1.esp
DDP_Bridge_mark1_Institute.esp
DD_All_the_COncrete.esp
DD_Power_armor_option.esp
DD_bobblehead_stands.esp
DDP_Lightbox1.esp
ZerasPaintings.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Junk Items.esp
Crafting Workbenches - Pre War and Manufactured.esp
Armorsmith Extended.esp
Craftable Institute Elevators - all in one - Homemaker.esp
LegendaryModification.esp
ChineseStealthArmorLegendaryMod.esp
LegendaryModificationMisc.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationRemoveLevelEC.esp
LegendaryModification2LMRemoveLevelEC.esp
LegendaryModificationMiscRemoveLevelEC.esp
LegendaryModificationCSARemoveLevelEC.esp
LegendaryModificationGroknakRemoveEC.esp
AnyModAnyWeapon.esp
LegendaryMod2LMAnyModAnyWeap.esp
LegendaryModification2LMAKPatch.esp
Identify Power Armor Frames.esp
Buildable_PAFrame_v1.3.esp
Weapon Mods Mod - WBO.esp
CommChemExpanded.esp
CommChemExp-BetterItemSorting-Patch.esp
Craftable Armor Size.esp
GlovesOfTheCommonwealth.esp
Gloves of the Commonwealth - Crafting.esp
Gloves of the Commonwealth - ASE.esp
Logical Recipes.esp
ArtilleryFlare.esp
NuclearQuickfire.esp
Simple Intersection.esp
Switched Power Pylons - Increased Radius.esp
LoweredJetpakAPDrain.esp
NoFallDamage.esp
AerysFO4Customs.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
Home Plate Workbench.esp
AirportWorkBench.esp
CarryWeight99999.esp
CarryWeight200Strength.esp
Easier Hacking - 1 Word.esp
Easy Lockpick.esp
Guaranteed Pickpocket.esp
InfiniteFusionCore.esp
NoObjectLimit.esp
LongerPowerLines3x.esp
Scrapper Corpse Highlighting.esp
ScrapperRangeExtension16x.esp
TargetReconEyewear(NonReplacer).esp
VatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.esp
DisableAllFaction.esp
MoreShipments_50.esp
ShipmentSize_125.esp
VendorCaps_50k.esp
SkjAlert_RS+.esp
Covenant Turrets.esp
ExpandedSettlementFWHeight.esp
BetterSettlers.esp
BetterSettlersHeavyArmorOnly.esp
BetterClothing.esp
WPFDU_Defense_NPR_x1000.esp
WPFDU_Generators_x1000.esp
WPFDU_Water_x1000.esp
Summoner.esp
SettlerRenaming.esp
MoreAmmo.esp
Blood Angels Death Company Paint.esp
MMP4APA-blue.esp
MMP4APA.esp
N7 X1PowerArmor.esp
PowerGoggles.esp
RRP4APA.esp
X1_BOS.esp
Enclave SpaceMarine Black Templars.esp
Worsins-Paint-Garage-lite-with-bonus.esp
ZW's F4 Power Armor Overhaul.esp
More Where That Came From Diamond City.esp
More Where That Came From - Classic.esp
WeaponRacks.esp
WeaponRacks-Tools-Weightless.esp
WeaponRacks-Weapons-Vanilla.esp
NX Pro - Farm Core.esp
[PPE] NX Pro (Domesticated Species) [Add-On].esp
NX Pro - Farm Core - No Requirements.esp
NX Pro - Farm Core - Valdacil's Item Sorting.esp
ValdacilsItemSorting-AidWeightless.esp
ValdacilsItemSorting-Ammo.esp
ValdacilsItemSorting-ArmorByClass.esp
ValdacilsItemSorting-CosmeticsByClass.esp
ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp
ValdacilsItemSorting-Junk.esp
ValdacilsItemSorting-MiscWeightless.esp
ValdacilsItemSorting-NotJunk.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-Weapons.esp
VIS-PatchDisplayStand-ModelRobot.esp
VIS-PatchDisplayStand-NukaCola.esp
VIS-PatchWeaponRacks-SortBottom.esp
VIS-PatchZephyrWarriorF4PAOverhaul-ByClass.esp
skmerge0.6.esp

 

 

My suggestions:

1. Install Loot and see if it helps.

2. Disable all your mods if Loot does not work.

3. Renable them one at a time (starting with the settlement building mods that add categories like Homemaker) and starting Fallout 4 each time to see if categories vanish. (This will help narrow down the conflciting mods.)

