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Way to gain Chanter's Board quests if Chanter's Board is missing


Kajana

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It wouldn't take very long at all, but I guess that depends how many mods you have in the override folder and how badly you want that Chantry board back. Just divide the subfolders in the override folder into 2 groups (exempting IA, of course, and all the hair mods, and make a save in the Redcliffe Chantry for convenience), move group 1 out of the override folder, test in game. If still no Chantry board, then restore group 1 and move group 2 out. Then subdivide "problem group" into 2 groups and repeat until you track down the conflicting culprit. With some exceptions of mods like IA, most of the mods in my override folder are mods that can be un/installed at any point in the game without any serious issues (and you really just need the Chantry board back long enough to pick up the quests). Some changes from IA are baked into your save once you visit an area but I don't think this is one of them, so it should work to track down the "conflicting" mods in question.

 

Last time I had to do this was when the warden cuirass didn't appear on Sophia. I probably have like 80 or so mods in my override folder, not including my own mods. It took me about 3 minutes to find out the conflict was with the runeslot fix from "Dain's Fixes." I am virtually OCD when it comes to modding and could personally never let something like this pass. But it's your game. Good luck.

Edited by ripple
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@ripple; Hey, I know what you mean about being OCD. I've gone back to every merchant in Thedas to find where I sold the stupid garnets that I thought I'd already turned in for the "Favors for Certain Interested Parties". Just couldn't leave that quest open. :laugh:

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@ripple; Hey, I know what you mean about being OCD. I've gone back to every merchant in Thedas to find where I sold the stupid garnets that I thought I'd already turned in for the "Favors for Certain Interested Parties". Couldn't leave that quest open.

The whole "oh, I shouldn't have sold those garnets???" was literally burned into my memory after my first playthrough that I had dreams about it and it was the only sidequest that I *always* remembered when I started my subsequent playthroughs, even years later....

Edited by ripple
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Um... it sounds like Kajana DOES already know where the conflict is: event overload that can be fixed by turning off the "Advanced..." mods.

 

Kajana, the debug scripts that enable things like random encounters are just dialogues that are activated via script. I don't have the toolset in front of me right now to verify but while I doubt the game shipped with a debug script for Chanter's Board quests they're just handled by plots the same as anything else. If you wanted you could create a short dialogue that sets the plot flags for marking the Chanter's board quests as accepted, along with a script that uses UT_Talk to start the debug dialogue (or you could just go ahead and set the plot flags directly in the script). Judging by your mods I doubt you would find it difficult.

 

Edit: that said without access to the Chanter's board you might have difficulty turning in the quests too. Might be a better option to write a script that you can run to set the Chanters' board itself as Active and Interactive instead.

Edited by starrarte
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Um... it sounds like Kajana DOES already know where the conflict is: event overload that can be fixed by turning off the "Advanced..." mods.

Yes, she mention that. But as I mentioned, I use EMAT and "Advanced Quickbar" and has no issue running them alongside of IA (I *just* completed an Origins campaign a couple of days ago). There are only 3 "Advanced...." mods I know hosted on the Nexus: 1) Advanced Tactics + some fixes variants (which EMAT is based on); 2) Advanced Quickbar; 3) Advanced Party (which I don't use, but that one she can disable without problems). Unless there are other "Advanced..." mods not hosted on the Nexus that I am also unaware of, it should be possible to have IA, with at least AT and AQ installed, and still have the Redcliffe Chantry board appear.

 

"Advance Tactics" is the one that she has found that could re-enable the Redcliffe Chantry board once it is disabled. The problem is that if she has to disable this mod and make a save (to activate the quests), she would have to reset her party tactics again (which she said she did not want to do). Depending on how elaborate her party tactics are (mine can go up to 40 slots for one character, when using mods that enable more than 25 tactic slots...), this may take a while. It may certainly be faster and more efficient alternative to try and disable some override mod that may contribute to event overload. I am betting there are all sorts of dialogue fix/extension type mods in her override folder, overriding default event handler.....

 

Edit: that said without access to the Chanter's board you might have difficulty turning in the quests too. Might be a better option to write a script that you can run to set the Chanters' board itself as Active and Interactive instead.

She can still turn in the quest with the chanters from the Chantry boards other than the one from Redcliffe....unless you meant that the plotflags won't set properly once she re-enables whatever mod(s) she disabled to ease the event handler congestion, and she may not be able to complete those quests....seems the only way to know for sure is to test it.

Edited by ripple
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I use Advanced Tactics alongside IA and have had no problems in Redcliffe (tried EMAT, didn't like it). I think we're all in agreement now that IA doesn't have anything to do with this. And I definitely wouldn't want to uninstall AT either.

 

There could definitely be another mod that could be safely disabled to fix the problem and it's probably a good idea to find it before getting to infamously-crashy Denerim but Kajana asked for an alternate solution and I gave it. The Redcliffe transition is a prime candidate for issues because a lot of objects are being turned on and off and moved around all at once. If Kajana isn't having issues with normal gameplay then there's no reason to assume there would be any issues with turning in quests at all. I added in the second option as an afterthought because 1) I didn't remember you could turn quests in to any chanter and 2) setting the chanters' board Active and Interactive is even faster than whipping up a plot debug script.

Edited by starrarte
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I use Advanced Tactics alongside IA and have had no problems in Redcliffe (tried EMAT, didn't like it). I think we're all in agreement now that IA doesn't have anything to do with this.

IA could be involved (the simplest way for Kajana to test this is just to temporarily move IA out of the override folder). In my case, when I encountered the missing Redcliffe Chantry board, I could get it to reappear by temporarily by uninstalling either IA or Extra Dog Slot (uninstalling EMAT did nothing for me, so I was able to rule that mod out). First I thought those two mods were somehow conflicting until I found the thread I linked for Kajana (and documented my own experience in that thread). The difference in Kajana's case is that she isn't using EDS. But if this is an issue of event overload, she could be using any number of other mods that I am not using which is triggering it at Redcliffe.

 

Anyways, this just goes to show everyone how OCD I am when it comes these things. I am pretty sure Kajana cares less about this than I do. :)

Edited by ripple
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