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Combining Two Objects


otis0310

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I am trying to combine to two armor pieces into one. Plain and simple, the two meshes overlap each other and cause some clipping so I want to combine them into one mesh. They use exactly the same texture and I have not messed around with bones since I am a noob and nly mod for myself anyways.

 

So the basic idea, cut object A from armor A in nifskcope. Paste Object A on Armor B in Nifscope. Now I have two objects in the file, other than meat caps. The Top from A and bottom from B. Save nif.

 

Enter blender, open the nif, combine A and B (using join objects I assume). Save. Then add other objects in nifscope to finish the look.

 

Now the problem is when I export hte file, (after assiging the faces to bp torso left leg). The objects still appear as two different objects, they do not combine. I import the file back in again, and they are seperate once more.

 

The purpose of doing this is that the objects overlap significantly. I am hoping to remove the graphic problems this causes. Maybe I'm just taking to big a short cut?

Can anyone help?

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This problem is indicative of a bigger problem. I just noticed that after editting a mesh, which had nothng to do with combining them, it diid not save the changes when exporting. I do not believe that blender is exporting ANYTHING correctly, when it saves the file, it does not save any changes made at all. Edited by chrisoldfield
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If the two armor pieces are using different texture files, then you've got a bit of work ahead of you. See this post in reference.

 

Since you mentioned "meat caps" it sounds like Fallout stuff so I can't help specifically there since I don't mod FO3/NV.

 

However, the import, modify and re-export to NIF should be similar to this example.

 

I can't focus at the moment. Migraines have a knack for that.

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