sneakysloth Posted April 28, 2011 Share Posted April 28, 2011 (edited) Posted a similar thread in TECH SUPPORT but this seems like the more appropriate place to ask for help. Not sure how to delete that other thread though. Hey fellas my game has been acting pretty unstable as of late. I am getting crashes anywhere from between ten minutes of play to 2 and a half hours. I realize some people are having a tough time just getting the game to start up, but I'm not enjoying this "live in constant fear of crash" gameplay experience and would really appreciate some help. I have created a bashed patch but the game doesn't seem anymore stable, so I created a FO3EDIT merged patch overtop of the bashed patch and the other mods. Have yet to crash, but I'm not sure if I should be doing this. My bashed patch deactivates project beauty esps, so I imported NPC FACES from the two esps Tweaked ALL names Contents checker is checked FORM ID Lists and Leveled lists set to automatic All mergable patches are merged (excluding a merged patch) My FO3EDIT merged patch accounts for everything covered by the bashed patch and remaining mods. Other info: -the only two mods running aside from the main gang of fully updated DARN UI, MMM, project beauty, FO3 wanderers, and WMK (and their respective FOIP patches) is dragonskin tactical armor and the blackwolf backpack. Stupid game won't even me let me load up without Darn UI now. I used to roll with EVE but I deleted that in the hopes of making the crashes go away. -I WAS running the "increased inreased spawns" option on MMM but have since turned it down to "increased spawns" on the suspicion that it was giving the engine too much grief - I dont use quicksave or autosave and only keep 10 saves in my F03 folder (I regularly delete the manual saves I create) -I have tried using masterupdate on all of my active mods and that didn't seem to help -I am running fallout 3 stutter remover -I have rebuilt my entire mod directory using FOMODS right before making my bashed patch. My specs: AMD phenom x2 555 processor 3.20 ghz 4 gb patriot ddr3 ram ATI RADEON HD 5700 ... i think 1gb mem Windows 7 64 bit GFWL edition (although FOSE seems to negate this) *i've gradually turned the settings down from 1920 x 1080 with high settings to 1280 x 720 with medium over the course of this fiasco in the hopes of making things level out, but no such luck.* Load order:[[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] DarNifiedUIF3.esp[ ] Project Beauty- Broken Steel.esp[ ] Project Beauty- Point Lookout.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[ ] BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Project Beauty.esp[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Bashed Patch, 0.esp[X] mergh patch.esp here are a few others that i have at one point tried, and saved over but i have disabled them:[] BlackWolf Backpack - Vendor Script Replenish.esp[ ] BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp[ ] BlackWolf Backpack - Blank's Container Patch.esp[ ] Arc Blade V1e.esp[ ] The Pitt Crash Fix.esp^The Unofficial Bugfix Patches^EVE When the game likes to crash: -occasionally when loading a new cell or interior -occasionally right after killing someone -a bit more often when I use wanderer's edition "explosive entry" on a locked object (probably should have just gone with lockpick) -On one save game I was crashing repeatedly when selecting a level 20 perk. I have since reloaded to an earlier save. I'm absolutely willing to play without any of these mods except wanderers, WMK and MMM, since they have pretty fundamentally shaped this character. I don't really play without wanderer's edition anyway, game is too easy without it. I would just like to know if disabling any of the other mods would really help? Please, is there something I am missing? Seeing as I have changed, deleted and redone the modlist many times with this character, should i consider scrapping him altogether and starting a new one? Thanks much. Edited April 28, 2011 by sneakysloth Link to comment Share on other sites More sharing options...