4. Work with your loadorder to see if you resolve the issue.

 

Mods that just add items to vanilla categories I think should not cause an issue.

 

Hopefully it helps to get you in the right direction.

Edited by kingculex
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Significant changes were made to:

Armorsmith Extended

Armor Keywords Community Resource

Crafting Workbenches

 

The changes basically are an attempt to unify the 3 together to decrease the chances of the categories keyword limitation scrambling the crafting categories in the workbench menus. So Armor Keywords Community Resource expanded to be like Settlement Keywords for the workbenches in Armorsmith and Crafting Workbenches. (The the Junk and Ammo workbenches still use custom keywords fo the categories. The weapon and armor workbench from Crafting Workbenches is replaced by the Armorsmith and Weaponsmith workbenches from Armorsmith Extended. )

 

Do I know how to save and restore a working loadout? No, sorry I usually just backup the loadorder.txt and plugins.txt in C:\Users\*username*\AppData\Local\Fallout4. (Nmm does make a lloadorder.nmm.bak and plugins.nmm.bak in this directory.)

 

I found out today having Armorkeywords.esm loaded before Homemaker would cause some Homemaker categories not to show.

There has been some talk about issues with the Homemaker -SK patch inside the posts on the mod.

 

Do have the Settlement Keywords compatibility patch for Robot Home Defence? If you don't that could be part of your issue.

Maybe the Homemaker - SK-SnB Patch.esp needs to be under Snap and Build - Modules.esp?

 

This is my current loadorder (skmerge0.6.esp is my custom compatibilty patch.):

 

 

