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Spell Effectiveness


wollam11

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My spell effectiveness is vacillating between 78% and 88% with armor on. With all my armor off, it's 100%.

Why is the effectiveness fluctuating between 78 and 88? Is there something I can do to fix it?

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does it vary according to what weapon you have equipped? (thinking maybe having shield in use or not here.)

 

I don't think so, but it does fluctuate when I haven't changed weapons (or shields).

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I don't think spell tomes does anything with it, Don't think Oscuro's does either..... Try various spells of different schools. See if that's it. (I suspect so.)

 

Already tried that. The results are random (for example, switching from Alteration to Mysticism to Restoration may change it back to 88%, but a few moments later it will lapse back to 78% while still on Restoration).

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= Check Mods
This is a report on your currently active/merged mods.

=== Active Mod Files:
* 00  Oblivion.esm
* 01  Cobl Main.esm  [Version 1.72]
* 02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
* 03  TamrielTravellers.esm  [Version 1.39c]
* 04  Better Cities Resources.esm  [Version 4.9.5]
* 05  Unofficial Oblivion Patch.esp  [Version 3.2.0]
* 06  DLCShiveringIsles.esp
* 07  Better Cities .esp  [Version 4.7.0]
* 08  FormID Finder4.esp
* 09  kuerteeActorDetails.esp
* 0A  DLCHorseArmor.esp
* 0B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
* 0C  DLCOrrery.esp
* 0D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
* 0E  DLCVileLair.esp
* 0F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
* 10  DLCMehrunesRazor.esp
* 11  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
* 12  DLCSpellTomes.esp
* ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
* 13  DLCThievesDen.esp
* 14  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
* 15  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
* 16  Cobl Glue.esp  [Version 1.72]
* 17  Cobl Si.esp  [Version 1.63]
* ++  Cobl Tweaks.esp  [Version 1.44]
* 18  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
* 19  OOO 1.32-Cobl.esp  [Version 1.72]
* ++  TamrielTravellerAdvScript.esp  [Version 1.39c]
* 1A  TamrielTravellers.esp  [Version 1.39c]
* 1B  TamrielTravellersItemsCobl.esp  [Version 1.39c]
* 1C  OOO-WaterFish.esp  [Version 1.34]
* 1D  KvatchAftermath.esp
* 1E  Imperial Furniture Renovated.esp
* 1F  DLCBattlehornCastle.esp
* 20  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
* 21  DLCFrostcrag.esp
* 22  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
* 23  Knights.esp
* 24  Knights - Unofficial Patch.esp  [Version 1.0.9]
* 25  Salmo the Baker, Cobl.esp  [Version 3.08]
* ++  Everlasting Corpses v 1.0.esp
* 26  RefScope.esp  [Version 2.1.2]
* 27  RenGuardOverhaul.esp
* ++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
* 28  Cobl Races.esp  [Version 1.52]
* ++  Cobl Races - Balanced.esp  [Version 1.52]
* 29  Better Cities Full.esp  [Version 4.9.5]
* 2A  Better Imperial City.esp  [Version 4.9.5]
* 2B  Better Cities - COBL.esp  [Version 2.1]
* 2C  StokerWolff.esp
* 2D  Cobl Silent Equip Misc.esp  [Version 01]
* 2E  Bashed Patch, 0.esp

= Cobl Rules
This ruleset covers Cobl (Common Oblivion) and related mods.

=== CONFIGURATION: Cobl Main.esm
x Cobl Glue.esp --  Glues Cobl items into vanilla lists, cells
x Cobl Si.esp --  Glues Cobl items into Shivering Isles cells.
+ Cobl Tweaks.esp --  Adds Cobl items to creatures and NPCs.
x Cobl Races.esp --  Additional races, hairs, eyes.
o Cobl Filter Late MERGE ONLY.esp --  Adds foods from various mods to the Dinner Plate. (Requires OBSE.)

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I don't see anything in there that I recognize as having any effect at all. The spell effectiveness thing is part of vanilla oblivion..... but, nothing leaps off the page screaming "I'm DOING IT!".......

 

Don't know about what all COBL does though.... nothing with this that I am aware of.

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