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Leveled NPCs with SPECIAL and XP system. Settlers have better use for it.


dagincourt88

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When you start the game at level 1, you are given 28 SPECIAL points (21 + 7 that's already there) that you can assign in any way you want.

Similarly, all NPCs of Level 1 have 28 SPECIAL points randomly distributed across its attributes. They also have an XP and leveling system.

 

NPC's XP system looks like this

 

-- Every 10 points of XP gives them a level up.

-- Killing another NPC grants them 5 points.

-- All NPCs gain 1 XP per day

-- All NPCs gain 1 SPECIAL point per level

-- For all NPCs that are not settlers, the new special point is assigned randomly to any attribute. For all settler NPCs, the SPECIAL point is assigned based on what job they are doing.

 

The random distribution of SPECIAL points works like this

 

1) For all Non-settlers

Strength : 14%

Perception: 14%

Endurance : 14%

Charisma : 14%

Intelligence : 14%

Agility : 14%

Luck : 16%

 

2) For settlers, one of the other SPECIAL attributes have a 16% chance of increase instead of 14%. This will be based on their current job which looks like this. Also, higher attribute point means higher productivity.

 

Farmers: Strength --> Ability to cover more crops (default 6)

Scavengers: Agility --> More components

Guards: Perception --> Better damage. More Security Points (Default 6)

Provisioners : Endurance --> More damage resistance

Doctors : Intelligence --> Makes more money

Armorer, Weaponsmith, Trader and Tailor : Charisma -->Makes more money

Bartender: Luck --> Makes more money

 

3) General benefits for all NPCs from SPECIAL.

So, what does a farmer do with 12 intelligence? From the above list, surely that question popped up in your mind. To answer that question, NPCs will be given some general (and obvious) benefits to better SPECIAL. Here are some suggestions.

 

Strength : Better melee damage

Perception: Better ranged damage

Endurance : Better Damage Resistance

Charisma: Carry/Spawn more caps in inventory

Intelligence: Carry/Spawn more ammo in inventory

Agility: More likely to carry an automatic weapon as opposed to a semi-automatic one.

Luck: Carry more junk.

4) How will I know what's the SPECIAL/Level of an NPC is?

You get to know that once you acquire Rank 2 of Awareness Perk. Go to VATS and look at any NPC to see their SPECIAL.

 

 

5) When you load this mod onto your save game, the initial level/XP of all NPCs is calculated based on number of days passed in game.

 

 

For example if 100 days passed in game, then all NPCs, current level will be

Base Level + (100 days * 1 per day) / (10 per level)

= Base Level + 10

 

So in the vanilla, if Piper was of Level 5 and Hancock was Level 6, they would be 15 and 16 respectively after installing the mod and loading a save game where 100 days have passed.

Edited by dagincourt88
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