binouz Posted February 4, 2016 Author Share Posted February 4, 2016 i tried to fix the handle but not much improvement =s also now the "3d relief" of the sword is now showing lolhttp://image.noelshack.com/fichiers/2016/05/1454598473-enb-2016-02-04-15-32-32-60.pngi will try to restart from the base arc later to see if i didn't mess up something in the process i put the textures in a rar folder(attached file)^^when i see the hard time a simple sword retexture is giving me i can't imagine how it will be for the armor xD Link to comment Share on other sites More sharing options...
Rizaun Posted February 5, 2016 Share Posted February 5, 2016 (edited) Ok, let me see how it looks in-game for me. EDIT: Question. How are you trying to get the handle to look like? Edited February 5, 2016 by Rizaun Link to comment Share on other sites More sharing options...
binouz Posted February 5, 2016 Author Share Posted February 5, 2016 Ok, let me see how it looks in-game for me. EDIT: Question. How are you trying to get the handle to look like?thanks again^^ between grey and white would be nice something like that =) Link to comment Share on other sites More sharing options...
Rizaun Posted February 6, 2016 Share Posted February 6, 2016 I noticed that after applying the white handle, it would look strange depending on the direction of the light. Sometimes half of it would look white while the other would look very dull and dark. It seemed to be a problem with the normal map. Some of the 3D Relief will still be lost depending on the angle since it's not actually there and it's just tricking the lighting. Anyway, this is how I made it look: http://i.imgur.com/p6pyPaY.jpg http://i.imgur.com/l9c2Jn8.jpg http://i.imgur.com/YGRFxOc.jpg http://i.imgur.com/ZSdFsMI.jpg http://i.imgur.com/hIUGoMP.jpg http://i.imgur.com/QbrubNd.jpg Link to comment Share on other sites More sharing options...
binouz Posted February 6, 2016 Author Share Posted February 6, 2016 I noticed that after applying the white handle, it would look strange depending on the direction of the light. Sometimes half of it would look white while the other would look very dull and dark. It seemed to be a problem with the normal map. Some of the 3D Relief will still be lost depending on the angle since it's not actually there and it's just tricking the lighting. Anyway, this is how I made it look: http://i.imgur.com/p6pyPaY.jpg http://i.imgur.com/l9c2Jn8.jpg http://i.imgur.com/YGRFxOc.jpg http://i.imgur.com/ZSdFsMI.jpg http://i.imgur.com/hIUGoMP.jpg http://i.imgur.com/QbrubNd.jpg looks great man thank you very much ^^ Link to comment Share on other sites More sharing options...
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