bLu48o Posted January 31, 2016 Share Posted January 31, 2016 Hello fellow fistycuffs enthusiasts! :pirate:There are animations for unarmed already. And it just occured to me that daggers have pretty cool kicks as skills.Like "Back Kick" from Assassin.So I came running over here to share it with the world!I am wondering if it would be possible to mod the game in a way that allows you to place skills on the unarmed buttons. Hmmm.And then there's the matter of damage output.Bare fists don't do that much,but I suppose the skills would be the main damage?What do you guys think? Link to comment Share on other sites More sharing options...
fenyxdwn Posted January 31, 2016 Share Posted January 31, 2016 you can essentially punch your way to victory with double bloody knuckles iirc, and you can use your secondary weapon for whatever skills you fancy. i'm not sure about putting skills on the unarmed slot, however. Link to comment Share on other sites More sharing options...
bLu48o Posted February 1, 2016 Author Share Posted February 1, 2016 So that's damage output solved,I didn't even know that ring existed until after I started this thread hah.You can't put skills on unarmed since unarmed doesn't classify as a weapon in the set skills menu.So I'm thinking one of these might be modded into the game: - Create a Weapon Tab for Unarmed at the Inn that can have any weapon skill assigned.- Make Daggers a secondary weapon? Altho that creates more problems than it solves.- Make a pair of daggers invisible,but the animations would still be daggerbased not fists,I'm not sure animations can be modded(yet), so this is a last resort sort of thing. Link to comment Share on other sites More sharing options...
Illusionarythade Posted February 3, 2016 Share Posted February 3, 2016 So that's damage output solved,I didn't even know that ring existed until after I started this thread hah.You can't put skills on unarmed since unarmed doesn't classify as a weapon in the set skills menu.So I'm thinking one of these might be modded into the game: - Create a Weapon Tab for Unarmed at the Inn that can have any weapon skill assigned.- Make Daggers a secondary weapon? Altho that creates more problems than it solves.- Make a pair of daggers invisible,but the animations would still be daggerbased not fists,I'm not sure animations can be modded(yet), so this is a last resort sort of thing. I dont know if its possible but what your describing there is exactly what im looking for xD making the daggers invisible. Link to comment Share on other sites More sharing options...
bLu48o Posted February 3, 2016 Author Share Posted February 3, 2016 I'm sure that shouldn't be too hard to do,it's just texturework. Link to comment Share on other sites More sharing options...
davppd Posted February 4, 2016 Share Posted February 4, 2016 adding a class would be quite an undertaking. so far alot of the vocation control stuff isn't known yet. Link to comment Share on other sites More sharing options...
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