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Posted
Update so others can learn from me. The issue was with the seq file so I worked around by un checking the option to have the quest enable at the beginning of the game, and now we're all good.
Posted

You can leave the quest Start Game Enabled, just generate the SEQ file so the dialogue shows up without you having to save and reload.

 

It's very simple to generate a SEQ file in TES5Edit:

-Start TES5Edit and load your mod

-Once loading is done right click (alternate click) on your mod

-Go to the very bottom of the options list that should have appeared and find the "Other" option

-Moving your mouse over the "Other" option which should bring up more options

-On that list you should see "Create SEQ File", left click (primary click) on that option

-Near the bottom of TES5Edit it should show a message that it has created the SEQ file

-Just close TES5Edit and you're done.

 

To make sure, you can check your mod folder to see if there's now a SEQ folder with the SEQ file you just created.

 

If you're using Mod Organizer, the very first time you generate a SEQ file for a mod it'll be in your overwrite, just drag and drop the folder with the file into your mod. As long as your mod has an SEQ folder, the SEQ file will be placed there instead of the overwrite. Of course, if you're not using Mod Organizer then this doesn't apply to you.

Posted
I know all about the seq thing, but I never wanted to leave it enabled in the first place, the only reason I had done was to mimick the tutorial as closely as possible. Strange that they never mention seq
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