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Crashing Since Update


trandolp

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Since I took the update this morning I have been crashing upon loading in game.

 

Here is my Papyrus log

 

 

[02/01/2016 - 05:45:58PM] Papyrus log opened (PC-64)
[02/01/2016 - 05:45:58PM] error: Native function SetOverrideVoiceType in empty state could find no matching function on linked type Actor. Function will not be bound.
[02/01/2016 - 05:45:58PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/01/2016 - 05:45:58PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[02/01/2016 - 05:45:58PM] Maximum stack depth: 100
[02/01/2016 - 05:45:58PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[02/01/2016 - 05:45:58PM] Cannot open store for class "InstanceNamingRules", missing file?
[02/01/2016 - 05:46:06PM] VM is freezing...
[02/01/2016 - 05:46:06PM] VM is frozen
[02/01/2016 - 05:46:06PM] Reverting game...
[02/01/2016 - 05:46:14PM] Loading game...
[02/01/2016 - 05:46:16PM] VM is thawing...
[02/01/2016 - 05:46:16PM] Cannot open store for class "Fragments:Quests:QF_Patch_1_3DUPLICATE000_00249E55", missing file?

 

If anyone could help me I would really appreciate it.

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Well...I've installed everything up to my armor mods (so thats CBBE(never nude) Gorgeous VaultGirl Presets, True Storms, Darker Nights, Interiors Enhanced, Gore, Blood, Armor Keywords, Craft-able Ammo, Hair Styles, Better gun sounds; and no crash past character creator. It seems like its definitely an issue with some armor mod then.

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Can you specify what settlement mods you have installed?

 

I have Homemaker, Settlement keywords, Robot Home Defense, Robot Guardians..., OCDecorator, almost all the major settlement mods and I get CTD every time I use my right arrow to go to structure and instantly CTD from there, no error boxes.

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I have all the same mods as you. I get ctd once i hit right. Robots Only works but the second I go right to Structures it ctd's. I thought it was homemaker at first. Homemaker is not even letting me get into a loaded game. WIthout mods this game is bollocks. Guess no F4 for awhile.

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I don't have any settlement mods.

 

 

[02/01/2016 - 08:58:06PM] Papyrus log opened (PC-64)
[02/01/2016 - 08:58:06PM] error: Native function SetOverrideVoiceType in empty state could find no matching function on linked type Actor. Function will not be bound.
[02/01/2016 - 08:58:06PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/01/2016 - 08:58:06PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[02/01/2016 - 08:58:06PM] Maximum stack depth: 100
[02/01/2016 - 08:58:06PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[02/01/2016 - 08:58:06PM] Cannot open store for class "InstanceNamingRules", missing file?
[02/01/2016 - 08:58:25PM] VM is freezing...
[02/01/2016 - 08:58:25PM] VM is frozen
[02/01/2016 - 08:58:25PM] Reverting game...
[02/01/2016 - 08:58:33PM] Loading game...
[02/01/2016 - 08:58:35PM] VM is thawing...
[02/01/2016 - 08:58:54PM] error:  (FF0016D6): Actor is dead, cannot start combat.
stack:
    [ (FF0016D6)].Actor.StartCombat() - "<native>" Line ?
    [DN092 (0001D806)].Fragments:Quests:QF_DN092_0001D806.Fragment_Stage_0076_Item_00() - "<unknown file>" Line ?
[02/01/2016 - 08:58:55PM] error:  (FF00108C): cannot play a None impact effect.
stack:
    [ (FF00108C)].ObjectReference.PlayImpactEffect() - "<native>" Line ?
    [Active effect 1 on  (00000014)].PowerArmorFXScript.OnAnimationEvent() - "<unknown file>" Line ?
[02/01/2016 - 08:59:13PM] error: Cannot call AddKeyword() on a None object, aborting function call
stack:
    <unknown self>.aoscript.FlagObjectFinished() - "<unknown file>" Line ?
    [AO_Dogmeat_FindContainer (00043EED)].AODogmeatQuestScript.OnStageSet() - "<unknown file>" Line ?
[02/01/2016 - 08:59:13PM] error:  (00056331): the animation graph (SpecialCaseDoors) cannot currently process event "Open".
stack:
    [ (00056331)].Default2StateActivator.PlayAnimationAndWait() - "<native>" Line ?
    [ (00056331)].Default2StateActivator.SetDefaultState() - "<unknown file>" Line ?
    [ (00056331)].Default2StateActivator.OnLoad() - "<unknown file>" Line ?
[02/01/2016 - 08:59:18PM] error: Cannot call AddKeyword() on a None object, aborting function call
stack:
    <unknown self>.aoscript.FlagObjectFinished() - "<unknown file>" Line ?
    [AO_Dogmeat_FindItem (0004EFF2)].AODogmeatQuestScript.OnStageSet() - "<unknown file>" Line ?
 
Edited by trandolp
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