jerrk Posted April 24, 2011 Share Posted April 24, 2011 Ok. Idk if this belongs here but, Im trying to make a small house mod with a giant rat.... that is actually your companian.... only problem is that I dont want to mess up thier original files so i created a new creature..... BUT i got most the info in except the skeleton nif..... I cant seem to locate the original rat's skeleton NIF :wallbash: So if anyone can help me.... (Ive looked at the Tes Constrution set tutorial and it didnt help much, then some people on chat said it was actually Characters/_male/skeletonbeast So i have no clue..) Can someone help? Link to comment Share on other sites More sharing options...
LFact Posted April 24, 2011 Share Posted April 24, 2011 If you want to make a giant rat, duplicate any existing rat and modify it. And Characters/_male/skeletonbeast.nif is not for creature, it's for actors with tail. Link to comment Share on other sites More sharing options...
jerrk Posted April 24, 2011 Author Share Posted April 24, 2011 Thats why i was askin Link to comment Share on other sites More sharing options...
Huntragon Posted April 24, 2011 Share Posted April 24, 2011 I think the rat skeleton.nif is in one of the original bsa, I think is meshes.bsa .So, you can unpack that file with obmm bsa manager, or another program, or you can duplicate an existing rat, as LFact said Link to comment Share on other sites More sharing options...
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