bulletz2010 Posted April 17, 2011 Share Posted April 17, 2011 HiI have two Esp files which both use the same .bsa file which contains all the meshes and textures.I know how to name an esp which uses multiple .bsa files both dont knowhow to do the above. One Esp is a character (which uses the .bsa file) while the other is a race. The.bsa file contains the meshes and textures used by the race.Any help would be aprreaciated.Thanks. Link to comment Share on other sites More sharing options...
Hickory Posted April 17, 2011 Share Posted April 17, 2011 Providing one of your esp files initialises the bsa file, the meshes and textures will be available for all, just as if they were extracted. Think about it: there is only one each of Oblivion meshes and textures bsa and yet every mod can use the resources within them. Link to comment Share on other sites More sharing options...
bulletz2010 Posted April 17, 2011 Author Share Posted April 17, 2011 Providing one of your esp files initialises the bsa file, the meshes and textures will be available for all, just as if they were extracted. Think about it: there is only one each of Oblivion meshes and textures bsa and yet every mod can use the resources within them. Thanks for the quick reply. Your logic makes a lot of sense. I Was trying to convert all the mods to .bsa files.It all works now. One of the meshes wasnt activated for the armour which means it was giving an invisble body for the character so i thought the problem was to do with the two esps. :thumbsup: Link to comment Share on other sites More sharing options...
bulletz2010 Posted April 17, 2011 Author Share Posted April 17, 2011 Providing one of your esp files initialises the bsa file, the meshes and textures will be available for all, just as if they were extracted. Think about it: there is only one each of Oblivion meshes and textures bsa and yet every mod can use the resources within them. Thanks for the quick reply. Your logic makes a lot of sense. I Was trying to convert all the mods to .bsa files.It all works now. One of the meshes wasnt activated for the armour which means it was giving an invisble body for the character so i thought the problem was to do with the two esps. :thumbsup: Link to comment Share on other sites More sharing options...
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