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Thallassa

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    https://thallassathoughts.wordpress.com/
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    United States
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    Modding Skyrim

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  1. Have you checked out [TrueHUD](https://www.nexusmods.com/skyrimspecialedition/mods/62775)? It’s not exactly what you described, but combined with the locked target features in True Directional Movement, should get you most of the way there.
  2. Update after the mods are updated… it’s really not that frustrating. Some things may have to be struck from my list in the end, but the hobby is modding, not playing so it’s fine. The most frustrating thing is the writing/guides I was working on that now have to be rewritten again. Oh well. While I’m waiting for the next Skyrim update and the last of the mod updates to roll in, there’s Starfield, ESO, and Baldur’s gate. Skyrim itch fully scratched.
  3. Unlikely guess but what is iMaxGrassTypesPerTexure set to in skyrim.ini? Since you have 6 grasses in this texture, you would need this value to be at least 6 for all 6 types to show in every area.
  4. SPID doesn't do anything on its own, but you may have mods that use SPID to distribute clothing to NPCs, which could possibly cause this issue.
  5. I can't quite figure out what's going on in that image - why do you think it's related to the body paint? It looks like GPU artifacting.
  6. I thought both programs were meant to use the windows setting for font size, which can be accessed under control panel > display > scale and layout. Try that and see if it helps. The themes in mod organizer 2 are editable. A quick google search led me to this theme, which increases the font size for the dracula theme. https://gist.github.com/pineapplemachine/454eacec21835fb61481b180d8d087d3 It includes instructions on how to add this to MO2. For SSEdit there is a setting in the settings menu for font size.
  7. What mods do you have installed? You can use load order library or modwatch to easily share your modlist.
  8. You should only need terrainparallax=true. If it still doesn’t work after that I’m not sure what else to try.
  9. Im not sure if the parallax fix is compatible with enb, but it does require some additional ini edits and engine fixes to work correctly per the mod description. You can edit enblocal.ini directly in your skyrim folder. Thats also how you set the keybind to bring up the edit menu in game.
  10. You dont have a parallax fix enabled. Either turn on terrainparallax=true in enb or use this mod. https://www.nexusmods.com/skyrimspecialedition/mods/31963 Skyrim doesnt support parallax natively.
  11. Here’s a big playlist of “dark pagan” music, for example the type of music in the mod Yggdrasil for Skyrim Special Edition. Lots of low chants, drums, and tagelharpa (a gloomy sounding traditional Nordic instrument. It’s pretty big and I’m always adding new albums so if you like this type of music check it out! https://open.spotify.com/playlist/48LjCX3xRdSHPptbBeDGo1?si=-uofokEbSB6pvSLqQETwNg
  12. Theres no limit on bsa files in skyrim, and you dont need separate textures and main bsa files either. Nor do the plugins to load all those bsas count against the plugin limit because theyre all esl. So theres no technical issue. I do agree its a lot of noise in your data folder if you need to look for stuff there, but definitely less than if it was all loose files!
  13. Crashing when you set your gender to female is likely an issue with CBBE. I would reinstall CBBE and be careful with the options you select. *Dont select the physics option unless you have hdt pe and xpmsse installed and all their requirements*.
  14. I should clarify, it loads merged patches after their masters (which is where they need to go, they don't need to go at the end) or if you name it TES5merged.esp it'll go at the end. Vortex does allow custom categories. Click on the "categories" button. It brings up this menu It doesn't allow tagging though, nor arbitrary ordering of mods.
  15. Mods have three states, uninstalled, disabled, and enabled. Uninstalled means that the archive is in Vortex's downloads folder, but vortex hasn't done anything with it yet. Disabled means that Vortex has unzipped the mod to its Mods folder. (You can configure exactly where you want these folders to be under settings > Mods). Enabled means that Vortex will place hardlinks in the game's mod folder (for BGS games, /Data). These hardlinks behave exactly like the file was really there. Any change to either file will be detected by Vortex. The process of placing hardlinks into the data folder is called "deployment". By default vortex deploys automatically whenever you enable a mod. You can set it to not deploy until you tell it to. Therefore, by default, you would enable the mod, make these overwrite changes, and Vortex would then re-deploy. Or you can tell it not to deploy, install a bunch of mods and configure overwrites, then deploy all at once. Deployment is when it detects if there has been any changes to the mod files either in the mod folder or in the data folder. Windows will show hardlinks as taking up the full file space. However according to documentation they're not actually taking up that space. I think this article explains it fairly clearly: https://devtidbits.com/2009/09/07/windows-file-junctions-symbolic-links-and-hard-links/ there are many other articles about this as well if you want more information, but most of it is at a too high level for me to understand easily.
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