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Adding Conditions to settlement items


BlueBeard1983

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So I use the snap and build with all the capsule paint jobs, and I was going to add conditions to the BOS and Institute versions that the player would have to be in that faction. I think I have it right, but I want someone that knows fo4edit better than I do to give it a once over before I put the conditions on all the parts.

 

Here's what I have under conditions:

 

Conditions

-Condition

-Type equal to / Use Global

- Comparison Value - Global BoSJoined [GLOB:0002C028]

-Funtion GetFactionRelation

-Actor Player [00000014]

-None 00 00 00 00

-Run On Reference

-Reference Player [00000014]

-Parameter #3 1

 

 

From what I can tell, this would run a check to see if the player has joined the BoS faction to be able to use the BoS capsule piece.

 

I've also added a pic in case the description I provided is confusing.

 

Thank you in advance!

 

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Can't really help with that, sorry. But I am curious: did you make the 3 versions of the Capsule-set stand-alone? Because as far as I know, Snap'n Build only provides one Capsule-set and replaces the textures based on your choice in the installer. If you made them stand-alone, I'd be interested in that file.

 

Edit: nevermind, just saw the new release of Snap'n Build ;)

Edited by wax2k
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Can't really help with that, sorry. But I am curious: did you make the 3 versions of the Capsule-set stand-alone? Because as far as I know, Snap'n Build only provides one Capsule-set and replaces the textures based on your choice in the installer. If you made them stand-alone, I'd be interested in that file.

 

Edit: nevermind, just saw the new release of Snap'n Build :wink:

I could probably leave the conditions on one file, but I feel safer adding them to all. I'll try adding it to all the BoS and institute pieces tomorrow to see if it works, if not, then I'll just make sure to make a backup of the ESM and ESPs.

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