kingculex Posted February 2, 2016 Share Posted February 2, 2016 (edited) My mistake, I found a mod conflict was causing the lining mod menu to not display all the linings and my patch fixed it. If moving Armorsmith around in your inventory (near the very top under the esm files or near the very bottom) then chances are higher that it is the keyword limitation. The issue with the Backpack Workbench was indeed the keyword limitation. I ran into this issue myself and fixed it by making the workbench mods use AWKCR. Suggestion:1. Disable all your mods.2. Enable Armorsmith Extended.3. Start enabling your mods one at a time and start the game each time. (Go into your save but do not save the game.)4. Test Armorsmith Extended. ^This may take a while but it will help narrow down which mod is causing the issue. This is my load order: GameMode=Fallout4Fallout4.esm=1SettlementKeywords.esm=1ArmorKeywords.esm=1Robot Home Defence.esm=1Homemaker.esm=1SpringCleaning.esm=1BuildingBlocks.esm=1ConcealedArmor.esm=1Homemaker - SK Integration Patch.esp=1Homemaker - Unlocked Institute Objects SK.esp=1SC_ExpandedScrapList.esp=1BuildingBlocks-Foundations_Homemaker.esp=1TagBag.esp=1FO4SeasonsMoreGrassLow.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1BetterNightVision.esp=1TrueStormsFO4.esp=1TrueStormsFO4-ClimateSettings.esp=1TrueStormsFO4-Performance-Fog.esp=1DarkerNights-TrueStorms.esp=1DDP_BAB_M1.esp=1Remove Interior Fog.esp=1AlternateSettlements.esp=1Flags of the Old World.esp=1OCDispenser.esp=1OCDecorator.esp=1NX Pro - Farm Core.esp=1[PPE] NX Pro (Domesticated Species) [Add-On].esp=1NX Pro - Harvest Overhaul.esp=1NX Pro - Farm Core - Homemaker.esp=1NX Pro - Farm Core - Spring Cleaning.esp=1NX Pro - Farm Core - No Requirements.esp=1NX Pro - Farm Core - Valdacil's Item Sorting.esp=1Business Settlements.esp=1SummonerOnlyBots.esp=1Locked Doors - Indestructable.esp=1Move that Workbench!.esp=1BetterStores.esp=1BusinessSettlements-SKPatch.esp=1ConvenientStores.esp=1Fusebox Generator.esp=1AIO SS.esp=1DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1Dont Throw Stones.esp=1DDP_Elevators_mark1.esp=1DDP_Bridge_mark1.esp=1DDP_Ramps_mark1.esp=1DDP_Bridge_mark1_Institute.esp=1DD_build_a_castle_01.esp=1Craftable Institute Elevators - all in one - Homemaker.esp=1DD_All_the_COncrete.esp=1DD_Power_armor_option.esp=1MojaveImports.esp=1CommChemExpanded.esp=1CommChemExp-BetterItemSorting-Patch.esp=1Logical Recipes.esp=1DD_bobblehead_stands.esp=1DDP_Lightbox1.esp=1ZerasPaintings.esp=1Armorsmith Extended.esp=1MoreWeaves.esp=1Crafting Workbench.esp=1Summoner.esp=1Various Flare Guns-AE.esp=1vis-flare.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1AnyModAnyWeapon.esp=1LegendaryModification.esp=1ChineseStealthArmorLegendaryMod.esp=1LegendaryModificationMisc.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMAKPatch.esp=1LegendaryMod2LMAnyModAnyWeap.esp=1GlovesOfTheCommonwealth.esp=1GlovesOfTheC-AE-2LM Compatibility.esp=1LegendaryModificationGroknak.esp=1LegendaryModificationCSA.esp=1EndorsCustomCombatArmor.esp=1EndorsCustomCombatArmor_2LM_ArmorKeywords.esp=1EndorsCustomCombatArmor_AE.esp=1Craftable Armor Size.esp=1EndorsCustomCombatArmor_CAS.esp=1AE-2LM-endo patch.esp=1Carbon Fiber Combat Rifle.esp=1M9.esp=1Parang Machete.esp=1WeaponRacks.esp=1WeaponRacks-Tools-Vanilla.esp=1WeaponRacks-Weapons-Vanilla.esp=1AnyModAnyWeapon-WeaponRacks Patch.esp=1ArtilleryFlare.esp=1NuclearQuickfire.esp=1Simple Intersection.esp=1Switched Power Pylons - Increased Radius.esp=1NoFallDamage.esp=1AerysFO4Customs.esp=1Home Plate Workbench.esp=1AirportWorkBench.esp=1CarryWeight200Strength.esp=1Easier Hacking - 1 Word.esp=1Easy Lockpick.esp=1Guaranteed Pickpocket.esp=1InfiniteFusionCore.esp=1NoObjectLimit.esp=1LongerPowerLines3x.esp=1Scrapper Corpse Highlighting.esp=1TargetReconEyewear(NonReplacer).esp=1DisableAllFaction.esp=1MoreShipments_50.esp=1ShipmentSize_125.esp=1VendorCaps_50k.esp=1Covenant Turrets.esp=1ExpandedSettlementFWHeight.esp=1BetterSettlers.esp=1BetterSettlersHeavyArmorOnly.esp=1AdvSettleTurretSet.esp=1WPFDU_Defense_NPR_x1000.esp=1WPFDU_Generators_x1000.esp=1WPFDU_Water_x1000.esp=1SettlerRenaming.esp=1MoreAmmo.esp=1Blood Angels Death Company Paint.esp=1X1_BOS.esp=1More Where That Came From Diamond City.esp=1More Where That Came From - Classic.esp=1MojaveImports_NukaColaCherry_ValdacilsItemSortingPatch.esp=1MojaveImports_ValdacilsItemSortingPatch.esp=1PlantableGrass.esp=1ScrapperRangeExtension08x.esp=1Movable Power