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OBGE's shaders issues


JD1

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First issue... why do I have a white border in first person and at night this border acts like a weak light around my char? is it a setting in godrays.fx I screwed up?

 

Second issue... when godrays pass through the trees, the trees leaves have flat colors and black borders between them, like no more transparency, and it's the same for grass when I face the sun, also under water the grass is very ugly is it normal or a shader I should remove?

 

EDIT I would love to take screenshots but my game won't allow me, I have no idea why, ballowscreen is at 1 and I still can't :confused: so sorry about that and I hope you understand what I tried to explain.

Edited by JD1
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If you are using the in-game AA setting, screenshots won't work. You could download the free (trial) version of FRAPS, and get your screenies that way, or, turn off AA.......

 

 

Fraps, or depending on what kind of graphics card you're using. MSI Afterburner has video and screenshot recording built into it, and it is free.

 

Secondly : If you are using the shaderlist method to load the shaders for OBGE, make sure you get the shader load order right. There is a readme in the shader package folder that tells you the order they should load. Just double check those to be sure. Also I would redownload the shader package for obge just to be sure (make sure the shader pack is the most recent. Using older shaders for the new obgev2 causes issues.)

 

If you do tweak your godrays, I reccomend making small changes at a time. It also sounds like you have Cellshading shader activated. That puts black lines around things typically. Turn that off if it is on, and that should fix that black line problem.

Edited by Guest
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Hi guys, thanks Nightshade I reordered my shaderlist but it's still doing the same thing and I don't use CelShader in my shaderlist.

This morning found out I had another issue... black lines over the water surface, so I put up a screenshot of that too.

 

On the first screenshot you can see the white border I was talking about, at night it follows my char and in FP it acts like a white light, nothing huge but it's annoying.

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I removed godrays from my shaderlist and when I loaded my game I still had godrays?

I was always using shaderlist.

Anyone has an idea of what is happening with my game? and these black lines?

 

EDIT: Found out it was all SSAO files doing the black lines, I removed the shaders and it's fine now,

 

But I would still like to know how come my shaderlist is not working anymore? in Oblivion.ini I still have shaderlist equal 1.

Edited by JD1
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