h4xkthx Posted April 30, 2011 Share Posted April 30, 2011 I use some official mods, unique landscapes, OOO, and a few other popular mods such as All Natural, RAEVWD, darnified UI, etc. Official and unnoficial patches of course. I converted everything to omods, which I used to install my texture packs (QTP3 redimized, improved vegetations, fire, etc.). Would it be worth combining these texture-only omods together (they don't have .esp files in them)?? Is there something else I can do to "optimize" them instead?? I get great FPS but I'd like to "clean" things out in my oblivion folder to create a backup for future use. Would creating a Bashed patch achieve anything? I haven't used Wyre Batch, I'm not really sure what advantage these thing have. Lastly, can I gain anything out of Pyffi'ing?? Is there a way to tell if a mod already uses optimized files? Link to comment Share on other sites More sharing options...
HeyYou Posted April 30, 2011 Share Posted April 30, 2011 You can build your texture omods however you choose. Just add the archives you want, and create the omod. Since there are no esp files for them, only thing to be gained here is one less omod in the list. It does not count against the max number of mods you can run. Any mods that have already pyffied their meshes, will probably say so in the readme. Doing so to meshes that have already been done, won't hurt anything. (as pyffi won't DO anything. :D) Running it on un-uptimized meshes can give you a bit of a performance boost. Link to comment Share on other sites More sharing options...
h4xkthx Posted April 30, 2011 Author Share Posted April 30, 2011 Do you know a good guide for pyffi-optimization? I've seem some places that suggest doing it to the whole data folder, while other guides warn about some files that can be screwed up if they get pyffi'd. Link to comment Share on other sites More sharing options...
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