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CBBE BodySlide/Outfit Studio odd use case ...


robtest

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So I have a follower (doesn't take the companion slot) mod called Dogmeat2 ... My interest in the beginning was to do an FEVHound, but that proved too complex for me, so I got a "standalone dogmeat" follower. I have been wanting to update it for a bit and I was inspired by Floppy Eared Dogmeat by MissMorose

 

I was able to load the dogmeat.nif into Outfit Studio, and slowly, but surely change the raiderdog to look more labrador retriever like ...

 

http://staticdelivery.nexusmods.com/mods/1151/images/7587-0-1454295452.jpg

 

Problem is (in typical CBBE style), now the chest is too big for the heavy armor ...

 

http://staticdelivery.nexusmods.com/mods/1151/images/7587-1-1454295452.jpg

 

What I would like to do if possible is to "somehow" make the dogmeat.nif like a CBBE body/bodystyle, so it shows up in BodySlide, and then be able to pull it and the heavyDogArmor nif file up in Outfit Studio and work on expanding the heavy armor that way, rather than doing it blind...

 

Could someone please suggest how this might be accomplished ???

 

Also, there are 4 variables on the brush in Outfit Studio... I googled and watch several youtubes, but can't seem to find any documentation on exactly what those do and how to change them... Any comments on that would be welcome too.

 

Thanks!

Edited by robtest
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Haven't tried working with the dog armor/accessories yet, but you should be able to load the Dogmeat.nif as the Reference in Outfit Studio, then import the dog armor as the Outfit. That way you'll have both meshes open at the same time, and you can work the armor until it fits around the dog. After that, just export the outfit [without the reference] and you should have an armor mesh that fits around your pooch.

 

And the brushes are pretty straightforward after you know what they do - you should be able to just hover your mouse over them and it'll describe them. The ones you'll probably want to use are the expanding brush [makes the mesh expand a bit] and the 'grabbing' brush [which lets you grab the armor and sort of massage it into the shape you need it].

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So being the idiot that I am and having never done this before, I thought I could do one better and load the armor as the Reference and just put the Dog on a diet ... Well, let's just say, I now know where the emaciated raiderdog skin comes from... LOL

 

I tried it as was so expertly suggested, and

 

http://staticdelivery.nexusmods.com/mods/1151/images/7587-0-1454383002.jpg

 

 

We now have some of the first CBBE dog armor !!!

 

Thank you so much for your help ... again ... :tongue:

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Along the way of adjusting the dog and the armor, I got a tiny tear in the dog's mesh... Didn't see it for a few versions, and then had to redo a bunch... I guess it helps me get better at doing that in Outfit Studio. I wish there was a better way to "center your work", maybe I am missing something. I can move it around with the RMB, and zoom in and out a little with the field of view and use the buttons to go L/R/Under/Front ... Then after wasting 4+ hours wondering why the armor turned invisible, and then finding a damn "\" in the wrong place in the ESP file, the project seems back to coming along nicely...

 

http://staticdelivery.nexusmods.com/images/1151/28481890-1454549189.jpg

Edited by robtest
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