vilontano Posted April 21, 2011 Share Posted April 21, 2011 (edited) I understand that adding mods to the Actual Game one at a timehelps prevent problemsBUTI don't know how to do this with "interrelated" mods example:I have FRANS and MMM and COBL and Race Balancing modandthey all have seem to have "pieces" of each otherclarificationFRANS was installed based upon the fact that MMM was going to be installedand MMM is installed as MMM for FRANSalsoCOBL and the race balancing project were installed with TNR in mind I'm just confused how interrelated these mods are and If they alltherefore need to be added to the actual game AT THE SAME TIME : ( any help appreciated PSHave read TESIVpOsitives guide to adding/loading mods to the actual game(First run of Oblivion) and Blade of Mercy's first 50 steps Edited April 21, 2011 by vilontano Link to comment Share on other sites More sharing options...
vilontano Posted April 21, 2011 Author Share Posted April 21, 2011 Here is my BASH load:(I don't really understand what all the LETTERS are about...are these "groups"that should be added to the Game together???? some of them seem UNRELATED (see bold) to me???? spoiler]Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.3] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b] 03 Francesco's Optional New Items Add-On.esm [Version 4.5b] 04 Cobl Main.esm [Version 1.72] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 TamrielTravellers.esm [Version 1.39c] 07 Armamentarium.esm [Version 1.35] 08 Artifacts.esm [Version 1.1] 09 Better Cities Resources.esm [Version 4.9.5] [b]0A CM Partners.esm[/b] 0B Toaster Says Share v3.esm 0C EyeCandy - Content.esm ** Cobl Races TNR.esp [Version 1.53] ++ DaedricHelmFIX.esp 0D Unofficial Oblivion Patch.esp [Version 3.2.0] 0E Oblivion Citadel Door Fix.esp ** Oblivion Vwalk UOS.esp 0F Better Cities .esp [Version 4.7.0] 10 FranOBSEConfig.esp [Version 0.5] 11 All Natural.esp [Version 1.3] ++ All Natural - MMM Patch.esp [Version 1.3] 12 Rainbows.esp 13 All Natural - Real Lights.esp [Version 1.3] 14 Cities Alive At Night.esp 15 300_Lore_Dialogue_Updated.esp 16 AliveWaters.esp 17 AliveWaters - Koi Addon.esp 18 AliveWaters - Slaughterfish Addon.esp 19 ChaseCameraMod.esp ++ Invincible horse sellers.esp [b]1A Cello978's Teleport Home Spells1.esp[/b] 1B Money Spell.esp 1C SoT's_Rings 1.3.esp 1D SoT's_Rings Change.esp 1E VanityCameraSmoother.esp 1F DID3_DoubleTrouble.esp 20 Encyclopaedia Cyrodilica.esp 21 Maigrets House Cats.esp 22 personality_idles2.esp 23 P1DseeYouSleep.esp 24 Portable Campsite - Quickstart.esp ++ Regrowing Nirnroot - Normal Plant.esp [Version 1.01] 25 TryBeforeYouBuy.esp 26 Unlimited.esp 27 StandingJOJO.esp 28 FormID Finder4.esp 29 kuerteeActorDetails.esp [b]2A Streamline 3.1.esp[/b] 2B Map Marker Overhaul.esp [Version 3.8] 2C EyeCandy Compilation.esp ++ MaleBodyReplacerV4.esp 2D Adonnays Classical Weaponry.esp 2E Adonnays Elven Weaponry.esp 2F alllll61-Saint Silver armor.esp 30 CapesandCloaks.esp 31 Captain_Molly_HGEC.esp 32 dakhath_consolecommands.esp 33 console codes.esp 34 LdyarflsCheatCodeBook.esp 35 Jamie's In-Game Console Codes Book.esp 36 ElegantVests.esp 37 Midlander.esp 38 Ruby Rose Armor.esp 39 Ryk_SorceressArmor.esp [b]3A Slof's Amazon Armour.esp[/b] 3B Slof's Dark Assassin Armour.esp 3C Silverlight Armor by Jojjo.esp 3D Warglaives by Jojjo v1.0.esp [Version 1.0] ** StockClothingArmor-forExnems.esp 3E javbs.esp 3F Robert Sorcerer.esp 40 Priestess_of_Dibella_HGEC.esp ** Armamentium female.esp 41 Robert Blackluster.esp 42 Robert SinfulMage.esp 43 Robert Male Rogue Outfits.esp 44 Slof's Black Unicorn.esp 45 Shadow Steed.esp 46 Mounted_Spellcasting.esp 47 