Dart3145 Posted April 17, 2011 Share Posted April 17, 2011 So I have a mod I've been working on and the part I'm having issues on is for some reason my new textures seem to be more reflective then there vanilla cousins. If I remember correctly the glossiness of an object has to do with the value of the alpha during encoding of the .dds files, basically I would like someone to confirm if I'm correct and if I am right how is the glossiness effected by the value of the alpha. please and thanks lol Link to comment Share on other sites More sharing options...
Floatsup Posted April 17, 2011 Share Posted April 17, 2011 Yup its confirmed. You need filename_n.dds for your normal map, and alpha channel needs to be about 12-8%. Roughly. Link to comment Share on other sites More sharing options...
Dart3145 Posted April 17, 2011 Author Share Posted April 17, 2011 Thank you Floatsup for the help I've been tweaking the alphas for about 3 days now trying to figure it out, so its the alpha's on the normal maps then that I need to tweak. Link to comment Share on other sites More sharing options...
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