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Load Order Optimization


rtj73

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My mistake, I found a mod conflict was causing the lining mod menu to not display all the linings and my patch fixed it.

 

If moving Armorsmith around in your inventory (near the very top under the esm files or near the very bottom) then chances are higher that it is the keyword limitation.

 

The issue with the Backpack Workbench was indeed the keyword limitation. I ran into this issue myself and fixed it by making the workbench mods use AWKCR.

 

Suggestion:

1. Disable all your mods.

2. Enable Armorsmith Extended.

3. Start enabling your mods one at a time and start the game each time. (Go into your save but do not save the game.)

4. Test Armorsmith Extended.

 

^This may take a while but it will help narrow down which mod is causing the issue.

 

This is my load order:

 

 

GameMode=Fallout4

Fallout4.esm=1
SettlementKeywords.esm=1
ArmorKeywords.esm=1
Robot Home Defence.esm=1
Homemaker.esm=1
SpringCleaning.esm=1
BuildingBlocks.esm=1
ConcealedArmor.esm=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
SC_ExpandedScrapList.esp=1
BuildingBlocks-Foundations_Homemaker.esp=1
TagBag.esp=1
FO4SeasonsMoreGrassLow.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
BetterNightVision.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
TrueStormsFO4-Performance-Fog.esp=1
DarkerNights-TrueStorms.esp=1
DDP_BAB_M1.esp=1
Remove Interior Fog.esp=1
AlternateSettlements.esp=1
Flags of the Old World.esp=1
OCDispenser.esp=1
OCDecorator.esp=1
NX Pro - Farm Core.esp=1
[PPE] NX Pro (Domesticated Species) [Add-On].esp=1
NX Pro - Harvest Overhaul.esp=1
NX Pro - Farm Core - Homemaker.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
NX Pro - Farm Core - No Requirements.esp=1
NX Pro - Farm Core - Valdacil's Item Sorting.esp=1
Business Settlements.esp=1
SummonerOnlyBots.esp=1
Locked Doors - Indestructable.esp=1
Move that Workbench!.esp=1
BetterStores.esp=1
BusinessSettlements-SKPatch.esp=1
ConvenientStores.esp=1
Fusebox Generator.esp=1
AIO SS.esp=1
DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1
Dont Throw Stones.esp=1
DDP_Elevators_mark1.esp=1
DDP_Bridge_mark1.esp=1
DDP_Ramps_mark1.esp=1
DDP_Bridge_mark1_Institute.esp=1
DD_build_a_castle_01.esp=1
Craftable Institute Elevators - all in one - Homemaker.esp=1
DD_All_the_COncrete.esp=1
DD_Power_armor_option.esp=1
MojaveImports.esp=1
CommChemExpanded.esp=1
CommChemExp-BetterItemSorting-Patch.esp=1
Logical Recipes.esp=1
DD_bobblehead_stands.esp=1
DDP_Lightbox1.esp=1
ZerasPaintings.esp=1
Armorsmith Extended.esp=1
MoreWeaves.esp=1
Crafting Workbench.esp=1
Summoner.esp=1
Various Flare Guns-AE.esp=1
vis-flare.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Junk Items.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
AnyModAnyWeapon.esp=1
LegendaryModification.esp=1
ChineseStealthArmorLegendaryMod.esp=1
LegendaryModificationMisc.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=1
LegendaryMod2LMAnyModAnyWeap.esp=1
GlovesOfTheCommonwealth.esp=1
GlovesOfTheC-AE-2LM Compatibility.esp=1
LegendaryModificationGroknak.esp=1
LegendaryModificationCSA.esp=1
EndorsCustomCombatArmor.esp=1
EndorsCustomCombatArmor_2LM_ArmorKeywords.esp=1
EndorsCustomCombatArmor_AE.esp=1
Craftable Armor Size.esp=1
EndorsCustomCombatArmor_CAS.esp=1
AE-2LM-endo patch.esp=1
Carbon Fiber Combat Rifle.esp=1
M9.esp=1
Parang Machete.esp=1
WeaponRacks.esp=1
WeaponRacks-Tools-Vanilla.esp=1
WeaponRacks-Weapons-Vanilla.esp=1
AnyModAnyWeapon-WeaponRacks Patch.esp=1
ArtilleryFlare.esp=1
NuclearQuickfire.esp=1
Simple Intersection.esp=1
Switched Power Pylons - Increased Radius.esp=1
NoFallDamage.esp=1
AerysFO4Customs.esp=1
Home Plate Workbench.esp=1
AirportWorkBench.esp=1
CarryWeight200Strength.esp=1
Easier Hacking - 1 Word.esp=1
Easy Lockpick.esp=1
Guaranteed Pickpocket.esp=1
InfiniteFusionCore.esp=1
NoObjectLimit.esp=1
LongerPowerLines3x.esp=1
Scrapper Corpse Highlighting.esp=1
TargetReconEyewear(NonReplacer).esp=1
DisableAllFaction.esp=1
MoreShipments_50.esp=1
ShipmentSize_125.esp=1
VendorCaps_50k.esp=1
Covenant Turrets.esp=1
ExpandedSettlementFWHeight.esp=1
BetterSettlers.esp=1
BetterSettlersHeavyArmorOnly.esp=1
AdvSettleTurretSet.esp=1
WPFDU_Defense_NPR_x1000.esp=1
WPFDU_Generators_x1000.esp=1
WPFDU_Water_x1000.esp=1
SettlerRenaming.esp=1
MoreAmmo.esp=1
Blood Angels Death Company Paint.esp=1
X1_BOS.esp=1
More Where That Came From Diamond City.esp=1
More Where That Came From - Classic.esp=1
MojaveImports_NukaColaCherry_ValdacilsItemSortingPatch.esp=1
MojaveImports_ValdacilsItemSortingPatch.esp=1
PlantableGrass.esp=1
ScrapperRangeExtension08x.esp=1
Movable Power Armor.esp=1
StarterKitPro.esp=1
ProvisionerLocator.esp=1
PowerArmorDelivery.esp=1
NoLimitsJetpack.esp=1
QuickEnterFromStand.esp=1
QuickExitToStand.esp=1
LoneWandererToExperiencedWanderer.esp=1
2x XP Multiplier.esp=1
CarryWeight99999.esp=1
Companion Infinite Ammo and Unbreakable Power Armour.esp=1
Identify Power Armor Frames.esp=1
VatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.esp=1
SkjAlert_RS+.esp=1
Perk Magazine Material Fix.esp=1
AdvPortableTurretSet.esp=1
AdvPortableTurretSet-Extension.esp=1
VIS-PatchAdvPortableTurretSet.esp=1
CraftablePAFrame.esp=1
def_inv_scrap_en.esp=1
ZW's F4 Power Armor Overhaul.esp=1
2LM-ZEPHYRPA-PATCH.esp=1
Jetpacks Unlimited Master.esp=1
JU-ZephyrPA-patch.esp=1
JU Original (Compact).esp=1
JU Original (V-Wing).esp=1
JU Original (Vanilla).esp=1
JU Worsin's Edition (Vanilla).esp=1
JU Worsin's Edition (V-Wing).esp=1
JU Worsin's Edition (Compact).esp=1
Weapon Mods Mod - WBO.esp=1
ValdacilsItemSorting-AidWeightless.esp=1
ValdacilsItemSorting-Ammo.esp=1
ValdacilsItemSorting-ArmorByClass.esp=1
ValdacilsItemSorting-CosmeticsByClass.esp=1
ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp=1
ValdacilsItemSorting-JunkWeightless+DEF_INV.esp=1
ValdacilsItemSorting-MiscWeightless.esp=1
ValdacilsItemSorting-ModsWeightless.esp=1
ValdacilsItemSorting-NotJunk.esp=1
ValdacilsItemSorting-Perks.esp=1
ValdacilsItemSorting-Weapons.esp=1
VIS-PatchWeaponRacks-SortBottom.esp=1
VIS-PatchWeaponRacks-Tools+DEF_INV.esp=1
VIS-PatchZephyrWarriorF4PAOverhaul-ByClass.esp=1
ConcealedArmor.esp=1
skmerge0.7.esp=1

