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Mod ideas? I need some.


ObLars

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Hey. Recently i'v learned a little more about the GECK, and would like to put it to a test. I need some ideas to set to life. Im at the moment polishing off my first Quest mod, which ofc. Involves a player owned house in Wolfhorn ranch (Which features buying Brahmin etc). I feel that i need some more ideas on what i could do which would be cool. Be it a new Casino, a New company, a new Gang. A player owned house? Just name it and i'll consider it..
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how about an ed-e upgrade mod.

 

it gains bonus for every sensor module, scrap electronic, and scrap metal in it's invetory.

 

sensor modules increase critical hits, scrape electronic increase speed or attack power, scrap metal increase hit point.

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If you want ideas then Quetz is right, also just start little, like design an NPC for yourself or script a small scene or something. Don't rush in and get frustrated or overwhelmed. Modding is a process, not a race.

 

However if you'd like I usually make threads for people to post unique ideas and types of mod ideas. So your free to look at the threads linked in my signature for ideas on what to test your new skills with.

 

If you want to continue learning then read the "How To Become A Modder" thread which is the first link in my forum signature.

 

Best Of Luck

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What about a few escort missions where you clear paths to establish a trade route for a set of caravans.

junk dealer, doctor, weapons, apparel.

Maybe with an ability to better equip them as well?

Maybe when all is done you can purchase Brahman at their main outpost?

Edited by Client5
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Any Possible Way to make it so your character can Equip Multiple weapons?

 

theres a lot of requests for that. Id be grateful if you could! :)

 

It would probably need some programming with the script extender

 

http://www.thenexusforums.com/index.php?/topic/297906-equip-multiple-weapons/

 

http://www.thenexusforums.com/index.php?/topic/368700-show-more-than-one-weapon/

Edited by gerickk
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