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No Essential Npcs


Eneyeceekay

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Hello community.

 

I've been having technical difficulties with my game ever since I had downloaded a mod earlier in the week; it's called No Essential NPC's and the link is

here

http://www.nexusmods.com/fallout4/mods/837/?

 

The Mod allows essential NPC's to die

 

The mod link descriptions says that the mod isn't supposed to kill essential NPC's in your party, but I've noticed that it does, at least in my game.

I thought, whatever, let me uninstall it, only because the mod was getting in the way of gameplay because of this unexpected error. However,

after I uninstalled it, I noticed that essential NPC's were still dying anywhere; in my party or not. I'm not sure what to do but I need to figure out how to make it stop.

 

I've been looking at different topics, but I haven't found someone who could relate to my problem. Is there a script or a code, perhaps that can entered

in the console command, or into some .INI file to correct this problem?

 

I've also been having the following problems since this mod:

 

1) Companions would appear out of nowhere, mostly when I haven't had them with me, and often dead.

 

2) The game would freeze randomly sometimes, but many times when [1)] problem happens,

I try to Prid, disable, enable, kill, resurrect, and moveto player the companion to fix it, but it freezes.

 

I installed the mod through FOMM, but I may have installed it manually. Like I said I uninstalled it through FOMM, but how can I permanently

get rid of the effects of this mod?

 

I will attempt to contact the creator of this mod for feedback in the meantime.

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No, you see, I've went too far into the story to attempt to do that. Plus think about what you said; it'd seem easier for me to find a way to fix it because I can't guarantee for sure that simply reloading the game will fix it.

 

I understand that mods at this point can carry a lot of glitches but if it's easy to create a mod that can make npc's non essential (as I've read from other topics, not my call*) than in theory it should be easy to fix this, whether it's just creating a mod that'll make certain Npc's essential, or making them essential one by one, in-game.

 

Setessential doesn't seem to be working either so that's an issue.

 

The way I look at it, if I uninstalled the mod, and if its still working, than what would going back to an older save do anyway? That won't work.

 

I'm almost done with the game so thats why it makes more sense to figure it out.

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  • 3 years later...

Hello and sorry for the necro.

Let me explain why it would be hard to patch.
Basically what the mod did is "hum, let's prid 1 by 1 all essential npc and make it to 0". So even if you unistall it, the variable are still on 0. The only way to modify it is to prid every single essential npc and make them essential again. That's not hard just time consuming. It is "easy" to create it, but something easy can still take a while to make if it's just long, such as making all those changes.

And going back to an earlier save would 100% work in that case.

Good luck to find somebody to make a mod that makes the npc essential essential, as this mod would serve no other purpose but troubleshooting, that would be super rare.
And have fun restarting the game...

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Actually there is no logic to be able to figure out of an actor should be essential or not.

 

I faced exactly the same challenge with my Combat Settlers mod that can make essential settlers (radiant quest spokespeople and such) unessential for combat damage and death.

 

There is ZERO way to detect if an actor was originally Protected or Essential unless the process that switched them also tags them with an actor value that stores the original setting. Tip: IsUnique() on the ActorBase is not authoritative as some unique actors can be essential, some protected and some mortal.

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