revelationwh Posted January 28, 2016 Posted January 28, 2016 (edited) Reveal hidden contents http://i.imgbox.com/8wfDHAbM.png Im noobish modder on Beth softI have a plan to making Synth to Player like this, but i dont know how to link the Animation of player and textures to new model..if anyone would like to share a bit of knowledge, its very help me a lot. sorry for my bad English, my mother not native speaker, so This is me. :| ---------- I had finished covered his body, just need a little scaling in the open parts Reveal hidden contents http://i.imgbox.com/rhEWKa6w.png Edited January 28, 2016 by revelationwh
Thaiauxn Posted January 28, 2016 Posted January 28, 2016 (edited) The Fallout 4 GECK isn't out yet, but it looks like it is possible to replace existing meshes. I'm also assuming you haave the base player skeleton exported and that's your base, and I'll also assume that the new Fallout 4 is borrowing similar Nif structures to Skyrim. For rigging & weight painting: Needless to say I suck at this in my work. :p I always call dragbody and pester him to do it, because 3dsMax 2013 is broken going to GECK. Edited January 28, 2016 by Thaiauxn
jeffglobal Posted February 2, 2016 Posted February 2, 2016 On 1/28/2016 at 7:36 PM, Thaiauxn said: Reveal hidden contents The Fallout 4 GECK isn't out yet, but it looks like it is possible to replace existing meshes. I'm also assuming you haave the base player skeleton exported and that's your base, and I'll also assume that the new Fallout 4 is borrowing similar Nif structures to Skyrim. For rigging & weight painting: Needless to say I suck at this in my work. :tongue: I always call dragbody and pester him to do it, because 3dsMax 2013 is broken going to GECK. Hey, tyvm for the share.
tonicmole Posted February 9, 2016 Posted February 9, 2016 There's an Alpha 3DS Max nif plugin you'll need to export it. Than you'll need to open it into Bodyslide/outfit studio to get it rigged up to the Fallout 4 skeleton. However without knowing specifically what the project is I can't say specific steps, but that's a rough idea.
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