Tamujiin Posted April 28, 2011 Share Posted April 28, 2011 (edited) Shoot son thats easy, your stability will improve using fake full screen mod. Thats a hardware problem, heres my load order and i fell asleep playing it with NO crashes! played it for eight hours strait on 2gb of ram, and an 8600 gt card! Pay attention also to my load order, that was recommended by the foip patches and all that other stuff. you do have to manually adjust it. [X] Fallout3.esm[X] Anchorage.esm[X] EVE.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] HairPack.esm[X] TalonExtraArmor.esm[X] 20th Century Weapons.esm[X] Mothership Crew.esm[X] Apocalypse Armory.esm[X] Mart's Mutant Mod.esm[X] LingsFinerThings.esm[X] RRCompanionVault.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] sc_lovers_resource.esm[X] SeducingWomen.esm[X] PunisherGear.esm[X] SShop.esm[X] MyDog.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] hair_add_npc.esp[X] Overhead3PCamera.esp[X] GalaxyNewsRadio100[M].esp[X] RRWastelandPosters.esp[X] RR Vanilla Companion Integration.esp[X] R18BodyPack.esp[X] Playthings.esp[X] MiniHideout.esp[X] UndergroundHideout.esp[X] K2_PlayWearClub.esp[X] LevelersChamber.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - xCALIBR.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] 3EFdrgplate.esp[X] Bikini_Armor_TYPE3.esp[X] Dark_Temptress.esp[X] Dogmeat Leather Armor - no crafting.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] kikaiEquipment.esp[X] NAPA.esp[X] RaiderPowerArmor_lvl.esp[X] WHSpaceMarineArmor.esp[X] S.T.A.L.K.E.R. MOD.esp[X] LingsFinerThings.esp[X] All Companions Essential.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] xCALIBR - Alternative Path.esp[X] xCALIBR_20CW_v5.12.esp[X] Scorpion_Queen_Type3.esp[X] 20000 Caps.esp[X] RoadWarriorArmor.esp[X] RR Companions 100 Follow Distance.esp[X] RR Vault 1 No Automatic Doors.esp[X] camouflage uniform.esp[X] Claw - PowerArmorTraining.esp[X] BringBackBael.esp[X] GasMask.esp[X] WW2Uniforms.esp[X] SShopItems.esp[X] K2_GirlieGirlLeather.esp[X] K2_GirlieGirlLotusSpike.esp[X] K2_GirlieGirlBadlands.esp[X] K2_LadyDeath.esp[X] K2_GirlieGirlRaiderWitch.esp[X] SamuraiGears.esp[X] Samurai Armor.esp[X] Zan_AutoPurge_SmartAgro.esp[X] Eldar.esp[X] xCALIBRammo_override.esp[X] Camo Uniforms Remix.esp[X] Wasteland_Seductress.esp[X] Pure_Lust.esp[X] Armory101.esp[X] hujiko.esp[X] Colossus Hvy Armor.esp[X] Col Enclave Recon.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Apocalypse Armory + WMK.esp[X] Apocalypse Armory + EVE.esp[X] Colossus Outcast.esp[X] colossus BOS.esp[X] Colossus Headgear.esp[X] Colossus Tesla Armor.esp[X] COL Enclave VER2.esp[X] COL Enclave Hell.esp[X] FWE-COL-Enclave-compatibilitypatch.esp[X] FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp[X] FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp[X] Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp[X] Compatibility Plugin00 TalonCo & Marts.esp[X] Compatibility Plugin01 PunisherGear & TalonCo.esp[X] Compatibility Plugin02 PunisherGear & Marts.esp[X] RCmarketNoFire.esp[X] MERGED15.0.esp the gamma workaround is a must too. use that and you can see in the darkness of dark areas. Oh and another thing i set my graphics setting on the highest! Looks great! No lagg at all! try it and you wont have to question if im telling the truth cause i am! Edited April 28, 2011 by einhander888 Link to comment Share on other sites More sharing options...
sneakysloth Posted April 28, 2011 Author Share Posted April 28, 2011 thanks for the tip friend, i will give it a go. what is this gamma workaround that you speak of? Link to comment Share on other sites More sharing options...
rickerhk Posted April 29, 2011 Share Posted April 29, 2011 Also, after running MMM for awhile, I start to get areas that will crash a lot, and sometimes interiors that crash every time I try to enter. What I do is make a full save, exit and untick all the MMM plugins, plus the merged patch and any MMM CP plugins. Launch the game and make a full save, then exit. Then re-tick all the MMM plugins, launch the game and wait indoors, in a cell where no NPCs spawn, for 8 days (FWE default). Course you loose all your MMM loot - if you don't, then you know that you missed a plugin, because the main MMM plugin will load even if it's not ticked, if there is another plugin ticked that needs it. So watch out for that. Link to comment Share on other sites More sharing options...
sneakysloth Posted April 29, 2011 Author Share Posted April 29, 2011 it is still crashing - i have noticed it crashes the MOST when i use wanderer's edition slow motion and any rapid fire weapon. anyone know what could be causing this? Link to comment Share on other sites More sharing options...
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