trandolp Posted February 1, 2016 Share Posted February 1, 2016 Since I took the update this morning I have been crashing upon loading in game. Here is my Papyrus log [02/01/2016 - 05:45:58PM] Papyrus log opened (PC-64) [02/01/2016 - 05:45:58PM] error: Native function SetOverrideVoiceType in empty state could find no matching function on linked type Actor. Function will not be bound. [02/01/2016 - 05:45:58PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [02/01/2016 - 05:45:58PM] Memory page: 128 (min) 512 (max) 153600 (max total) [02/01/2016 - 05:45:58PM] Maximum stack depth: 100 [02/01/2016 - 05:45:58PM] This is a script log only and does not contain information on any other part of the game, including crashes. [02/01/2016 - 05:45:58PM] Cannot open store for class "InstanceNamingRules", missing file? [02/01/2016 - 05:46:06PM] VM is freezing... [02/01/2016 - 05:46:06PM] VM is frozen [02/01/2016 - 05:46:06PM] Reverting game... [02/01/2016 - 05:46:14PM] Loading game... [02/01/2016 - 05:46:16PM] VM is thawing... [02/01/2016 - 05:46:16PM] Cannot open store for class "Fragments:Quests:QF_Patch_1_3DUPLICATE000_00249E55", missing file? If anyone could help me I would really appreciate it. Link to comment Share on other sites More sharing options...
alonewolf003 Posted February 1, 2016 Share Posted February 1, 2016 I am instantly crashing every time I enter building mode then move to the next category after Special (structures). Link to comment Share on other sites More sharing options...
trandolp Posted February 1, 2016 Author Share Posted February 1, 2016 I just uninstalled every mod but left my ENB, FO4SE and ReShader on. I'll slowly start installing mods back until I get a crash then let you know what caused it. Link to comment Share on other sites More sharing options...
alonewolf003 Posted February 1, 2016 Share Posted February 1, 2016 That'd be nice. Thanks! Link to comment Share on other sites More sharing options...
trandolp Posted February 1, 2016 Author Share Posted February 1, 2016 Well...I've installed everything up to my armor mods (so thats CBBE(never nude) Gorgeous VaultGirl Presets, True Storms, Darker Nights, Interiors Enhanced, Gore, Blood, Armor Keywords, Craft-able Ammo, Hair Styles, Better gun sounds; and no crash past character creator. It seems like its definitely an issue with some armor mod then. Link to comment Share on other sites More sharing options...
alonewolf003 Posted February 1, 2016 Share Posted February 1, 2016 Have you tried entering settlement building mode and move past every category and tried building things, especially ones from mods? Do you have any settlement related mods installed? Link to comment Share on other sites More sharing options...
trandolp Posted February 2, 2016 Author Share Posted February 2, 2016 Yeah; Got all the way to concord when you fight the Deathclaw then I got a random CTD.Even cleared the entire settlement of materials. Link to comment Share on other sites More sharing options...
alonewolf003 Posted February 2, 2016 Share Posted February 2, 2016 Can you specify what settlement mods you have installed? I have Homemaker, Settlement keywords, Robot Home Defense, Robot Guardians..., OCDecorator, almost all the major settlement mods and I get CTD every time I use my right arrow to go to structure and instantly CTD from there, no error boxes. Link to comment Share on other sites More sharing options...
stahpk Posted February 2, 2016 Share Posted February 2, 2016 I have all the same mods as you. I get ctd once i hit right. Robots Only works but the second I go right to Structures it ctd's. I thought it was homemaker at first. Homemaker is not even letting me get into a loaded game. WIthout mods this game is bollocks. Guess no F4 for awhile. Link to comment Share on other sites More sharing options...
trandolp Posted February 2, 2016 Author Share Posted February 2, 2016 (edited) I don't have any settlement mods. [02/01/2016 - 08:58:06PM] Papyrus log opened (PC-64) [02/01/2016 - 08:58:06PM] error: Native function SetOverrideVoiceType in empty state could find no matching function on linked type Actor. Function will not be bound. [02/01/2016 - 08:58:06PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [02/01/2016 - 08:58:06PM] Memory page: 128 (min) 512 (max) 153600 (max total) [02/01/2016 - 08:58:06PM] Maximum stack depth: 100 [02/01/2016 - 08:58:06PM] This is a script log only and does not contain information on any other part of the game, including crashes. [02/01/2016 - 08:58:06PM] Cannot open store for class "InstanceNamingRules", missing file? [02/01/2016 - 08:58:25PM] VM is freezing... [02/01/2016 - 08:58:25PM] VM is frozen [02/01/2016 - 08:58:25PM] Reverting game... [02/01/2016 - 08:58:33PM] Loading game... [02/01/2016 - 08:58:35PM] VM is thawing... [02/01/2016 - 08:58:54PM] error: (FF0016D6): Actor is dead, cannot start combat. stack: [ (FF0016D6)].Actor.StartCombat() - "<native>" Line ? [DN092 (0001D806)].Fragments:Quests:QF_DN092_0001D806.Fragment_Stage_0076_Item_00() - "<unknown file>" Line ? [02/01/2016 - 08:58:55PM] error: (FF00108C): cannot play a None impact effect. stack: [ (FF00108C)].ObjectReference.PlayImpactEffect() - "<native>" Line ? [Active effect 1 on (00000014)].PowerArmorFXScript.OnAnimationEvent() - "<unknown file>" Line ? [02/01/2016 - 08:59:13PM] error: Cannot call AddKeyword() on a None object, aborting function call stack: <unknown self>.aoscript.FlagObjectFinished() - "<unknown file>" Line ? [AO_Dogmeat_FindContainer (00043EED)].AODogmeatQuestScript.OnStageSet() - "<unknown file>" Line ? [02/01/2016 - 08:59:13PM] error: (00056331): the animation graph (SpecialCaseDoors) cannot currently process event "Open". stack: [ (00056331)].Default2StateActivator.PlayAnimationAndWait() - "<native>" Line ? [ (00056331)].Default2StateActivator.SetDefaultState() - "<unknown file>" Line ? [ (00056331)].Default2StateActivator.OnLoad() - "<unknown file>" Line ? [02/01/2016 - 08:59:18PM] error: Cannot call AddKeyword() on a None object, aborting function call stack: <unknown self>.aoscript.FlagObjectFinished() - "<unknown file>" Line ? [AO_Dogmeat_FindItem (0004EFF2)].AODogmeatQuestScript.OnStageSet() - "<unknown file>" Line ? Edited February 2, 2016 by trandolp Link to comment Share on other sites More sharing options...
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