mccrab Posted April 30, 2011 Share Posted April 30, 2011 I don't know if this is correct area for this problem, but anyway.I made a shield in Blender and exported it. I used the shield option for weapon location when exporting. I created a new shield with cs and placed it on the ground. In game I picked it up and tried to equip it. but the shield won't show on my character. Link to comment Share on other sites More sharing options...
LHammonds Posted May 2, 2011 Share Posted May 2, 2011 Most-likely a texture-related issue. Missing normal map? Texture not in a power of 2 for dimensions? Link to comment Share on other sites More sharing options...
Kaya47 Posted May 7, 2011 Share Posted May 7, 2011 (edited) So are you using the shield as a weapon? The weapon body location is actually the place where the weapon is holstered - usually on the back. I don`t know if there are any shields for fallout but if you have one then you can simply open Nifskope and <copy/paste over> the NiTriStripsData from your mesh to the working mesh. LE: Oh man i forgot this isn`t a Fallout related only topic :) If you`re talking about Oblivion then try opening two nifskopes, the first one with a working vanilla shield (for example Iron Shield) and the second one with your exported shield. Expand branches (NiTriStrips) from your exported shield and right click on NiTriStripsData and select block -> copy. Go to the Iron Shield, expand branches, right click on NiTriStripsData and select block -> paste over (NOT PASTE). Now the model will be pasted on the Iron Shield. Select your textures and you`re done! Save your Iron Shield as your shield and use that. Edited May 7, 2011 by Kaya47 Link to comment Share on other sites More sharing options...
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