SirTwist Posted January 21, 2016 Share Posted January 21, 2016 I have decided to go with Mod Organizer 2, a clean MO 2, and going to add in mods. I'm going with body mods first. Followed by, in this order, sort of, clothing, weapons, armor, and cleaning mods. I'm going with Sanctuary roofs, that fixes up the roofs of Sanctuary. I don't think it requires key words. Some faction mods. Workbenches after that. After that, add in, after I really read things, the real settlement mods. I will post progress as I come across it, and where things crash. I am also going to see about merging some mods. Link to comment Share on other sites More sharing options...
SirTwist Posted January 21, 2016 Author Share Posted January 21, 2016 I am posting a link that will help getting MO2 up and running, as well as FO4Edit. The STEP forum is a good place for information, and the github is a second place. If you are switching from NMM, first, go to your (User Name)\AppData\Local\Fallout 4 folder Highlight everything in there. Cut, and paste in a different directory. You can also zip the files up. Then go here to get Mod Organizer 2 for Fallout 4. On the last page there will be a link for Fo4Edit that works with MO2a3. Step forums: http://forum.step-project.com/topic/9377-mod-organizer-2-discussion-and-feedback/page-10Github location: https://github.com/TanninOne/modorganizer/issues/513 You want to switch from NMM to MO2. Trust me, it will save on headaches. I did, in my redownloading and installing mods, found one mod that will cause a CTD with at least Alternate Settlements. You will have to pick and choose. Legendary Modifications by teaLz. I'm not complaining, I'm just saying pick one or the other. I don't think it's really either one mod or the other that really is at fault. I believe it is the game itself that is at fault here. Link to comment Share on other sites More sharing options...
SirTwist Posted January 22, 2016 Author Share Posted January 22, 2016 I did have a set back. Somewhere along the way my game was crashing before I got to the main menu. In order to trace the fault, I have uninstalled all the mods, deleted some that seemed redundant, and now carefully installing one at a time, and making sure I get to the main menu. I am going to wait until I have the mods I like, and want, in the game before I actually play. I know which mods to avoid, and hopefully I will have a build that I will be posting soon enough. Link to comment Share on other sites More sharing options...
Kastergir Posted January 24, 2016 Share Posted January 24, 2016 Nice of you posting this, I have not really played FO4 for over a week by now, since I was insecure whether to just go back to NMM, but on the other Hand would rather use MO2 - if only I could get FO4Edit to work it . This information will definitly help on that ! One other thing, do you plan on adding in F4SE ? I read the 64bit to not have any problems at all running from within MO2 . Link to comment Share on other sites More sharing options...
DevilWitcher Posted January 24, 2016 Share Posted January 24, 2016 Can you install mods ower MO2 its a news for me im allways yusing NMM? Link to comment Share on other sites More sharing options...
Kastergir Posted January 24, 2016 Share Posted January 24, 2016 (edited) Yep you can . I was trying out Mo2Alpha3 a few days ago, and installing mods worked . You do have to disable bsa_extractor.dll in ...\ModOrganizer2\plugins by either renaming or deleting it, otherwise MO2Alpha3 crashes after each mod install ( the mod will be installed ok though ) . There also seems to be an Issue of "it" not properly installing some meshes or so for Homemaker - but then, some people say that is a problem with Homemaker itself instead of the ModManager you use . If you are fairly new to modding games, or have no experience with ModOrganizer, Mo2Alpha3 may not be the thing for you yet, probably better to wait for more stable releases - as it is still in Alpha, you have to expect bugs/glitches, limited functionality of some stuff etc ( though people reportedly have MO2 running togethger WITH LOOT, FO4Edit, F4SE and I "think" ( as in "am-not-sure" ) even Wrye*ash . It is mentioned on the GitHub page that it is a release for Testers - people not willing to put up with workarounds, stuff not working draganddrop clickandgo easily etc. may be better off using NMM still . Edited January 24, 2016 by Kastergir Link to comment Share on other sites More sharing options...
DevilWitcher Posted January 25, 2016 Share Posted January 25, 2016 Thanks Kastergir for the help yes im new whit MO i will try to mod FNV whit MO and learn, and for Fallout 4 will leave the NMM.. Link to comment Share on other sites More sharing options...
SirTwist Posted January 26, 2016 Author Share Posted January 26, 2016 The Step forum link, or even the github link, has instructions how to get Fo4Edit to work with MO2a3. I want to state that getting Fo4Edit into MO2 is easy. The hard part will be running it. What you need to do is start it, switch over to MO2, click unlock, then switch back. You might have to run it a few times to get it to work, but always switch between the two, or you might crash both MO2 and Fo4edit. Link to comment Share on other sites More sharing options...
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