Mounted_Trampling.esp 48 kuerteeHorseCommands.esp 49 Dude Wheres My Horse.esp 4A Francesco's Optional Dungeon Chest Loot.esp 4B Francesco's Optional House Chest Loot.esp ++ Francesco's Optional Vendor Tweaks.esp 4C Francesco's Optional Leveled Quests.esp 4D Francesco's Optional Leveled Arena.esp ++ Francesco's No Reduced Backwards Running.esp 4E Cobl Glue.esp [Version 1.72] ++ Cobl Tweaks.esp [Version 1.44] 4F 1 A Small Barrle Of Ingrediens Of All For Cobl.esp ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 50 ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 51 Mart's Monster Mod for Fran.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] 52 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 53 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.5.5b3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 54 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3] 55 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Spiders.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp [Version 3.7b3p3] 56 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 57 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 58 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] 59 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3] 5A Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 5B Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 5C TamrielTravellers.esp [Version 1.39c] 5D TamrielTravellersItemsCobl.esp [Version 1.39c] ** TamrielTravellersHorseTextures.esp [Version 2] ++ MMM-Cobl.esp [Version 1.69] ** Fransfemale.esp 5E EM_CompInnsleeping.esp [Version 0.9] 5F AleswellHomeQuest.esp 60 Imperial Furniture Renovated.esp 61 Amen'thalas.esp 62 Amen'thalas - AN Patch.esp 63 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 64 Better Benirus Manor - Helping Hands.esp 65 Better Benirus Manor.esp [Version 4.71] 66 Better Benirus Manor - AN Patch - Bright.esp ++ Better Benirus Manor - SYS Patch.esp 67 Castle_Domrose_V1.2.esp 68 GDS.esp 69 Keric.esp 6A LakesideHome.esp [Version 1.1] 6B MountainTower.esp [Version 6.0] 6C Nascosto Isles 3.esp 6D All Natural - Nascosto Isles Weather Patch.esp [Version 2.0] 6E Apachii_Goddess_Store.esp ** Apachii_Goddess_Store Vwalk.esp 6F Apachii_Heroes_Store.esp 70 WaterlilyCottage1.esp [Version 1.1] 71 RTT.esp ** RTT Vwalk.esp 72 The Lost Spires.esp ** The Lost Spires Vwalk.esp 73 Shadowcrest_Vineyard_COBL.esp 74 Shadowcrest_Vineyard_GuardCOBL.esp 75 Faregyl.esp [Version 2.0.1] ** Faregyl Vwalk.esp 76 ImpeREAL Empire - Unique Forts.esp ** ImpeREAL Empire - Unique Forts Vwalk.esp ** ImpeREAL Empire - Unique Forts - Slofs Horses - By Xtudo.esp 77 ImpeREALForts+LostSpires Patch.esp [Version 1.0.1] 78 Millstone_Farm_COBL.esp 79 PersonalPackGuars.esp [Version 0.56] ++ PersonalPackGuars Black.esp [Version 0.56] 7A Harvest [Flora].esp [Version 3.0.1] 7B AutoBookPlacer.esp [Version 3.02] 7C Bag of Holding.esp [Version 1.5.0] 7D Enchanted Portable Tent.esp 7E Enchanted Portable Tent - AN Patch.esp ++ Enchanted Portable Tent - SYS Patch.esp 7F CompanionHorseSupportFIX forCMPartners.esp 80 DecoratorAssistant with OBSE v1.1.esp 81 Kyoma's Journal Mod.esp [Version 3.2.0] 82 PersuasionOverhaul.esp 83 Eroblivion.esp 84 sexdarkness.esp ++ ScriptIcon_Replacer.esp 85 Slof's Dogs.esp 86 VisiblyUnlimited.esp 87 Quest Award Leveller.esp [Version 2.0.1] 88 quickstart.esp 89 Encumbrance100.esp 8A Active_Inventory_Spell_1.2.esp 8B BasicInstinct.esp 8C Friendly Fire.esp [Version 2.02] 8D JIM_Summon_Doppleganger.esp 8E TimboeMultiMark & Recall.esp 8F RefScope.esp [Version 2.1.2] 90 Expanded Hotkeys and Spell Delete V2a.esp 91 SupremeMagicka.esp [Version 