otis0310 Posted April 28, 2011 Share Posted April 28, 2011 I am trying to combine to two armor pieces into one. Plain and simple, the two meshes overlap each other and cause some clipping so I want to combine them into one mesh. They use exactly the same texture and I have not messed around with bones since I am a noob and nly mod for myself anyways. So the basic idea, cut object A from armor A in nifskcope. Paste Object A on Armor B in Nifscope. Now I have two objects in the file, other than meat caps. The Top from A and bottom from B. Save nif. Enter blender, open the nif, combine A and B (using join objects I assume). Save. Then add other objects in nifscope to finish the look. Now the problem is when I export hte file, (after assiging the faces to bp torso left leg). The objects still appear as two different objects, they do not combine. I import the file back in again, and they are seperate once more. The purpose of doing this is that the objects overlap significantly. I am hoping to remove the graphic problems this causes. Maybe I'm just taking to big a short cut?Can anyone help? Link to comment Share on other sites More sharing options...
greywaste Posted April 28, 2011 Share Posted April 28, 2011 I'm not sure how you do it in blender exactly but I'm betting that it's because despite using the same texture, they have different material ID's Link to comment Share on other sites More sharing options...
otis0310 Posted April 28, 2011 Author Share Posted April 28, 2011 (edited) This problem is indicative of a bigger problem. I just noticed that after editting a mesh, which had nothng to do with combining them, it diid not save the changes when exporting. I do not believe that blender is exporting ANYTHING correctly, when it saves the file, it does not save any changes made at all. Edited April 28, 2011 by chrisoldfield Link to comment Share on other sites More sharing options...
otis0310 Posted April 28, 2011 Author Share Posted April 28, 2011 (edited) Now I have it exporting right, but it stil will not combine Edited April 28, 2011 by chrisoldfield Link to comment Share on other sites More sharing options...
LHammonds Posted April 28, 2011 Share Posted April 28, 2011 If the two armor pieces are using different texture files, then you've got a bit of work ahead of you. See this post in reference. Since you mentioned "meat caps" it sounds like Fallout stuff so I can't help specifically there since I don't mod FO3/NV. However, the import, modify and re-export to NIF should be similar to this example. I can't focus at the moment. Migraines have a knack for that. Link to comment Share on other sites More sharing options...
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