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Removing the Shine from a Texture


Dart3145

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So I have a mod I've been working on and the part I'm having issues on is for some reason my new textures seem to be more reflective then there vanilla cousins.

 

If I remember correctly the glossiness of an object has to do with the value of the alpha during encoding of the .dds files, basically I would like someone to confirm if I'm correct and if I am right how is the glossiness effected by the value of the alpha.

 

please and thanks lol

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Thank you Floatsup for the help I've been tweaking the alphas for about 3 days now trying to figure it out, so its the alpha's on the normal maps then that I need to tweak.
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