Spytonzero Posted February 2, 2016 Share Posted February 2, 2016 (edited) Ok people have not gone transparent, but buildings have. it is a real bummer. Everything was working fine I updated to 1.3 and loaded up and then achieved it. I will admit i tinkered with the INI Files a bit but it does not seem like this should happen.... I have since gone back and reset the ini files I need help :( IDK how to fix this. Pic taken from inside goodneighbor. Edited February 2, 2016 by Spytonzero Link to comment Share on other sites More sharing options...
Ethreon Posted February 2, 2016 Share Posted February 2, 2016 And? Furthermore info please.. a load order, mod load, something. Link to comment Share on other sites More sharing options...
kevkiev Posted February 2, 2016 Share Posted February 2, 2016 Do you happen to have Grafix Texture Overhaul? The "Architecture" file in particular? I started running into CTDs today, and parts of my custom house in Sanctuary was invisible. Just identified that file as the (hopefully only) culprit and, when I went to the mod's comments thread, it seems peeps have been having trouble with that file even before today. (Though it only started causing me grief after the patch.) Link to comment Share on other sites More sharing options...
Spytonzero Posted February 2, 2016 Author Share Posted February 2, 2016 (edited) Mods Are better Item Sorting, Customize power armor drain, vivid fallout.Load order Is fallout > Better sorting >Power armor Drain here are My Ini files Fallout4Pref.ini [Display]bImageSpaceEffects=0flocalShadowMapHalveEveryXUnit=750.0000focusShadowMapDoubleEveryXUnit=450.0000fShadowBiasScale=0.1100fDirShadowDistance=3000.0000fShadowDistance=2000.0000bDoActorShadows=0uiOrthoShadowFilter=1uiShadowFilter=1iShadowMapResolution=128bDrawShadows=0uPipboyTargetHeight=700uPipboyTargetWidth=876iVolumetricLightingQuality=0bVolumetricLightingEnable=0bSAOEnable=0iDirShadowSplits=2bVolumetricLightingForceCasters=0iTiledLightingMinLights=20bComputeShaderDeferredTiledLighting=0iMaxFocusShadowsDialogue=4iMaxFocusShadows=1bForceIgnoreSmoothness=1fBlendSplitDirShadow=0.0000bSinglePassDirShadow=1bEnableWetnessMaterials=0fTessFactorMaxDistanceScale=100.0000sAntiAliasing=fLeafAnimDampenDistEnd=1800.0000fLeafAnimDampenDistStart=1000.0000fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODFadeScalar=1.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fInteriorMeshLODLevel2FadeDist=1000.0000fInteriorMeshLODLevel1FadeDist=1500.0000fMeshLODLevel2FadeDist=1600.0000fMeshLODLevel1FadeDist=4000.0000iMaxAnisotropy=4iPresentInterval=0bTopMostWindow=0bMaximizeWindow=0bBorderless=1bFull Screen=1iSize H=480iSize W=800bAllowShadowcasterNPCLights=0iScreenShotIndex=5fMaxFocusShadowMapDistance=450.0000bPrecipitationOcclusion=0iMaxSkinDecalsPerFrame=0iMaxDecalsPerFrame=0sD3DDevice="AMD Radeon HD 7500M/7600M Series"iTexMipMapSkip=1bEnableRainOcclusion=0iAdapter=0[imagespace]bDoDepthOfField=1bScreenSpaceBokeh=0bMBEnable=0bLensFlare=0[Pipboy]fPipboyEffectColorB=0.0900fPipboyEffectColorG=1.0000fPipboyEffectColorR=0.0800[VATS]fModMenuEffectHighlightPAColorB=0.4100fModMenuEffectHighlightPAColorG=0.8200fModMenuEffectHighlightPAColorR=1.0000fModMenuEffectPAColorB=0.4100fModMenuEffectPAColorG=0.8200fModMenuEffectPAColorR=1.0000fModMenuEffectHighlightColorB=0.0824fModMenuEffectHighlightColorG=1.0000fModMenuEffectHighlightColorR=0.0706fModMenuEffectColorB=0.4200fModMenuEffectColorG=0.9900fModMenuEffectColorR=0.4900[MAIN]fSkyCellRefFadeDistance=150000.0000bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[LightingShader]bScreenSpaceSubsurfaceScattering=0bScreenSpaceReflections=0[General]bGamepadEnable=1bPipboyCompanionEnabled=0iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0uGridsToLoad=5[interface]bDialogueSubtitles=1bGeneralSubtitles=1iHUDColorB=21iHUDColorG=255iHUDColorR=200bDialogueCameraEnable=1bShowCompass=1[Controls]fMouseHeadingSensitivity=0.0300fGamepadHeadingSensitivity=0.6667bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1[GamePlay]iDifficulty=2bShowFloatingQuestMarkers=1bShowQuestMarkers=1[Particles]iMaxDesired=250[saveGame]fAutosaveEveryXMins=10.