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item codes for mods?


TieflingRogue

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In geck, the object ID is an eight dight hex number like 01fd23cd. The first two digits are the position of your mod in the geck load order. In game, the first two digits will differ based on your game load order, but the last six digits will be the same. So you cannot tell a player exactly what item code to use, it varies based on their game load order. You can give the six digits at the end, plus these instructions.

 

For any particular game load order, find an object from your mod in game, activate the console, and click on that object. You will see its item code displayed in white text at the top of the screen. Take the first two digits from this code and use that plus the last six digits of your object.

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In geck, the object ID is an eight dight hex number like 01fd23cd. The first two digits are the position of your mod in the geck load order. In game, the first two digits will differ based on your game load order, but the last six digits will be the same. So you cannot tell a player exactly what item code to use, it varies based on their game load order. You can give the six digits at the end, plus these instructions.

 

For any particular game load order, find an object from your mod in game, activate the console, and click on that object. You will see its item code displayed in white text at the top of the screen. Take the first two digits from this code and use that plus the last six digits of your object.

 

That didn't seem to work. What I did was I took the objects I wanted to clone or give to another character and put them into a container and then used showinventory command and it showed me the object IDs.

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