 

 

All the menus now work fine and I can now have two legendary modifications on all items crafted by AE. :)

Edited by kingculex
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damn and I thought I had alot of plugins at 122, lol.. was able to fix the issue, combination of moving AE up in the load order and disabling 1 of the Wrosin's PA Garage esps..... everything working as intended now... my guess is it was a keyword cap issue, but not 100% sure, just happy it's all working now. :)

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damn and I thought I had a lot of plugins at 122, lol.. was able to fix the issue, combination of moving AE up in the load order and disabling 1 of the Wrosin's PA Garage esps..... everything working as intended now... my guess is it was a keyword cap issue, but not 100% sure, just happy it's all working now. :smile:

It was probably the keyword cap issue if moving it to the top worked. The keyword cap issue happens top to bottom. The keywords in the mods loaded first (esm) take priority and override the keywords in the mods loaded last (esp). That is how Settlement Keywords and AWKCR work.

 

Mod conflicts work the opposite way. The mod loaded last overrides a previous mod it conflicts.

 

Power Armor mods and mods like Armorsmith Extended (the part that adds the extra mod categories like glove/lining) work basically the same way. They both add keywords for the extra categories in the vanilla workbench/station to the items to form the categories. Armorsmith Extended does it to form categories in the vanilla workbench while power armor mods do it to form categories in the power armor station.

 

When it comes to Worsin's PA Garage it is a bad idea he went to .esm and did not stay .esp. Power Armor are usually keyword heavy and best loaded near the end.

 

Personally I use ZephyrWarrior's F4 Power Armor Overhaul (ZW's F4 Power Armor Overhaul.esp) and it has not conflicted with any mods since it is loaded near the bottom of my load order and it has similar features as Worsin's PA Garage.

The only conflicts I had with it are with the Legendary Modification 2LM workbench and Jetpacks Unlimited. (I made patches for both and but them in the forums section of Zephyrwarrior's mod.)

*The 2LM workbench makes stand alone items with 2 legendary modifications while not altering vanilla items. It did not have Zephyrwarrior's keywords on the pieces of power armor it made.

*JetPacks Unlimited and Zephyrwarrior's mod both use overrides to add their keywords to vanilla power armor pieces so they conflicted.

 

Or

 

You can use Worsin's Paint Garage Lite. It does not have the categories and just dumps the paint into the vanilla paint category. (Unless he reverted back to using .esp files.)

 

Great that you fixed your issue. :smile:

Edited by kingculex
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