steve750 Posted April 27, 2011 Author Share Posted April 27, 2011 over a hundred views hides head in hands Link to comment Share on other sites More sharing options...
phoneyLogic Posted April 27, 2011 Share Posted April 27, 2011 (edited) Okay, im uploaded the test mod I madehttp://www.file-upload.net/download-3391816/Door.esp.html The door I added to Prim's Sherrif house.Ingame type "coc PrimmSheriffStation" into the console to jump in there.The door is hard not to find, it's the vault door.The trigger is left of the desk to the right after you entered the house, in front of the shelf. http://www.loaditup.de/files/609107.png If you wannt to compare your mod with mine, you may find an issue. There must have gone weong. These points could be a) the activator (with the script attached)b) the triggerbox (check if your activator is chosen)c) the linking together (must be s green line, not blue or sth)d) the script, which is working for me Scn TPRelocker1 ref myref Begin OnTriggerEnter set myref to GetLinkedRef if IsActionRef Player == 1 myref.SetOpenState 0 myref.lock 255 endif End Edited April 28, 2011 by tortured Tomato Link to comment Share on other sites More sharing options...
steve750 Posted May 2, 2011 Author Share Posted May 2, 2011 cool cheers soon as ive looked into it ill let ya know Link to comment Share on other sites More sharing options...
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