0.90b] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 92 SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 93 MidasSpells.esp 94 Magicka Regen x2.esp 95 EnchantmentRestore.esp ++ EnchantmentRestore_Wells.esp 96 No psychic guards v1.2.esp 97 RenGuardOverhaul.esp 98 Enhanced Grabbing.esp [Version 0.5] 99 Smarter Mercantile Leveling - Multi.esp 9A Legendary Abilities-Shield MOJ.esp [Version 2.0] 9B Grandmaster of Alchemy.esp ++ Francesco's Slower skills x1.5.esp ++ SW01Minus.esp 9C actors_in_charge.esp 9D 77_Umpa_Animation.esp 9E EFGAddPose.esp 9F zzEstrus.esp A0 FastTravelAllowed.esp A1 CM Partners.esp A2 eyja.esp A3 Toaster Says Share Faction Recruitment.esp A4 AsharasCharactersAsNPCs.esp A5 not_recruit_companions.esp ** CM Partners Vwalk.esp A6 CM Partners Special NPCs.esp ** CM Partners Special NPCs Vwalk.esp A7 CM Partners NPC.esp ** CM Partners NPC Vwalk.esp A8 CM Partners More NPCs NE.esp ** CM Partners More NPCs NE Vwalk.esp A9 CM Partners Marker NPCs.esp ** CM Partners Marker NPCs Vwalk.esp AA CM Partners Extra NPCs.esp ** CM Partners Extra NPCs Vwalk.esp AB AsharasCMBeasts.esp AC CompanionFergus.esp [Version 1] AD CompanionshipRing.esp AE DS Companion Wardrobe Manager.esp [Version 0.9] AF 1em_Vilja.esp [Version 3.1] ++ 1em_Vilja_babehair03.esp ++ 1em_Vilja_Bruse_as_Slofs_horse_by_Xtudo.esp B0 ViljainAleswell.esp [Version 1.1] B1 CompanionMaster.esp B2 Companion Neeshka.esp ** Companion Neeshka Vwalk.esp B3 PetsOfChorrol.esp B4 Saerileth.esp B5 Sonia.esp ** Sonia Vwalk.esp B6 Valtierro_B1-NoCCRL.esp B7 Tladytest.esp B8 bgBalancingEVCore.esp [Version 10.52EV-D] ++ bgBalancingEVNoSIVersion_Core_still_required.esp [Version 10.5DV-D] ++ Slof's Oblivion Better Beasts.esp ++ Hotter Orc Women.esp ** Better Redguard v2.esp ** Better Redguard v2 Vwalk.esp ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] ++ bgBalancingEVOptionalMoreEyes.esp [Version 10] ++ bgBalancingEVOptionalBetterRedguards.esp ** bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp [Version 10.0EV-D] B9 Better Cities Full.esp [Version 4.9.5] BA Better Cities - VWD of the IC.esp [Version 4.7.0] BB Better Imperial City.esp [Version 4.9.5] BC Better Cities - All Natural.esp [Version 4.9.5] ** Better Cities Full Vwalk.esp BD Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] ** Better Imperial City Vwalk.esp BE Better Cities - The Lost Spires.esp [Version 4.9.5] BF Better Cities - COBL.esp [Version 2.1] C0 Rustle House.esp ++ Rustle House - SYS Patch.esp C1 Rustle House - AN Patch.esp ++ Better Cities - Open Better Cities.esp [Version 4.9.5] C2 Francesco's 7 days respawn time - 1-16 day lenght rescale.esp ** [GFX]_Initial_Glow-all.esp C3 Alandria.esp C4 Dairanath Avari - male Companion.esp C5 StokerWolff.esp C6 Companion Compatibility.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] C7 Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] C8 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
HeyYou Posted April 21, 2011 Share Posted April 21, 2011 If you are referring to the number/letter combos in the left column, that is the hex value of the number the mod is in your load order. I think for mods like frans, marts, and a couple other components of FCOM, (which you don't seem to have all of anyway. no worries) install order isn't as critical a factor anymore, as they are going to using bsa archives, instead of loose files in the data folder. Are you having any problems with your mods? Just as a general note, if two mods change the same thing..... the one loading last wins. (most important when installing texture packs, which for the most part, don't even have an esp.) Link to comment Share on other sites More sharing options...