Armor.esp=1StarterKitPro.esp=1ProvisionerLocator.esp=1PowerArmorDelivery.esp=1NoLimitsJetpack.esp=1QuickEnterFromStand.esp=1QuickExitToStand.esp=1LoneWandererToExperiencedWanderer.esp=12x XP Multiplier.esp=1CarryWeight99999.esp=1Companion Infinite Ammo and Unbreakable Power Armour.esp=1Identify Power Armor Frames.esp=1VatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.esp=1SkjAlert_RS+.esp=1Perk Magazine Material Fix.esp=1AdvPortableTurretSet.esp=1AdvPortableTurretSet-Extension.esp=1VIS-PatchAdvPortableTurretSet.esp=1CraftablePAFrame.esp=1def_inv_scrap_en.esp=1ZW's F4 Power Armor Overhaul.esp=12LM-ZEPHYRPA-PATCH.esp=1Jetpacks Unlimited Master.esp=1JU-ZephyrPA-patch.esp=1JU Original (Compact).esp=1JU Original (V-Wing).esp=1JU Original (Vanilla).esp=1JU Worsin's Edition (Vanilla).esp=1JU Worsin's Edition (V-Wing).esp=1JU Worsin's Edition (Compact).esp=1Weapon Mods Mod - WBO.esp=1ValdacilsItemSorting-AidWeightless.esp=1ValdacilsItemSorting-Ammo.esp=1ValdacilsItemSorting-ArmorByClass.esp=1ValdacilsItemSorting-CosmeticsByClass.esp=1ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp=1ValdacilsItemSorting-JunkWeightless+DEF_INV.esp=1ValdacilsItemSorting-MiscWeightless.esp=1ValdacilsItemSorting-ModsWeightless.esp=1ValdacilsItemSorting-NotJunk.esp=1ValdacilsItemSorting-Perks.esp=1ValdacilsItemSorting-Weapons.esp=1VIS-PatchWeaponRacks-SortBottom.esp=1VIS-PatchWeaponRacks-Tools+DEF_INV.esp=1VIS-PatchZephyrWarriorF4PAOverhaul-ByClass.esp=1ConcealedArmor.esp=1skmerge0.7.esp=1 All the menus now work fine and I can now have two legendary modifications on all items crafted by AE. :) Edited February 2, 2016 by kingculex Link to comment Share on other sites More sharing options...
rtj73 Posted February 2, 2016 Author Share Posted February 2, 2016 damn and I thought I had alot of plugins at 122, lol.. was able to fix the issue, combination of moving AE up in the load order and disabling 1 of the Wrosin's PA Garage esps..... everything working as intended now... my guess is it was a keyword cap issue, but not 100% sure, just happy it's all working now. :) Link to comment Share on other sites More sharing options...
kingculex Posted February 3, 2016 Share Posted February 3, 2016 (edited) damn and I thought I had a lot of plugins at 122, lol.. was able to fix the issue, combination of moving AE up in the load order and disabling 1 of the Wrosin's PA Garage esps..... everything working as intended now... my guess is it was a keyword cap issue, but not 100% sure, just happy it's all working now. :smile:It was probably the keyword cap issue if moving it to the top worked. The keyword cap issue happens top to bottom. The keywords in the mods loaded first (esm) take priority and override the keywords in the mods loaded last (esp). That is how Settlement Keywords and AWKCR work. Mod conflicts work the opposite way. The mod loaded last overrides a previous mod it conflicts. Power Armor mods and mods like Armorsmith Extended (the part that adds the extra mod categories like glove/lining) work basically the same way. They both add keywords for the extra categories in the vanilla workbench/station to the items to form the categories. Armorsmith Extended does it to form categories in the vanilla workbench while power armor mods do it to form categories in the power armor station. When it comes to Worsin's PA Garage it is a bad idea he went to .esm and did not stay .esp. Power Armor are usually keyword heavy and best loaded near the end. Personally I use ZephyrWarrior's F4 Power Armor Overhaul (ZW's F4 Power Armor Overhaul.esp) and it has not conflicted with any mods since it is loaded near the bottom of my load order and it has similar features as Worsin's PA Garage. The only conflicts I had with it are with the Legendary Modification 2LM workbench and Jetpacks Unlimited. (I made patches for both and but them in the forums section of Zephyrwarrior's mod.)*The 2LM workbench makes stand alone items with 2 legendary modifications while not altering vanilla items. It did not have Zephyrwarrior's keywords on the pieces of power armor it made. *JetPacks Unlimited and Zephyrwarrior's mod both use overrides to add their keywords to vanilla power armor pieces so they conflicted. Or You can use Worsin's Paint Garage Lite. It does not have the categories and just dumps the paint into the vanilla paint category. (Unless he reverted back to using .esp files.) Great that you fixed your issue. :smile: Edited February 4, 2016 by kingculex Link to comment Share on other sites More sharing options...
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