MentalHygiene Posted January 23, 2016 Share Posted January 23, 2016 I'm trying to get an item to spawn in an interior cell (Fort Hagen Command Center). So far, no luck. If someone could check what I'm doing and let me know what I'm doing wrong, I'd really appreciate it. So, I snagged the ref id for the Fort Hagen Command Center from the Wiki page (000cd2ae), and used that to find the cell in FO4edit. I went under the "Persistent" tab and copied the energy weapon bobblehead as a new record into a new plugin file. I changed the "Name" to the gun that I want to spawn, and edited the X,Y,Z coordinates to where I want the gun to spawn in game. Booted it up, and it's not there. I double checked the coordinates, and those are right. Suggestions? This is just a test, but I was really wanting to spawn a custom gun from Nexus Mods in the game world, for personal use. To do that, I would need to add the "Cell" data to that custom gun's .esp as a new record, right? Link to comment Share on other sites More sharing options...
MentalHygiene Posted January 23, 2016 Author Share Posted January 23, 2016 My coordinates were wrong... I should have triple-checked them, apparently. I got this to work for spawning a custom gun in the game, too. Add the cell record to the gun's .esp. Also, if you have two plugins trying to spawn items in the same cell, only the one higher in the load order will spawn. You can still find the object in game via console codes, but it won't spawn in the same cell. In case anyone stumbles across this in the future, the method that I described above works. Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 23, 2016 Share Posted January 23, 2016 I did it a little differently to place notes for a free form quest. I went and found useless item where i wanted to place things, grabbed the REFR ID ingame, went into FO4Edit and found said item, copied the REFR, moved the orginal item way down out of view, and used the copied REFR to place my item.So far so good, but didnt think about the possibilities if other mods write to the same area (pretty sure im using areas no one will for a while) Link to comment Share on other sites More sharing options...
zilav Posted January 23, 2016 Share Posted January 23, 2016 Any number of mods placing items in the same cell will work. Link to comment Share on other sites More sharing options...
screaminseahawk Posted February 13, 2016 Share Posted February 13, 2016 I did it a little differently to place notes for a free form quest. I went and found useless item where i wanted to place things, grabbed the REFR ID ingame, went into FO4Edit and found said item, copied the REFR, moved the orginal item way down out of view, and used the copied REFR to place my item.So far so good, but didnt think about the possibilities if other mods write to the same area (pretty sure im using areas no one will for a while)Oh that's an interesting idea. But I'm new on placing my own mod in-game. I looked on FO4Edit, but couldn't follow along totally. How did you move the original item "way out of view"? Which ID counts as the "REFR ID"? Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 13, 2016 Share Posted February 13, 2016 So step by step of what I didWent in game and found the item I wanted to replace, opened console with ~ and clicked on the item to get the REFR ID (you can use a quick disable/enable to make sure its the right item selected)Used that ID to find it FO4Edit and made a new copy of the REFR, switching the item placed for mine. Edit the original REFR's Z axis location to way below normal so its under everything.Test, and edit your copies position/rotation to line everything up You probably could just replace the original REFR's item with yours, as long as nothing else is tied to it. Link to comment Share on other sites More sharing options...
screaminseahawk Posted February 13, 2016 Share Posted February 13, 2016 So step by step of what I didWent in game and found the item I wanted to replace, opened console with ~ and clicked on the item to get the REFR ID (you can use a quick disable/enable to make sure its the right item selected)Used that ID to find it FO4Edit and made a new copy of the REFR, switching the item placed for mine. Edit the original REFR's Z axis location to way below normal so its under everything.Test, and edit your copies position/rotation to line everything up You probably could just replace the original REFR's item with yours, as long as nothing else is tied to it.[/quote This is absolutely brilliant. Thanks for taking the time to explain this to my noob self! Link to comment Share on other sites More sharing options...
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