SchemingDuck Posted April 26, 2011 Share Posted April 26, 2011 Could somebody please make a version of RTS for Oblivion I love that mod and think it would be great in Oblivion.I see someone has attempted converting it before, here is the link - Real Time Settler OblivionThis version is not very good at all and does not do RTS justice...Here is the "Real" version of RTS - Real Time Settler NV If somebody does decide to make an Oblivion version please message me :) Link to comment Share on other sites More sharing options...
Pronam Posted April 26, 2011 Share Posted April 26, 2011 linkIt'll never be the same, the engine isn't tweaked like the fallout one so a LOT of stuff isn't possible. Link to comment Share on other sites More sharing options...
SchemingDuck Posted April 27, 2011 Author Share Posted April 27, 2011 But even a really basic version would still be cool? Dont you think? Link to comment Share on other sites More sharing options...
ub3rman123 Posted April 27, 2011 Share Posted April 27, 2011 Nope. Fallout 3 and New Vegas for that matter have a lot of scripting functions and commands we Oblivion scripters don't have. I haven't studied into RTS's coding yet, but there's definitely some stuff we'd need to make it happen in the first place. Link to comment Share on other sites More sharing options...
QQuix Posted April 27, 2011 Share Posted April 27, 2011 Hi, ub3rman123 and Pronan. I am not familiar with Real Time Settlers (I don't play Fallout), so I am curious about what type of feature it has that would not be possible in Oblivion. Could you elaborate? Link to comment Share on other sites More sharing options...
Pronam Posted April 29, 2011 Share Posted April 29, 2011 I think it was mostly form lists, I've been told that effectively deleting spawned items is less of an issue (bloat fun) with recent OBSE developments (no idea if that's correct as I wasn't told how)Fallout has a few vanilla features that seem to provide some easier methods to accomplish it from the start. I'll agree that OBSE is far more advanced than FOSE/NVSE (and might ever be so) though and I'm not too close with it so I don't know its most recent developments :) . The reason for me saying 'short answer = impossible' is that it's quite some work to do and you're one of the few, if not only that's effectively working on it :) Link to comment Share on other sites More sharing options...
QQuix Posted May 4, 2011 Share Posted May 4, 2011 I see.Yeah, I am still working alone, but there are people (including yourself, right?) waiting to jump in as soon as I have the basics done (although I call it 'basics' it is quite large number of scripts - 300+ by now.) Yes, OBSE now has a DeleteReference function that completely solves the old problem of removing spawned items (no excuses for bloating the save game anymore) The major technical problem I had was dealing with pathgrids, but the OBSE team is very accessible and willing to add functions that may help modders in general, as they did for me adding a few functions to handle pathgrid nodes. Anyway, SchemingDuck , you will have a Real Time Strategy game blended in the Role Playing Game that is Oblivion. Link to comment Share on other sites More sharing options...
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