Kinos141 Posted April 28, 2011 Share Posted April 28, 2011 IS there a parkour mod for F NV? If not, what do I have to know to create one? Link to comment Share on other sites More sharing options...
EchoGenocide Posted April 28, 2011 Share Posted April 28, 2011 Trust me its to hard.Buy BRINK and then maybe from there you can strip its movement tech and do it from there Link to comment Share on other sites More sharing options...
Kinos141 Posted April 29, 2011 Author Share Posted April 29, 2011 Trust me its to hard.Buy BRINK and then maybe from there you can strip its movement tech and do it from there Actually, I've program something like that in Unreal Script(Unreal Engine), but I don't know if FNV has traces, or a "I touched something" function/method. If it does, I can do it. Link to comment Share on other sites More sharing options...
remyninja Posted February 6, 2012 Share Posted February 6, 2012 YESSS PLEASE IF ANYONE CAN MAKE A PARKOUR MOD, PLEASE DO SO!!!!!!!!! Link to comment Share on other sites More sharing options...
astroboy4151 Posted February 28, 2012 Share Posted February 28, 2012 Did this idea die? I would love to do some PC in NV! You should start a new topic and ask around for help.. its bound to be out there. Link to comment Share on other sites More sharing options...
Greslin Posted February 28, 2012 Share Posted February 28, 2012 (edited) I'm actually writing a mod that does pretty much exactly that, or at least as much of it as the FNV game engine will let me. Tuckered Outhttp://newvegas.nexusmods.com/downloads/file.php?id=45478 It started out as a dynamic weariness system, and has begun to incorporate a fairly sophisticated fall-and-jump system. Nothing as sophisticated as, say, Mirrors Edge, but it's a WIP and at least makes for more rational jumping/fallling than vanilla FNV implements. It certainly makes combat a bit more interesting. And yeah, it's hard. A lot of tricky angle math, statistical gameplay balancing and trial and error. But not nearly impossible. If you want to help, I'm happy to hear from playtesters. We've had some great suggestions so far, and most of them made it into newer versions. Edited February 28, 2012 by Greslin Link to comment Share on other sites More sharing options...
Jeoshua Posted February 28, 2012 Share Posted February 28, 2012 Damn I was gonna pimp your mod for you, Greslin ;) So I guess I'm seconding Gres's post. Couple Tuckered Out with Project Nevada for the sprinting and the cyberware, and you can actually build some really impressive characters in terms of what they can do. You won't have any cool animations, but so far my Cyborg has been able to get on top of buildings and then jump down (smartly, by using ledges) very effectively. Link to comment Share on other sites More sharing options...
TheAngryPyromaniac Posted July 8, 2013 Share Posted July 8, 2013 I saw Tuckered Out just by searching for the keyword 'Parkour'. I was tempted to search for mirrors edge, but I didn't. I would love to have a parkour mod for NV. It would make a lot of snipers happy. Then there is the problem of adding Nav-meshes to roof tops that don't have them. Link to comment Share on other sites More sharing options...
akhelper Posted June 15, 2014 Share Posted June 15, 2014 even though i want parkour, it would could just to have it work like gunz i guess. Link to comment Share on other sites More sharing options...
EsvDefcon Posted June 16, 2014 Share Posted June 16, 2014 Yeah, so making a mod to improve on the game engine's physics is possible. But, where parkour is concerned, what exactly does everyone have in mind? Building parkour courses? Or adding the ability to jump onto buildings (really easy to do), or possibly to climb them (pretty easy to do- concerning the actual scripting- but really hard to actually create, and sync the animations themselves, or it would only look good in 1st person). I'm just a little bit confused with what everyone is actually looking for here. Link to comment Share on other sites More sharing options...
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