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robtest

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  1. Now you went and got my curiosity up enough to download it... Bugged me that the shoulders, hips, elbows, knee, and just a lil stripe around the neckline didn't turn orange too... So I gimped it, and the goggles... It's all orange now! :tongue:
  2. I have used http://www.nexusmods.com/fallout4/mods/2498/? since it came out... but it does take the glasses spot IIRC...
  3. You might have to do that in NifScope instead of outfit studio.
  4. If you google "EBF_DEFW_Patch.esp" it says Armorsmith Extended
  5. There is an auburn husky that is pretty close... OP, are you telling him to stay, or using the talk option as the "proper way" ???
  6. maybe you should ask for a refund...
  7. Awesome... Looking forward to the 1911 ... That was the only thing I have wanted other than a Glock... Now that Sturges and I are done tweaking the ballistics of Junnari's G67... :smile: I am playing with "followup follower" to my DarkShadows canine follower. Raven's Shadow, which is a CBBE RaiderDog mesh, that IMHO, looks like a Labrador Retriever... It is a follower, that doesn't take the companion slot... Fun to run with Dogmeat or just by itself... Comes with LiquidSilver DogArmor... I will probably release a "legendary" version of it too... For those of us that like to fight Legendary Mythic Deathclaws and such... LOL http://staticdelivery.nexusmods.com/images/1151/28481890-1454549189.jpg
  8. Those are tough bugs to find... I spent 4-5 hours last week only to find that I had an extra "\" in the file path in a nif file...
  9. You can mix and match all kinds of things between guns... I was able to put incendiary and the blue alien blast on compensators on a couple of my mods. I swapped the gun sounds on my Magnum 44 based guns because the vanilla 44 magnum sound set doesn't support suppressed sound changes...
  10. I made a neverEndingFullAuto Legendary... It is a blast on single/semi only weapons... Animations are a bit screwy, but it rocks on a double barreled shotgun, and is very fun on the AlienBlaster...
  11. Not quite sure what is causing the CTD ... I looked over your esp file a bit... And nothing jumped out as obviously wrong... A couple of suggestions... 1.) Create a unique RACE too... That way you have control and no "pre-existing" vanilla cross race fighting ... Put your NPCs in that new RACE. 2.) In your faction, make Player Faction (fact: 0001c21c) an Ally ... Remove the NPC from the PlayerFriendFaction (not needed now) 3.) Consider making your own custom Combat Style ... 4.) Not sure on your using the ConstructableObjects to spawn them... (My only thought of what might cause CTD btw, but then again, we do have craftable cat/dogs)... I use a WorldSpace and spawn the NPC's up at the Vault111 Exit, and then use bat file/console commands to pull them to me... They spawn not being in the FightClub Faction, and I put them into the Faction with bat file/console commands to make them start the fight. When I am done fighting them, I remove them from the faction). Sounds like we are working on a similar project... I have been developing an NPCFightClub mod... <<<link to youtube <<<
  12. Damn it, this may be the last straw to making me download blender... I had been hoping to avoid it... ESP files and a little texturing is enough to worry about... LOL Nice walk through ... Thanks for making that.
  13. Along the way of adjusting the dog and the armor, I got a tiny tear in the dog's mesh... Didn't see it for a few versions, and then had to redo a bunch... I guess it helps me get better at doing that in Outfit Studio. I wish there was a better way to "center your work", maybe I am missing something. I can move it around with the RMB, and zoom in and out a little with the field of view and use the buttons to go L/R/Under/Front ... Then after wasting 4+ hours wondering why the armor turned invisible, and then finding a damn "\" in the wrong place in the ESP file, the project seems back to coming along nicely... http://staticdelivery.nexusmods.com/images/1151/28481890-1454549189.jpg
  14. There is a new mod called "bullet time" that looks like it used scripting to allow you to change the parameters from the pip boy on the fly... Perhaps you could do something like that ?
  15. So being the idiot that I am and having never done this before, I thought I could do one better and load the armor as the Reference and just put the Dog on a diet ... Well, let's just say, I now know where the emaciated raiderdog skin comes from... LOL I tried it as was so expertly suggested, and http://staticdelivery.nexusmods.com/mods/1151/images/7587-0-1454383002.jpg We now have some of the first CBBE dog armor !!! Thank you so much for your help ... again ... :tongue:
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