GL0RYaD347H Posted January 22, 2016 Share Posted January 22, 2016 Make those useless figurines scattered around Boston as a usable armor display similar to the one used in skyrim, thanks. Link to comment Share on other sites More sharing options...
Rennard Posted January 22, 2016 Share Posted January 22, 2016 YES! Link to comment Share on other sites More sharing options...
Grumpyhouse Posted January 22, 2016 Share Posted January 22, 2016 You mean a Skyrim-style mannequin mod? I'd love one as long as it's not buggy like the ones in Skyrim. Something tells me the key would be in making it a static displaying statics rather than basing it off of a race that would bug out & walk around. Link to comment Share on other sites More sharing options...
djangoku Posted January 28, 2016 Share Posted January 28, 2016 Yeah, i would like to see that, too. Until it comes, maybe some people find this usefull: How to make mannequins with console:1. Build your display room, stay in workshopmode2. Spawn a settler with console command: player.placeatme 000205933. If you dont like the spawned settler, click them in console-mode and enter: markfordelete4. Repeat until you like the settler (i delete all male and ghoul f.e.) / dont assign them to a settlement!5. Now "use" the settler and command him to the point, where you want him to stand. This is a bit tricky, because they will move on.6. When settler stands right, enter consolemode again, with settler clicked, enter: tai7. The settler now has his AI disabled permanently, or until you toggle the command again.8. Enter: openactorcontainer 19. Give settler the desired outfit and let him/her wear it by pressing T.10. Done, you now have a mannequin.This will not work absolutely perfect. After restarting the game, i had one or two (out of 25) settlers moved a bit.I think this is because the game is not perfect about collision detection between npc and walls/floors.Hope you have some fun with this! Link to comment Share on other sites More sharing options...
wax2k Posted January 28, 2016 Share Posted January 28, 2016 (edited) @djangoku: Haven't tried this yet, but can't you use setpos/modpos and setangle/modangle on settlers as well to position them after having disabled their AI? Edited January 28, 2016 by wax2k Link to comment Share on other sites More sharing options...
djangoku Posted January 28, 2016 Share Posted January 28, 2016 Havent tried it either. I dont know all the console command, but i'll give it a try later. Link to comment Share on other sites More sharing options...
djangoku Posted January 28, 2016 Share Posted January 28, 2016 Ok, you can simply use "getpos x/y/z" to get the current location. Then use f.e. "setpos x 1" to move it.Also, you can use "setangle z value" (f.e. 0 degrees, then rotate it by using values between 0 and 360)This alle depends on the location the npc stands, so x/y can change. I was trying to execute an idle or animflavor, but it doesnt work. I tried playidle and some other commands. But nothing was working (AI on and off).Maybe if someone knows how to do this, he/she can add a comment on this. (if its possbile...) Also, i wanted to say, i dont know if this can cause weired things in the game. So use/try at own risk. Make backup of Savegames pls.I spawned my settler-mannequins on mostly empty spectacle island, for info. Link to comment Share on other sites More sharing options...
djangoku Posted January 28, 2016 Share Posted January 28, 2016 OK, i tested a bit more. After travelling around for a day or so, all npc's were floating around in weired poses. So its not really working.Was worth the try :D Link to comment Share on other sites More sharing options...
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