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adding mods to game


vilontano

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I understand that adding mods to the Actual Game one at a time

helps prevent problems

BUT

I don't know how to do this with "interrelated" mods

 

example:

I have FRANS and MMM and COBL and Race Balancing mod

and

they all have seem to have "pieces" of each other

clarification

FRANS was installed based upon the fact that MMM was going to be installed

and MMM is installed as MMM for FRANS

also

COBL and the race balancing project were installed with TNR in mind

 

I'm just confused how interrelated these mods are and If they all

therefore need to be added to the actual game AT THE SAME TIME : (

 

any help appreciated

 

 

PS

Have read TESIVpOsitives guide to adding/loading mods to the actual game

(First run of Oblivion)

and

Blade of Mercy's first 50 steps

Edited by vilontano
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Here is my BASH load:

(I don't really understand what all the LETTERS are about...are these "groups"

that should be added to the Game together???? some of them seem UNRELATED (see bold) to me????

 

spoiler]

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.3]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5b]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5b]
04  Cobl Main.esm  [Version 1.72]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  TamrielTravellers.esm  [Version 1.39c]
07  Armamentarium.esm  [Version 1.35]
08  Artifacts.esm  [Version 1.1]
09  Better Cities Resources.esm  [Version 4.9.5]
[b]0A  CM Partners.esm[/b]
0B  Toaster Says Share v3.esm
0C  EyeCandy - Content.esm
**  Cobl Races TNR.esp  [Version 1.53]
++  DaedricHelmFIX.esp
0D  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0E  Oblivion Citadel Door Fix.esp
**  Oblivion Vwalk UOS.esp
0F  Better Cities .esp  [Version 4.7.0]
10  FranOBSEConfig.esp  [Version 0.5]
11  All Natural.esp  [Version 1.3]
++  All Natural - MMM Patch.esp  [Version 1.3]
12  Rainbows.esp
13  All Natural - Real Lights.esp  [Version 1.3]
14  Cities Alive At Night.esp
15  300_Lore_Dialogue_Updated.esp
16  AliveWaters.esp
17  AliveWaters - Koi Addon.esp
18  AliveWaters - Slaughterfish Addon.esp
19  ChaseCameraMod.esp
++  Invincible horse sellers.esp
[b]1A  Cello978's Teleport Home Spells1.esp[/b]
1B  Money Spell.esp
1C  SoT's_Rings 1.3.esp
1D  SoT's_Rings Change.esp
1E  VanityCameraSmoother.esp
1F  DID3_DoubleTrouble.esp
20  Encyclopaedia Cyrodilica.esp
21  Maigrets House Cats.esp
22  personality_idles2.esp
23  P1DseeYouSleep.esp
24  Portable Campsite - Quickstart.esp
++  Regrowing Nirnroot - Normal Plant.esp  [Version 1.01]
25  TryBeforeYouBuy.esp
26  Unlimited.esp
27  StandingJOJO.esp
28  FormID Finder4.esp
29  kuerteeActorDetails.esp
[b]2A  Streamline 3.1.esp[/b]
2B  Map Marker Overhaul.esp  [Version 3.8]
2C  EyeCandy Compilation.esp
++  MaleBodyReplacerV4.esp
2D  Adonnays Classical Weaponry.esp
2E  Adonnays Elven Weaponry.esp
2F  alllll61-Saint Silver armor.esp
30  CapesandCloaks.esp
31  Captain_Molly_HGEC.esp
32  dakhath_consolecommands.esp
33  console codes.esp
34  LdyarflsCheatCodeBook.esp
35  Jamie's In-Game Console Codes Book.esp
36  ElegantVests.esp
37  Midlander.esp
38  Ruby Rose Armor.esp
39  Ryk_SorceressArmor.esp
[b]3A  Slof's Amazon Armour.esp[/b]
3B  Slof's Dark Assassin Armour.esp
3C  Silverlight Armor by Jojjo.esp
3D  Warglaives by Jojjo v1.0.esp  [Version 1.0]
**  StockClothingArmor-forExnems.esp
3E  javbs.esp
