MarshalN Posted January 19, 2016 Posted January 19, 2016 I'm not sure if this is the cause of my random in-game freezes, but seeing as the memory patch is not working I'd at least like to make it work to see if this will fix it. Basically, I have SKSE installed, but checking memory log it seems to suggest that the memory patch is not working. My SKSE.ini has this [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 But memory blocks log shows that both block 1 and block 2 are 256mb. If I understand correctly that's not supposed to happen with my skse.ini allocating 768 and 256 respectively. I have tried adding -forcesteamloader to the arguments for skse, no difference. Not sure why it's not working. Should I be loading skse at the end of the load order? Most of my mods are just quest mods (the popular ones) and a few gameplay mods. Nothing experimental and nothing should be game-breaking, but I just can't seem to get the memory patch to work.
Thallassa Posted January 19, 2016 Posted January 19, 2016 Your settings in SKSE.ini look correct. There are additional settings you may want, but nothing else necessary for the SKSE memory patch to work. I assume you have SKSE installed directly into the Skyrim folder and you are launching the game through SKSE or it wouldn't be working at all.Your SKSE.ini is in your ~\Skyrim\Data\SKSE folder, correct? You may have to create the SKSE folder because it is not created by default. If it is in ~\Skyrim\Data it will not work. You can install the SKSE.ini (but not SKSE itself) through Mod Organizer if you use that but I personally prefer to manually create it. Some people seem to have issues with getting it to work when it is in Mod Organizer even though it should theoretically work perfectly fine.I've written up a bit more info on SKSE settings here. I don't think any of it is directly relevant to your issue but you may find it helpful. P. S. Are you the same MarshalN who is a tea blogger?
MarshalN Posted January 20, 2016 Author Posted January 20, 2016 (edited) On 1/19/2016 at 8:01 PM, Thallassa said: Your settings in SKSE.ini look correct. There are additional settings you may want, but nothing else necessary for the SKSE memory patch to work. I assume you have SKSE installed directly into the Skyrim folder and you are launching the game through SKSE or it wouldn't be working at all. Your SKSE.ini is in your ~\Skyrim\Data\SKSE folder, correct? You may have to create the SKSE folder because it is not created by default. If it is in ~\Skyrim\Data it will not work. You can install the SKSE.ini (but not SKSE itself) through Mod Organizer if you use that but I personally prefer to manually create it. Some people seem to have issues with getting it to work when it is in Mod Organizer even though it should theoretically work perfectly fine. I've written up a bit more info on SKSE settings here. I don't think any of it is directly relevant to your issue but you may find it helpful. P. S. Are you the same MarshalN who is a tea blogger? Hmm, you're right, somehow in MO it doesn't work but if I put it in the Data folder manually it does. Funny thing though, once it's working the game starts crashing immediately when I load any saved game, so I guess memory patch is NOT the problem! Thanks anyway - good to know what's making it not work. And yes, I'm the tea blogger. Edited January 20, 2016 by MarshalN
Thallassa Posted January 20, 2016 Posted January 20, 2016 Hrm, I hope you can recover your save games... checking my notes that seems to be most often caused by the save game missing a plugin (in which case you'd get a warning, and it even if you get the warning it's usually fine) or by plugins that are corrupted or have really serious conflicts. Sometimes even very popular mods can have these issues so even though your load order is short this is still a possibility.You can check for plugins that have corruption/errors by using TES5edit. Launch it through MO and make sure your full load order is selected (it should be by default), then select all the plugins (except the base game ones) with shift, right click, and "check for errors." It will take some time to find all the errors and even more time for you to sort through the log and figure out which plugins have issues, but it might help you narrow down where the issue is. This will also pop up any deleted records or navmesh errors that can cause serious issues. TES5edit can automatically clean and fix deleted records, but other errors require manual fixing. Deleted Navmeshes must be fixed in the Creation Kit and are a massive pain to fix. I try to avoid mods that have deleted navmeshes, although they shouldn't cause the issue you have right now they can cause crashing when other mods try to reference the navmesh. It can also be caused by the save itself being corrupted which can happen slowly over time with certain mods... or even with bugs in the base game... but I don't have much experience with fixing that. I know one trick is to start a new game, kill your character, then load the old save. Or something along those lines. If you can't start a new game at all it's definitely an issue with your mods. I've learned a ton from your blog and I'd like to return the favor if I can. If you have any other issues with modding feel free to PM me. I've got a lot of experience modding Skyrim at this point (although not nearly as much as you have with drinking tea).
MarshalN Posted January 20, 2016 Author Posted January 20, 2016 On 1/20/2016 at 2:41 PM, Thallassa said: Hrm, I hope you can recover your save games... checking my notes that seems to be most often caused by the save game missing a plugin (in which case you'd get a warning, and it even if you get the warning it's usually fine) or by plugins that are corrupted or have really serious conflicts. Sometimes even very popular mods can have these issues so even though your load order is short this is still a possibility. You can check for plugins that have corruption/errors by using TES5edit. Launch it through MO and make sure your full load order is selected (it should be by default), then select all the plugins (except the base game ones) with shift, right click, and "check for errors." It will take some time to find all the errors and even more time for you to sort through the log and figure out which plugins have issues, but it might help you narrow down where the issue is. This will also pop up any deleted records or navmesh errors that can cause serious issues. TES5edit can automatically clean and fix deleted records, but other errors require manual fixing. Deleted Navmeshes must be fixed in the Creation Kit and are a massive pain to fix. I try to avoid mods that have deleted navmeshes, although they shouldn't cause the issue you have right now they can cause crashing when other mods try to reference the navmesh. It can also be caused by the save itself being corrupted which can happen slowly over time with certain mods... or even with bugs in the base game... but I don't have much experience with fixing that. I know one trick is to start a new game, kill your character, then load the old save. Or something along those lines. If you can't start a new game at all it's definitely an issue with your mods. I've learned a ton from your blog and I'd like to return the favor if I can. If you have any other issues with modding feel free to PM me. I've got a lot of experience modding Skyrim at this point (although not nearly as much as you have with drinking tea).Thanks for reading :). Is that a yixing pot behind the teacup? Here's the weird thing - the save game wasn't corrupted. I reverted SKSE to MO, and bam, no problem. As soon as I try to load SKSE in the data folder, the memory patch works but the save game is dead. I suspect if I start a new game with SKSE in the data folder everything will be ok, but as it is I probably just have to play this playthrough with a memory-patch-less game, which means occasional freezes and CTDs. It's not bad enough to cause any real problems.
Thallassa Posted January 20, 2016 Posted January 20, 2016 It's a small-ish xishi style pot, but it's glazed, not yixing. This one: http://yunnansourcing.com/en/teapots-ceramic-and-bone-china/2998-ceramic-xi-shi-teapot-for-gong-fu-cha-brewing-220ml.htmlAt least you know how to work around the problem and it is consistent. I do not understand the root causes of it though. I've had other people do the same thing (move the ini from MO to data folder) and they didn't have that issue that I know of.
MarshalN Posted January 21, 2016 Author Posted January 21, 2016 Yeah they should be equivalent and thus not have this problem, but it's there. I don't understand why it doesn't work at all.
Thallassa Posted January 21, 2016 Posted January 21, 2016 Try loading the save (with the ini in MO if that's what it needs), saving again in an interior cell, then putting the ini back in the data folder and seeing if it loads then.Crazy but maybe it'll work?
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