Laetitian Posted April 23, 2011 Share Posted April 23, 2011 Greetings, community =) I research in the name of another German speaking bulletin-board-user after this very topic.Having found a lot of interesting information on and around this thing, I now thought it a good idea to ask this greater community for information. Background:The named user referred to a mod which as he said included the effect of damage bonus to spells [probably destructive ones only] when sneaking.He has not yet told me, whether he is talking about effects of singular spells with that effect, or an update that makes it possible for any spell.Both versions would be quite impressive, though. Not having had an idea on how one should have scripted a mod like that, I searched through the internet. First I found information about the "fperksneakattack"-Perks which are to be found in the "Game Settings"-List. That list one can not quite change in any aspect, except one could play with the numbers given, but that would not fix our problem.What we would need would be new perks to be done and integrated in the game. I found that to be perfectly impossible, because these things appear to be hardcoded. Well, yet I searched for the other version: Singular spells, each with the opportunity to deal larger damage if used while sneaking.I thought that to be quite easy to do with some short script. So I searched for the triggers and well, I was happy to find something quite fitting in the nexus-forum:http://www.thenexusforums.com/index.php?/topic/23767-sneak-attack/ But this does not help me because the only thing it says is that a script like that would be impossible to do.Though, first of all that topic is 4 years old and second it is about daggers, not magic. So I wonder: Could anyone of you think of a way to do one of the two sought things? Curiously waiting,Laetitian =) Link to comment Share on other sites More sharing options...
HeyYou Posted April 23, 2011 Share Posted April 23, 2011 I know there is a mod out that does this. (I use it.....) But, I don't recall which one it was...... Here are some candidates though: Supreme Magicka.Lame.Stealth Overhaul. Link to comment Share on other sites More sharing options...
Laetitian Posted April 23, 2011 Author Share Posted April 23, 2011 (edited) Well.Surpreme Magicka is in fact part of "OI" ["Oblivion Improved", I DO think this to be an originally german mod, though?] , which is the mod that the other user was talking about. I found that out and searched through the registry of changes in Surpreme Magicka. Without finding anything. But yes, it should be responsible for this effect. Do you happen to know whether it does that to all spells or only insert spells that are scripted? Sad thing is that the German modder who used it is no longer much of active, which is why I am asking here? =)Also very interesting sounds "Stealth Overhaul", would be great if you could look me up if it has a similar effect. Edited April 23, 2011 by Laetitian Link to comment Share on other sites More sharing options...
HeyYou Posted April 23, 2011 Share Posted April 23, 2011 SM was originally by FlyFightFlea, and was updated by Strategy Master. (whom I believe is still active?) It does indeed add the sneak attack bonus for any spell. (according to the readme) I don't think his method is 100% reliable, but, it IS oblivion after all, where very little is 100%. :D Link to comment Share on other sites More sharing options...
SMUnlimited Posted April 24, 2011 Share Posted April 24, 2011 Supreme magicka creates sneak magic attacks by manipulating the weakness to magic effect on npcs. There is no special gameplay settings I know about that can enable this effect. How this works in supreme magicka when the player is sneaking and is undetected by enemies their weakness to magic actor values are forcibly increased. Once the player has casted their spell and hits the enemy the extra weakness to magic is removed and we display a friendly message that a sneak attack occured. Link to comment Share on other sites More sharing options...
Laetitian Posted April 25, 2011 Author Share Posted April 25, 2011 That is, indeed, a great solvement!Thank you most very much for your help =) Was this made on purpose, or to evade the struggle of doing it the 'acutal' way? Link to comment Share on other sites More sharing options...
SMUnlimited Posted April 25, 2011 Share Posted April 25, 2011 It was the only way we could come up with. The perk system does not allow new perks just like that. The whole logic has to be created from scratch. Link to comment Share on other sites More sharing options...
Laetitian Posted April 25, 2011 Author Share Posted April 25, 2011 That is what I stumbled actoss just as well. Thank you for your help, once more =) One should hope, this is going to be easier in Skyrim... Link to comment Share on other sites More sharing options...
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