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Game Crashes on Loading


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Ok, I can't get the game to get past the second loading screen. After hitting the "Continue" (same thing happens with "new game"), the loading screen comes up and then it will crash either near the beginning of the load or near the end. I had a everything running fine until I decided to add Max Tael's 'Natural Whether' while also having 'All Natural' installed. I knew vaguely that they conflicted, because I had read the readmes, but I failed to go back and read them to make sure. Anyway, I've made my load order out to what it was before I installed "Natural Weather," rebuilt the bash patch..multiple times....um...I tried starting a new game, didn't work...same thing happens. Any ideas? I can post more info if you tell me what will help. Thanks!

 

 

 

Active Mod Files:

00 Oblivion.esm

01 All Natural Base.esm [Version 1.3]

02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 Mart's Monster Mod.esm [Version 3.7b1]

06 FCOM_Convergence.esm [Version 0.9.9a7]

07 Armamentarium.esm [Version 1.35]

08 ArmamentariumFran.esm

09 DA Run Fatigue.esm

0A DenockArrowToo.esp

0B Unofficial Oblivion Patch.esp [Version 3.2.0]

0C UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

0D Oblivion Citadel Door Fix.esp

0E DLCShiveringIsles.esp

0F Unofficial Shivering Isles Patch.esp [Version 1.4.0]

10 Francesco's Optional Chance of Stronger Bosses.esp

11 Francesco's Optional Chance of Stronger Enemies.esp

12 Francesco's Optional Chance of More Enemies.esp

13 Francesco's Optional Leveled Guards.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

++ LoadingScreens.esp

15 Natural_Habitat_by_Max_Tael.esp

16 All Natural.esp [Version 1.3]

17 All Natural - SI.esp [Version 1.3]

++ All Natural - MMM Patch.esp [Version 1.3]

18 Immersive Interiors.esp [Version 0.7]

19 Immersive Interiors - Lights Addon.esp [Version 0.7]

1A All Natural - Real Lights.esp [Version 1.3]

1B Cities Alive At Night.esp

1C IWR-Lights.esp

1D IWR-Windows.esp

1E IWR-Shutters.esp

1F IWR - Windows Lights Shutters - Optimised.esp

20 Bob's Armory Oblivion.esp

21 FCOM_BobsArmory.esp [Version 0.9.9]

22 Oblivion WarCry EV.esp [Version 1.08a]

23 FCOM_WarCry.esp [Version 0.9.9]

24 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

++ ArmamentariumLLVendors.esp [Version 1.35]

25 ArmamentariumArtifacts.esp [Version 1.35]

26 FCOM_Convergence.esp [Version 0.9.9]

27 FCOM_RealSwords.esp [Version 0.9.9]

28 FCOM_DurabilityAndDamage.esp [Version 0.9.9]

++ FCOM_SpawnRatesReduced.esp [Version 0.9.9]

++ FCOM_SaferRoads.esp [Version 0.9.9]

++ FCOM_LessRats.esp [Version 0.9.9]

++ FCOM_NoReaversInGates.esp [Version 0.9.9]

++ FCOM_LessReaversInGates.esp [Version 0.9.9]

++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

++ FCOM_BobsGuardUnity.esp [Version 0.9.9]

++ FCOM_HungersUnitySI.esp [Version 0.9.9]

29 FCOM_MoreRandomSpawns.esp [Version 0.9.9]

2A FCOM_MoreRandomItems.esp [Version 0.9.9]

++ ArmamentariumLL4OOO.esp [Version 2.01]

++ ArmamentariumLLMagicOOO.esp [Version 1.35]

2B BHC_Expanded.esp [Version 1.2]

2C DLCBattlehornCastle.esp

2D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

2E Knights.esp

2F Knights - Unofficial Patch.esp [Version 1.0.9]

30 Shadowcrest_Vineyard.esp

31 Shadowcrest_Vineyard_Guard.esp

++ FCOM_Knights.esp [Version 0.9.9]

