Launius Posted April 29, 2011 Share Posted April 29, 2011 (edited) So I made this mod... In this mod I used a display case to teleport the player. Is there a script that I can run on it that will keep it from reading "Display Case to Blah Blah Blah"? I need it to read just like a normal display case. And thanks in advance for helping. Edited April 29, 2011 by Launius Link to comment Share on other sites More sharing options...
HeyYou Posted April 29, 2011 Share Posted April 29, 2011 Did you have it pretend it was a door? Put a script on a display case instead. Use an onactivate block, to move the player to the new location. Link to comment Share on other sites More sharing options...
Launius Posted April 30, 2011 Author Share Posted April 30, 2011 (edited) I've never done any scripting work. After about two hours of playing with it, I came up with this: scriptName DisplayCaseTeleport002 Begin OnActivate player .MoveToMarker DisplayCaseTeleport, -1462.2104, -352.7374, -111.8782End Still can't get it to work though. Anyone care to tell me whats wrong with it? Thanks. Edited April 30, 2011 by Launius Link to comment Share on other sites More sharing options...
HeyYou Posted April 30, 2011 Share Posted April 30, 2011 that should be Player.movetomarker... etc. Is the marker in the same cell as the display case? If so, you can use positioncell instead. movetomarker is looking for an editor id of the marker. (which had better be a persistent reference too......) Link to comment Share on other sites More sharing options...
Launius Posted April 30, 2011 Author Share Posted April 30, 2011 It works now. Thanks very much for the help. Link to comment Share on other sites More sharing options...
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