3F  Robert Sorcerer.esp
40  Priestess_of_Dibella_HGEC.esp
**  Armamentium female.esp
41  Robert Blackluster.esp
42  Robert SinfulMage.esp
43  Robert Male Rogue Outfits.esp
44  Slof's Black Unicorn.esp
45  Shadow Steed.esp
46  Mounted_Spellcasting.esp
47  Mounted_Trampling.esp
48  kuerteeHorseCommands.esp
49  Dude Wheres My Horse.esp
4A  Francesco's Optional Dungeon Chest Loot.esp
4B  Francesco's Optional House Chest Loot.esp
++  Francesco's Optional Vendor Tweaks.esp
4C  Francesco's Optional Leveled Quests.esp
4D  Francesco's Optional Leveled Arena.esp
++  Francesco's No Reduced Backwards Running.esp
4E  Cobl Glue.esp  [Version 1.72]
++  Cobl Tweaks.esp  [Version 1.44]
4F  1 A Small Barrle Of Ingrediens Of All For Cobl.esp
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
50  ArmamentariumArtifacts.esp  [Version 1.35]
++  ArmamentariumLLArmaVendor.esp  [Version 1.35]
51  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]
52  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
53  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.5.5b3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
54  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]
55  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Spiders.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp  [Version 3.7b3p3]
56  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
57  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
58  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
59  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]
5A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
5B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
5C  TamrielTravellers.esp  [Version 1.39c]
5D  TamrielTravellersItemsCobl.esp  [Version 1.39c]
**  TamrielTravellersHorseTextures.esp  [Version 2]
++  MMM-Cobl.esp  [Version 1.69]
**  Fransfemale.esp
5E  EM_CompInnsleeping.esp  [Version 0.9]
5F  AleswellHomeQuest.esp
60  Imperial Furniture Renovated.esp
61  Amen'thalas.esp
62  Amen'thalas - AN Patch.esp
63  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
64  Better Benirus Manor - Helping Hands.esp
65  Better Benirus Manor.esp  [Version 4.71]
66  Better Benirus Manor - AN Patch - Bright.esp
++  Better Benirus Manor - SYS Patch.esp
67  Castle_Domrose_V1.2.esp
68  GDS.esp
69  Keric.esp
6A  LakesideHome.esp  [Version 1.1]
6B  MountainTower.esp  [Version 6.0]
6C  Nascosto Isles 3.esp
6D  All Natural - Nascosto Isles Weather Patch.esp  [Version 2.0]
6E  Apachii_Goddess_Store.esp
**  Apachii_Goddess_Store Vwalk.esp
6F  Apachii_Heroes_Store.esp
70  WaterlilyCottage1.esp  [Version 1.1]
71  RTT.esp
**  RTT Vwalk.esp
72  The Lost Spires.esp
**  The Lost Spires Vwalk.esp
73  Shadowcrest_Vineyard_COBL.esp
74  Shadowcrest_Vineyard_GuardCOBL.esp
75  Faregyl.esp  [Version 2.0.1]
**  Faregyl Vwalk.esp
76  ImpeREAL Empire - Unique Forts.esp
**  ImpeREAL Empire - Unique Forts Vwalk.esp
**  ImpeREAL Empire - Unique Forts - Slofs Horses - By Xtudo.esp
77  ImpeREALForts+LostSpires Patch.esp  [Version 1.0.1]
78  Millstone_Farm_COBL.esp
79  PersonalPackGuars.esp  [Version 0.56]
++  PersonalPackGuars Black.esp  [Version 0.56]
7A  Harvest [Flora].esp  [Version 3.0.1]
7B  AutoBookPlacer.esp  [Version 3.02]
7C  Bag of Holding.esp  [Version 1.5.0]
7D  Enchanted Portable Tent.esp
7E  Enchanted Portable Tent - AN Patch.esp
++  Enchanted Portable Tent - SYS Patch.esp
7F  CompanionHorseSupportFIX forCMPartners.esp
80  DecoratorAssistant with OBSE v1.1.esp
81  Kyoma's Journal Mod.esp  [Version 3.2.0]
82  PersuasionOverhaul.esp
