ProgMath2 Posted January 21, 2016 Share Posted January 21, 2016 How to make NPC tolerate crimes with him as a victim? Link to comment Share on other sites More sharing options...
Striker879 Posted January 21, 2016 Share Posted January 21, 2016 NPCs with a low responsibility don't report you pickpocketing if they catch you (e.g. Mazoga after you've completed her quests and you want to get some of her black bows). Not sure if that would cover stuff like assaults though. Link to comment Share on other sites More sharing options...
lubronbrons Posted January 21, 2016 Share Posted January 21, 2016 yeah striker is right, set responsibility to 0 (zero) to make NPCs tolerate crime as victim also I have another few tricks that may works : - in AI package make sure you checked the "Defensive combat" option - alternate you can use SetPackageDefensiveCombat to set defensive combat - SetIgnoreFriendlyHits, you can use this script too to make NPCs tolerate any of your attack Link to comment Share on other sites More sharing options...
ProgMath2 Posted January 22, 2016 Author Share Posted January 22, 2016 (edited) Yeah, thanks.For some reason, I thought that low Responsibility only make them ignore other people's pain and loss. Now I tested it: any crime, shouting according No Crime dialogue lines. Edited January 22, 2016 by ProgMath2 Link to comment Share on other sites More sharing options...
Recommended Posts