32 ATakesAll.esp

33 Alternative Start by Robert Evrae.esp

34 DA Sprint.esp

35 Mighty Magick - Races.esp

36 MidasSpells.esp

37 Midas OscuroGems.esp

++ Midas Betterholy.esp

++ Midas Reduced Costs Half.esp

++ Mart's Monster Mod - Midas Creature Ingredients.esp

++ Midas PowDur3x.esp

38 Enhanced Grabbing.esp [Version 0.5]

39 CombatWarning.esp

3A Oblivion XP.esp

3B Beautiful People.esp

** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3]

3C Bashed Patch, 0.esp

 

 

 

Edited by TakoaLeondes86
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Ok, I can't get the game to get past the second loading screen. After hitting the "Continue" (same thing happens with "new game"), the loading screen comes up and then it will crash either near the beginning of the load or near the end. I had a everything running fine until I decided to add Max Tael's 'Natural Whether' while also having 'All Natural' installed. I knew vaguely that they conflicted, because I had read the readmes, but I failed to go back and read them to make sure. Anyway, I've made my load order out to what it was before I installed "Natural Weather," rebuilt the bash patch..multiple times....um...I tried starting a new game, didn't work...same thing happens. Any ideas? I can post more info if you tell me what will help. Thanks!

 

 

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.3]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b1]
06  FCOM_Convergence.esm  [Version 0.9.9a7]
07  Armamentarium.esm  [Version 1.35]
08  ArmamentariumFran.esm
09  DA Run Fatigue.esm
0A  DenockArrowToo.esp
0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0D  Oblivion Citadel Door Fix.esp
0E  DLCShiveringIsles.esp
0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
10  Francesco's Optional Chance of Stronger Bosses.esp
11  Francesco's Optional Chance of Stronger Enemies.esp
12  Francesco's Optional Chance of More Enemies.esp
13  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
++  LoadingScreens.esp
15  Natural_Habitat_by_Max_Tael.esp
16  All Natural.esp  [Version 1.3]
17  All Natural - SI.esp  [Version 1.3]
++  All Natural - MMM Patch.esp  [Version 1.3]
18  Immersive Interiors.esp  [Version 0.7]
19  Immersive Interiors - Lights Addon.esp  [Version 0.7]
1A  All Natural - Real Lights.esp  [Version 1.3]
1B  Cities Alive At Night.esp
1C  IWR-Lights.esp
1D  IWR-Windows.esp
1E  IWR-Shutters.esp
1F  IWR - Windows Lights Shutters - Optimised.esp
20  Bob's Armory Oblivion.esp
21  FCOM_BobsArmory.esp  [Version 0.9.9]
22  Oblivion WarCry EV.esp  [Version 1.08a]
23  FCOM_WarCry.esp  [Version 0.9.9]
24  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  ArmamentariumLLVendors.esp  [Version 1.35]
25  ArmamentariumArtifacts.esp  [Version 1.35]
26  FCOM_Convergence.esp  [Version 0.9.9]
27  FCOM_RealSwords.esp  [Version 0.9.9]
28  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
++  FCOM_LessReaversInGates.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
29  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
2A  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
2B  BHC_Expanded.esp  [Version 1.2]
2C  DLCBattlehornCastle.esp
2D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
2E  Knights.esp
2F  Knights - Unofficial Patch.esp  [Version 1.0.9]
30  Shadowcrest_Vineyard.esp
31  Shadowcrest_Vineyard_Guard.esp
++  FCOM_Knights.esp  [Version 0.9.9]
32  ATakesAll.esp
33  Alternative Start by Robert Evrae.esp
34  DA Sprint.esp
35  Mighty Magick - Races.esp
36  MidasSpells.esp
37  Midas OscuroGems.esp
++  Midas Betterholy.esp
++  Midas Reduced Costs Half.esp
++  Mart's Monster Mod - Midas Creature Ingredients.esp
++  Midas PowDur3x.esp
38  Enhanced Grabbing.esp  [Version 0.5]
39  CombatWarning.esp
3A  Oblivion XP.esp
3B  Beautiful People.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
3C  Bashed Patch, 0.esp

 

 

*mod list place in spoiler/code tags*

 

First of all, do not use the outdated and buggy IWR. Switch to the AN complimentary AWLS.

 

Next, rebuild your Bashed Patch, taking great care to check every entry according to this:

 

 

When you press 'Rebuild Patch', make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

 

 

 

 

 

 

 

 

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Great, it worked just fine. Thanks for the quick help, man.

 

Excellent. :thumbsup:

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