Jump to content

Recommended Posts

Posted

I'm not sure if this is the right place for this, if it isn't, could somebody be so kind as to move it to the right place? :)

 

I'm trying to modify Betty's Jungle for Everyone by removing certain grasses from the Jerall Mountains. What I want to know is how do I go about saving this. Do I set BettysNamriel.esp as master and save my own plugin with whatever name tickles my pickle? Also, when I did save I ran it through tes4edit to see what would happen and it seems to have just stripped all the changes I made. Would a plugin like this be unsafe to clean, or what did I do wrong? This is my first actual mod that doesn't just replace something already existing in the data folder. I can do the work easily in the construction set, I just can't seem to get it to save correctly herp derp. Any help is appreciated. :)

Posted

Are you just removing the grass or are you replacing anything at all with different meshes or texture?

Posted (edited)

Right now I'm just removing grass to see if it works in-game, but I will eventually be not only removing certain grasses but adding different ones. Some probably with new mesh/texture, some already existing and just not used on those particular terrain textures.

Edited by Jasmer
Posted

Ok next question-I assume you loaded in that mod (The jungle one) but not as active and then made a new plugin? Then you tried to clean your new esp?

Posted

Yes. I loaded BettysNamriel.esp and when I saved I made a new plugin. Cleaning it seemed to remove everything. The second time I made it I didn't clean anything, cbash detected it as a patch, and it correctly removes certain grass on an in-game test. So with that in mind it probably isn't safe to clean?

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...