Jump to content

Changing the sounds of Spells


omnomnomgoat

Recommended Posts

Hello I have a spell that came with a mod and i was wondering what i could do to make the sound the spell makes when it activates different. I only want it to change for this one spell. I have the mp3 file for the sound i want i just dont know how to change it or put it in Edited by omnomnomgoat
Link to comment
Share on other sites

Well i have the sound i want in wav format. I tried to just put it in a normal spell (dont know why the modded spell isnt in magic effects so i dont know where it is) and the spell made no noise at all yet when i used like a lightening spell on my restoration spell (as a test) it worked fine. I figure if i could get it to work on a regular spell i can then do it for a modded spell
Link to comment
Share on other sites

I don't know what you mean by "put the sound in a normal spell", but it believe it can't be sufficiently done on a per spell basis.

 

It appears that spell sounds are hard-coded (at least I could not find any text matches for spell sound names), and some mods I looked into always replace existing files, and don't create new ones. The spell sounds (look into the sounds.bsa file) are defined for each magic school plus a few effects (frost, fireball, poison). And there is no way to attach sound to a spell.

 

So you could play your sound as part of a spell script. But that would not surpress the standard sound.

Link to comment
Share on other sites

well i dont mind if the normal spell sound is there as long as mine can be heard and as long as the added sound is only for the specific spell. So how would i go about putting it on the modded spell. Oh and by normal spell i mean a spell that was on the vanilla oblivion and i was doing it to test the sound because i dont know how to change the sound at all for the mod added spells Edited by omnomnomgoat
Link to comment
Share on other sites

- Open your spell mod with CS

 

- Open Object Window -> "Sound" and define a new sound (if you need details, look at the TES Wiki Sound)

 

- Check your spell in Object Window -> "Spell" and look for an "Effect Name" which has a ":" in the middle. If so, then the 2nd part of the Effect Name is the name of a Magic Effect Script. Open this script and add a line "playsound <your_sound_id>" between "begin ScriptEffectStart" and the corrsponding "end".

 

- If your spell doesn't include a Magic Effect Script you have to ADD your own scripted Effect Item. As an example look at the vanilla "Wabbajackspell" (it's at the end of the vanilla spells in Object Window -> "Spell". It's just an example how a scripted spell can look like. Of course your spell script only needs the lines

scn <spellname>

begin ScriptEffectStart

playsound <your_sound_id>

end

 

And don't forget to define the script as "Magic Effect" (in the script windows "Script Type" pull down menue)

 

Hope this is enough detail to figure it out :thumbsup:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...