ProgMath2 Posted January 21, 2016 Posted January 21, 2016 How to make NPC tolerate crimes with him as a victim?
Striker879 Posted January 21, 2016 Posted January 21, 2016 NPCs with a low responsibility don't report you pickpocketing if they catch you (e.g. Mazoga after you've completed her quests and you want to get some of her black bows). Not sure if that would cover stuff like assaults though.
lubronbrons Posted January 21, 2016 Posted January 21, 2016 yeah striker is right, set responsibility to 0 (zero) to make NPCs tolerate crime as victim also I have another few tricks that may works : - in AI package make sure you checked the "Defensive combat" option - alternate you can use SetPackageDefensiveCombat to set defensive combat - SetIgnoreFriendlyHits, you can use this script too to make NPCs tolerate any of your attack
ProgMath2 Posted January 22, 2016 Author Posted January 22, 2016 (edited) Yeah, thanks.For some reason, I thought that low Responsibility only make them ignore other people's pain and loss. Now I tested it: any crime, shouting according No Crime dialogue lines. Edited January 22, 2016 by ProgMath2
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