83  Eroblivion.esp
84  sexdarkness.esp
++  ScriptIcon_Replacer.esp
85  Slof's Dogs.esp
86  VisiblyUnlimited.esp
87  Quest Award Leveller.esp  [Version 2.0.1]
88  quickstart.esp
89  Encumbrance100.esp
8A  Active_Inventory_Spell_1.2.esp
8B  BasicInstinct.esp
8C  Friendly Fire.esp  [Version 2.02]
8D  JIM_Summon_Doppleganger.esp
8E  TimboeMultiMark & Recall.esp
8F  RefScope.esp  [Version 2.1.2]
90  Expanded Hotkeys and Spell Delete V2a.esp
91  SupremeMagicka.esp  [Version 0.90b]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
92  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
93  MidasSpells.esp
94  Magicka Regen x2.esp
95  EnchantmentRestore.esp
++  EnchantmentRestore_Wells.esp
96  No psychic guards v1.2.esp
97  RenGuardOverhaul.esp
98  Enhanced Grabbing.esp  [Version 0.5]
99  Smarter Mercantile Leveling - Multi.esp
9A  Legendary Abilities-Shield MOJ.esp  [Version 2.0]
9B  Grandmaster of Alchemy.esp
++  Francesco's Slower skills x1.5.esp
++  SW01Minus.esp
9C  actors_in_charge.esp
9D  77_Umpa_Animation.esp
9E  EFGAddPose.esp
9F  zzEstrus.esp
A0  FastTravelAllowed.esp
A1  CM Partners.esp
A2  eyja.esp
A3  Toaster Says Share Faction Recruitment.esp
A4  AsharasCharactersAsNPCs.esp
A5  not_recruit_companions.esp
**  CM Partners Vwalk.esp
A6  CM Partners Special NPCs.esp
**  CM Partners Special NPCs Vwalk.esp
A7  CM Partners NPC.esp
**  CM Partners NPC Vwalk.esp
A8  CM Partners More NPCs NE.esp
**  CM Partners More NPCs NE Vwalk.esp
A9  CM Partners Marker NPCs.esp
**  CM Partners Marker NPCs Vwalk.esp
AA  CM Partners Extra NPCs.esp
**  CM Partners Extra NPCs Vwalk.esp
AB  AsharasCMBeasts.esp
AC  CompanionFergus.esp  [Version 1]
AD  CompanionshipRing.esp
AE  DS Companion Wardrobe Manager.esp  [Version 0.9]
AF  1em_Vilja.esp  [Version 3.1]
++  1em_Vilja_babehair03.esp
++  1em_Vilja_Bruse_as_Slofs_horse_by_Xtudo.esp
B0  ViljainAleswell.esp  [Version 1.1]
B1  CompanionMaster.esp
B2  Companion Neeshka.esp
**  Companion Neeshka Vwalk.esp
B3  PetsOfChorrol.esp
B4  Saerileth.esp
B5  Sonia.esp
**  Sonia Vwalk.esp
B6  Valtierro_B1-NoCCRL.esp
B7  Tladytest.esp
B8  bgBalancingEVCore.esp  [Version 10.52EV-D]
++  bgBalancingEVNoSIVersion_Core_still_required.esp  [Version 10.5DV-D]
++  Slof's Oblivion Better Beasts.esp
++  Hotter Orc Women.esp
**  Better Redguard v2.esp
**  Better Redguard v2 Vwalk.esp
++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]
++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]
++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]
++  bgBalancingEVOptionalBetterRedguards.esp
**  bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp  [Version 10.0EV-D]
B9  Better Cities Full.esp  [Version 4.9.5]
BA  Better Cities - VWD of the IC.esp  [Version 4.7.0]
BB  Better Imperial City.esp  [Version 4.9.5]
BC  Better Cities - All Natural.esp  [Version 4.9.5]
**  Better Cities Full Vwalk.esp
BD  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]
**  Better Imperial City Vwalk.esp
BE  Better Cities - The Lost Spires.esp  [Version 4.9.5]
BF  Better Cities - COBL.esp  [Version 2.1]
C0  Rustle House.esp
++  Rustle House - SYS Patch.esp
C1  Rustle House - AN Patch.esp
++  Better Cities - Open Better Cities.esp  [Version 4.9.5]
C2  Francesco's 7 days respawn time - 1-16 day lenght rescale.esp
**  [GFX]_Initial_Glow-all.esp
C3  Alandria.esp
C4  Dairanath Avari - male Companion.esp
C5  StokerWolff.esp
C6  Companion Compatibility.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
C7  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
C8  Bashed Patch, 0.esp

