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Question on creating a plugin...?


Jasmer

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I'm not sure if this is the right place for this, if it isn't, could somebody be so kind as to move it to the right place? :)

 

I'm trying to modify Betty's Jungle for Everyone by removing certain grasses from the Jerall Mountains. What I want to know is how do I go about saving this. Do I set BettysNamriel.esp as master and save my own plugin with whatever name tickles my pickle? Also, when I did save I ran it through tes4edit to see what would happen and it seems to have just stripped all the changes I made. Would a plugin like this be unsafe to clean, or what did I do wrong? This is my first actual mod that doesn't just replace something already existing in the data folder. I can do the work easily in the construction set, I just can't seem to get it to save correctly herp derp. Any help is appreciated. :)

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Right now I'm just removing grass to see if it works in-game, but I will eventually be not only removing certain grasses but adding different ones. Some probably with new mesh/texture, some already existing and just not used on those particular terrain textures.

Edited by Jasmer
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Ok next question-I assume you loaded in that mod (The jungle one) but not as active and then made a new plugin? Then you tried to clean your new esp?

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Yes. I loaded BettysNamriel.esp and when I saved I made a new plugin. Cleaning it seemed to remove everything. The second time I made it I didn't clean anything, cbash detected it as a patch, and it correctly removes certain grass on an in-game test. So with that in mind it probably isn't safe to clean?

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