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=0.6500uID4=138006fVal3=1.0000uID3=1007612fVal2=0.5900uID2=94881fVal1=0.4277uID1=466532fVal0=1.0000uID0=554685[Water]bUseWaterDisplacements=0bUseWaterRefractions=0bUseWaterReflections=0bUseWaterDepth=0[TerrainManager]fTreeLoadDistance=3000.0000fBlockMaximumDistance=100000.0000fBlockLevel2Distance=75000.0000fBlockLevel1Distance=25000.0000fBlockLevel0Distance=12000.0000fSplitDistanceMult=0.5000bShowLODInEditor=0[Grass]fGrassStartFadeDistance=1000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=400.0000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=15bEnableTreeAnimations=0[Decals]uMaxDecals=3bDecals=1bSkinnedDecals=1uMaxSkinDecals=3uMaxSkinDecalsPerActor=3[LOD]fLODFadeOutMultSkyCell=1.0000fLODFadeOutMultObjects=5.0000fLODFadeOutMultItems=1.5000fLODFadeOutMultActors=5.0000[blurShaderHDR]bDoHighDynamicRange=0[blurShader]bUseBlurShader=0[Launcher]uLastAspectRatio=0bEnableFileSelection=1 That is the correct graphics card in there too I made sure. Fallout4.Ini [General]sLanguage=enuGridsToLoad=5uInterior Cell Buffer=12uExterior Cell Buffer=36bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bUseThreadedAI=1bUseMultiThreadedFaceGen=1bUseMultiThreadedTrees=1iNumHWThreads=4bDisableAllGore=0[screenSplatter]bBloodSplatterEnabled=1[Display]iPresentInterval=0bDeferredCommands=1fShadowLODMaxStartFade=2000.0fSpecularLODMaxStartFade=1000.0fLightLODMaxStartFade=2500.0iShadowMapResolutionPrimary=128bAllowScreenshot=1fMeshLODLevel1FadeDist=3000.0000fMeshLODLevel2FadeDist=2000.0000fMeshLODFadePercentDefault=1.2000bNvGodraysEnable=0bDynamicObjectQueryManager=1bMultiThreadedAccumulation=1bMultiThreadedRenderingUNP=1fSAORadius=108.2fSAOBias=0.6fSAOIntensity=7.1fSunUpdateThreshold:Display=0.5ffSunShadowUpdateTime=1.0[HairLighting]fHairPrimSpecScale=0.02fHairPrimSpecPow=125.0fHairPrimSpecShift=0.36fHairSecSpecScale=1.2fHairSecSpecPow=160.0fHairSecSpecShift=-0.40[sSSSS]fSSSSSPower = 4.0[Audio]bEnableAudio=1[interface]fDefaultWorldFOV=70fDefault1stPersonFOV=70fSafeZoneX=15.0fSafeZoneY=15.0fSafeZoneXWide=64.0fSafeZoneYWid=36.0fSafeZoneXWide16x10=64.0fSafeZoneYWide16x10=36.0[MapMenu]uLockedObjectMapLOD=16uLockedTerrainLOD=32[Controls]fMouseHeadingXScale=.021fMouseHeadingYScale=.021[Grass]iMinGrassSize=120bAllowCreateGrass=0[imageSpace]bDoRadialBlur=0[Weather]bPrecipitation=1[Archive]sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2SResourceArchiveList2=Fallout4 - Animations.ba2sResourceDataDirsFinal=STRINGS\, MESHES\, TEXTURES\, MUSIC\SGeometryPackageList=Fallout4 - Geometry.csgSCellResourceIndexFileList=Fallout4.cdxSResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[LOD]fLODFadeOutMultObjects=3.5000fLODFadeOutMultItems=1.5000[Pathfinding]fWarpMaxTime=4iWarpMaxPathFailureCount=3[Water]bReflectLODObjects=0bReflectLODLand=0bReflectSky=0bReflectLODTrees=0[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= I did have a fog.ESP added to reduce Stuttering in city, but i have yet to add it to the actual load order. Edited February 2, 2016 by Spytonzero Link to comment Share on other sites More sharing options...
Spytonzero Posted February 3, 2016 Author Share Posted February 3, 2016 I got rid of the new patch and it seems to have solved it... Would have liked to use the new patch though. Link to comment Share on other sites More sharing options...
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