vilontano Posted April 21, 2011 Author Share Posted April 21, 2011 Thanks for the reply If you are referring to the number/letter combos in the left column, that is the hex value of the number the mod is in your load order. do the LETTERS mean anything in particular ...example:are all "A"s part of some kind of group... or is this random or mean something totally different???? Are you having any problems with your mods? This is a first time run of modded Oblivion for me...(had sooo many morrowind issues with mods trying to get it right...as possible ; ) I thought that how mods were added to the actual game was as critical as install order... some people say one mod should be added to the game at a time: "50 steps to a crash free game" which at the end of the install directionshttp://forums.bethsoft.com/index.php?/topic/1079933-50-steps-to-ctd-almost-free-fcom-game/DO NOT FORGET to uncheck all your mods and start new game, name your char 'A' or ‘Z’ or whatever and turn on one mod/load game/save/exit and repeat the procedure until all your mods that must be active are active. Activation order: Basic FCOM; Extended FCOM; Others. ONE BY ONE! would you just run this whole mod load at one time???? personal experience appreciated Link to comment Share on other sites More sharing options...
bben46 Posted April 21, 2011 Share Posted April 21, 2011 The letters I think you are referring to are the ones to the extreme left. Those are part of the hexadecimal numbering system used by computers. as Hexadecimal, (base 16) needs a few extra numbers they use A through F to represent the next few numbers. They have nothing at all to do with the mods they are associated with. They are just the numbering system used to number the mods. Link to comment Share on other sites More sharing options...
HeyYou Posted April 21, 2011 Share Posted April 21, 2011 The numbers are hexadecimal. Base 16, not 10, so, 11 actually equals 17. (the tens spot is 16) to make up for the lack of numbers between 9 and 16, without actually using the numbers..... letters are used. a=10, b=11, etc. so, 1A is 26 (16 plus 10). 1B is 27 (16 plus 11), etc..... The only thing they indicate is what order the mods load in. Higher numbered mods load later. (hence, oblivion.esm is 00. ) When reinstalling oblivion..... (and I have somewhere around 100 mods in my load list, I usually start with a vanilla game, and play up to the sewer exit in the tutorial dungeon. (right before you get outside.) at that point, i will add in a basic fcom install. All at once..... then load up the game, and verify things work as they should. I have spent a fair bit of time playing, so, I am comfortable with loading in several mods at once, as I have a pretty standard "full" load list that I like to play with. For a fair number of load orders, activating mods one at a time is rather unworkable, as some mods depend on others, and if they are not there, the game won't even load to the menu screen. (missing master crash, same as morrowind.) That said, you have a rather long load list, and may have some trouble. My take on it? Fire it up, see if it works, if it doesn't, start troubleshooting. Link to comment Share on other sites More sharing options...
V3tinari Posted April 21, 2011 Share Posted April 21, 2011 (edited) Some mods are okay to add before starting a new game, like new items and races. Even better is to use an alternative start mod to spare you of that boring process. I wouldn't stand playing the tutorial with vanilla models unless I was severely drunk. xD If you are using WryeBash it will tell you what mods each esp requires if you select it and if something is missing, that mod will have a pink square, instead of a green square, so if everything looks alright in Wryebash you are good to go. Edited April 21, 2011 by V3tinari Link to comment Share on other sites More sharing options...
vilontano Posted April 21, 2011 Author Share Posted April 21, 2011 @ bben46 & HeyYou OOHHH...now I understand the whole hexadecimal thing thanks Link to comment Share on other sites More sharing options...
vilontano Posted April 21, 2011 Author Share Posted April 21, 2011 Some mods are okay to add before starting a new game, like new items and races. Even better is to use an alternative start mod to spare you of that boring process. so you would load up things like body replacers,and clothing and weapons modsat the start of a new game?? (without loading vanilla and saving and Then adding them) when would you add the unofficial patch? and things like streamline? Thanks : ) Link to comment Share on other sites More sharing options...
vilontano Posted April 21, 2011 Author Share Posted April 21, 2011 (edited) When reinstalling oblivion..... (and I have somewhere around 100 mods in my load list, I usually start with a vanilla game, and play up to the sewer exit in the tutorial dungeon. (right before you get outside.) at that point, i will add in a basic fcom install. All at once..... then load up the game, and verify things work as they should. so you start vanilla, no replacers, no new stuff and then add FCOM(I guess for my it would be adding MMM and Fran ) Is that without the unofficial patches and things like streamline??and when would you add them??? thanks Edited April 21, 2011 by vilontano Link to comment Share on other sites More sharing options...
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