Fallout4.esm

SettlementKeywords.esm

Homemaker.esm

ArmorKeywords.esm

Worsin's Garage.esm

Robot Home Defence.esm

Homemaker - Greenhouse and Bunker Disabler.esp

Homemaker - Unlocked Institute Objects.esp

TagBag.esp

Various Flare Guns.esp

SuperHelpfulItemTidying.esp

Perk Magazine Material Fix.esp

FO4SeasonsMoreGrassLow.esp

DarkerNights.esp

DarkerNightsDetection.esp

BetterNightVision.esp

TrueStormsFO4.esp

TrueStormsFO4-ClimateSettings.esp

TrueStormsFO4-Performance-Fog.esp

fog.esp

Remove Interior Fog.esp

DarkerNights-TrueStorms.esp

DDP_BAB_M1.esp

AlternateSettlements.esp

Flags of the Old World.esp

Snap and Build - Greenhouse.esp

OCDecorator.esp

SummonerOnlyBots.esp

Locked Doors - Destructable.esp

Locked Doors - Indestructable.esp

Locked Doors - Player House(optional).esp

Move that Workbench!.esp

Business Settlements.esp

ConvenientStores.esp

Fusebox Generator.esp

AIO SS.esp

ModelRobotDisplay.esp

NukaColaDisplayStand.esp

Dont Throw Stones.esp

DDP_Bridge_mark1.esp

DDP_Ramps_mark1.esp

DDP_Elevators_mark1.esp

DDP_Bridge_mark1_Institute.esp

DD_All_the_COncrete.esp

DD_Power_armor_option.esp

DD_bobblehead_stands.esp

DDP_Lightbox1.esp

ZerasPaintings.esp

Crafting Workbench.esp

Crafting Workbenches - Ammo.esp

Crafting Workbenches - Ammo Special.esp

Crafting Workbenches - Junk Items.esp

Crafting Workbenches - Pre War and Manufactured.esp

Armorsmith Extended.esp

Craftable Institute Elevators - all in one - Homemaker.esp

LegendaryModification.esp

ChineseStealthArmorLegendaryMod.esp

LegendaryModificationMisc.esp

LegendaryModification2LM.esp

LegendaryModificationCSA.esp

LegendaryModificationGroknak.esp

LegendaryModificationRemoveLevelEC.esp

LegendaryModification2LMRemoveLevelEC.esp

LegendaryModificationMiscRemoveLevelEC.esp

LegendaryModificationCSARemoveLevelEC.esp

LegendaryModificationGroknakRemoveEC.esp

AnyModAnyWeapon.esp

LegendaryMod2LMAnyModAnyWeap.esp

LegendaryModification2LMAKPatch.esp

Identify Power Armor Frames.esp

Buildable_PAFrame_v1.3.esp

Weapon Mods Mod - WBO.esp

CommChemExpanded.esp

CommChemExp-BetterItemSorting-Patch.esp

Craftable Armor Size.esp

GlovesOfTheCommonwealth.esp

Gloves of the Commonwealth - Crafting.esp

Gloves of the Commonwealth - ASE.esp

Logical Recipes.esp

ArtilleryFlare.esp

NuclearQuickfire.esp

Simple Intersection.esp

Switched Power Pylons - Increased Radius.esp

LoweredJetpakAPDrain.esp

NoFallDamage.esp

AerysFO4Customs.esp

Companion Infinite Ammo and Unbreakable Power Armour.esp

Home Plate Workbench.esp

AirportWorkBench.esp

CarryWeight99999.esp

CarryWeight200Strength.esp

Easier Hacking - 1 Word.esp

Easy Lockpick.esp

Guaranteed Pickpocket.esp

InfiniteFusionCore.esp

NoObjectLimit.esp

LongerPowerLines3x.esp

Scrapper Corpse Highlighting.esp

ScrapperRangeExtension16x.esp

TargetReconEyewear(NonReplacer).esp

VatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.esp

DisableAllFaction.esp

MoreShipments_50.esp

ShipmentSize_125.esp

VendorCaps_50k.esp

SkjAlert_RS+.esp

Covenant Turrets.esp

ExpandedSettlementFWHeight.esp

BetterSettlers.esp

BetterSettlersHeavyArmorOnly.esp

BetterClothing.esp

WPFDU_Defense_NPR_x1000.esp

WPFDU_Generators_x1000.esp

WPFDU_Water_x1000.esp

Summoner.esp

SettlerRenaming.esp

MoreAmmo.esp

Blood Angels Death Company Paint.esp

MMP4APA-blue.esp

MMP4APA.esp

N7 X1PowerArmor.esp

PowerGoggles.esp

RRP4APA.esp

X1_BOS.esp

Enclave SpaceMarine Black Templars.esp

Worsins-Paint-Garage-lite-with-bonus.esp

ZW's F4 Power Armor Overhaul.esp

More Where That Came From Diamond City.esp

More Where That Came From - Classic.esp

WeaponRacks.esp

WeaponRacks-Tools-Weightless.esp

WeaponRacks-Weapons-Vanilla.esp

NX Pro - Farm Core.esp

[PPE] NX Pro (Domesticated Species) [Add-On].esp

NX Pro - Farm Core - No Requirements.esp

NX Pro - Farm Core - Valdacil's Item Sorting.esp

ValdacilsItemSorting-AidWeightless.esp

ValdacilsItemSorting-Ammo.esp

ValdacilsItemSorting-ArmorByClass.esp

ValdacilsItemSorting-CosmeticsByClass.esp

ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp

ValdacilsItemSorting-Junk.esp

ValdacilsItemSorting-MiscWeightless.esp

ValdacilsItemSorting-NotJunk.esp

ValdacilsItemSorting-Perks.esp

ValdacilsItemSorting-Weapons.esp

VIS-PatchDisplayStand-ModelRobot.esp

VIS-PatchDisplayStand-NukaCola.esp

VIS-PatchWeaponRacks-SortBottom.esp

VIS-PatchZephyrWarriorF4PAOverhaul-ByClass.esp

skmerge0.6.esp

 

 

 

My suggestions:

1. Install Loot and see if it helps.

2. Disable all your mods if Loot does not work.

3. Renable them one at a time (starting with the settlement building mods that add categories like Homemaker) and starting Fallout 4 each time to see if categories vanish. (This will help narrow down the conflciting mods.)

4. Work with your loadorder to see if you resolve the issue.

 

Mods that just add items to vanilla categories I think should not cause an issue.

 

Hopefully it helps to get you in the right direction.

I really appreciate the help and reply. The SK SnB patch is supposed to come before SnB.esp. The problem with disappearing categories was the order of AKCR (now last in .esm). I read LOOT didn't have any real functionality, yet. I will still give it a try. Its frustrating the NMM doesn't have a feature enabled that their wiki says is automatic. I have since started to copy the .txt files you mentioned and found a mod that backs up the order and mods that I may eventually try out. I was unaware Homemaker was not fully compatible with SK... probably causing some category confusion, along with some other mods. I am getting a ton of stray posters in Robot Home Defence and a few strays in other menus.

 

I looked up a tutorial on using FO4Edit to determine and patch conflicts, so looks like that and maybe my own radio will be my first foray into modding. Thanks for your help, again. Nice to know someone took their time to reply and offer fixes.

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