 

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If you are referring to the number/letter combos in the left column, that is the hex value of the number the mod is in your load order.

 

I think for mods like frans, marts, and a couple other components of FCOM, (which you don't seem to have all of anyway. no worries) install order isn't as critical a factor anymore, as they are going to using bsa archives, instead of loose files in the data folder.

 

Are you having any problems with your mods?

 

Just as a general note, if two mods change the same thing..... the one loading last wins. (most important when installing texture packs, which for the most part, don't even have an esp.)

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Thanks for the reply

 

If you are referring to the number/letter combos in the left column, that is the hex value of the number the mod is in your load order.

 

 

do the LETTERS mean anything in particular ...

example:

are all "A"s part of some kind of group...

 

or is this random or mean something totally different????

 

 

 

 

Are you having any problems with your mods?

 

 

 

This is a first time run of modded Oblivion for me...

(had sooo many morrowind issues with mods

trying to get it right...as possible ; )

 

I thought that how mods were added to

the actual game was as critical as install order...

 

 

some people say one mod should be added to the game at a time:

 

"50 steps to a crash free game" which at the end of the install directions

http://forums.bethsoft.com/index.php?/topic/1079933-50-steps-to-ctd-almost-free-fcom-game/

DO NOT FORGET to uncheck all your mods and start new game, name your char 'A' or ‘Z’ or whatever and turn on one mod/load game/save/exit and repeat the procedure until all your mods that must be active are active. Activation order: Basic FCOM; Extended FCOM; Others. ONE BY ONE!

 

 

would you just run this whole mod load at one time????

 

personal experience appreciated

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The letters I think you are referring to are the ones to the extreme left. Those are part of the hexadecimal numbering system used by computers. as Hexadecimal, (base 16) needs a few extra numbers they use A through F to represent the next few numbers. They have nothing at all to do with the mods they are associated with. They are just the numbering system used to number the mods.
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The numbers are hexadecimal. Base 16, not 10, so, 11 actually equals 17. (the tens spot is 16) to make up for the lack of numbers between 9 and 16, without actually using the numbers..... letters are used. a=10, b=11, etc. so, 1A is 26 (16 plus 10). 1B is 27 (16 plus 11), etc..... The only thing they indicate is what order the mods load in. Higher numbered mods load later. (hence, oblivion.esm is 00. )

 

When reinstalling oblivion..... (and I have somewhere around 100 mods in my load list, I usually start with a vanilla game, and play up to the sewer exit in the tutorial dungeon. (right before you get outside.) at that point, i will add in a basic fcom install. All at once..... then load up the game, and verify things work as they should. I have spent a fair bit of time playing, so, I am comfortable with loading in several mods at once, as I have a pretty standard "full" load list that I like to play with. For a fair number of load orders, activating mods one at a time is rather unworkable, as some mods depend on others, and if they are not there, the game won't even load to the menu screen. (missing master crash, same as morrowind.) That said, you have a rather long load list, and may have some trouble. My take on it? Fire it up, see if it works, if it doesn't, start troubleshooting.

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Some mods are okay to add before starting a new game, like new items and races. Even better is to use an alternative start mod to spare you of that boring process. I wouldn't stand playing the tutorial with vanilla models unless I was severely drunk. xD If you are using WryeBash it will tell you what mods each esp requires if you select it and if something is missing, that mod will have a pink square, instead of a green square, so if everything looks alright in Wryebash you are good to go. Edited by V3tinari
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Some mods are okay to add before starting a new game, like new items and races. Even better is to use an alternative start mod to spare you of that boring process.

 

so you would load up things like body replacers,and clothing and weapons mods

at the start of a new game?? (without loading vanilla and saving and Then adding them)

 

when would you add the unofficial patch? and things like streamline?

 

Thanks : )

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When reinstalling oblivion..... (and I have somewhere around 100 mods in my load list, I usually start with a vanilla game, and play up to the sewer exit in the tutorial dungeon. (right before you get outside.) at that point, i will add in a basic fcom install. All at once..... then load up the game, and verify things work as they should.

 

so you start vanilla, no replacers, no new stuff and then add FCOM

(I guess for my it would be adding MMM and Fran )

 

Is that without the unofficial patches and things like streamline??

and when would you add them???

 

thanks

Edited by vilontano
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