lilkandeekid Posted January 29, 2016 Share Posted January 29, 2016 Decided to play around with some new syringer ammo based off of the bloatfly syringe....think I may have gone a little too far :pinch: Link to comment Share on other sites More sharing options...
TeamBacon Posted January 29, 2016 Share Posted January 29, 2016 You should try to set that up on the Experimental MIRV and rain down 16 Behemoths. Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 29, 2016 Author Share Posted January 29, 2016 You should try to set that up on the Experimental MIRV and rain down 16 Behemoths. Well its a modification to the syringer bloatfly ammo, so it spawns on death XDBut I could add it to mini nuke also..... Link to comment Share on other sites More sharing options...
Junnari Posted January 29, 2016 Share Posted January 29, 2016 "Behemoth Larva"... so that how new super mutants are born? :D Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 29, 2016 Author Share Posted January 29, 2016 "Behemoth Larva"... so that how new super mutants are born? :D Haha, amazed you didnt notice the Sentry Bot Larva :laugh: Link to comment Share on other sites More sharing options...
Junnari Posted January 29, 2016 Share Posted January 29, 2016 I'll be expecting to see fully functional Shaun larva by tomorrow ;) Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 29, 2016 Author Share Posted January 29, 2016 (edited) Easly done, just picking which version of him to toss in XDPut together what I got so far here: http://www.nexusmods.com/fallout4/mods/9186/? Edited January 29, 2016 by lilkandeekid Link to comment Share on other sites More sharing options...
Junnari Posted January 29, 2016 Share Posted January 29, 2016 (edited) You can use http://www.nexusmods.com/games/users/2056214/?tb=mods&pUp=1 to show list of your mods. If you make a link to the mod management page, it'll show each user their own mods :smile: Edit: Btw, this seems like it could be further developed to easy way to spawn new enemies for testing purposes without needing to check and input console commands. Edited January 29, 2016 by Junnari Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 29, 2016 Author Share Posted January 29, 2016 (edited) Oops thanks for the catch, ment to post a direct link lol Edited January 29, 2016 by lilkandeekid Link to comment Share on other sites More sharing options...
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