OrganicView Posted February 3, 2016 Share Posted February 3, 2016 Hello ! First I should preface this by saying that I'm not really a modder. I got in this section by releasing packs of music reliant on mods, not by making actual mods. ( TL:DR incompetent noob here ). So anyway, I made some music for Fallout 4 ( ambient music, combat music, ect... ), and I have enough tracks now to release a first version. Thing is, I do not know how. After taking a look in Fo4edit, it seems possible, but I have no idea as to what to do to actually add music ( without of course replacing the original tracks ) into the game. So if a, actual modder could give me a hint, it would be greatly appreciated. Thanks ! Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 3, 2016 Share Posted February 3, 2016 From a quick look at it seems "Music Type" (or "MUSC") contains a list of the tracks (Music Track or "MUST") that can be played during different situations. "MUST" look like they contain the link to the actual track, and some even contain conditions (like time of day) for when the track is able to be played, as well as additional links to other "MUST" Looking at FormID 0001ED25 "MUSzExplore" under Music Type, it seems to contain 25 links to "MUST" pallets, that contain links to other "MUST"s (this happens a few times with some lol), that eventually have tracks the get played during exploration of the Commonwealth.Seems if you worked your way down the hierarchy's you could pretty easily find where to do overrides and simply add new "MUST"s with your tracks to the list and they would be added in with the vanilla ones. This is my guess, I havent messed with sounds yet so maybe someone has a little more info. Link to comment Share on other sites More sharing options...
Zhoken Posted February 5, 2016 Share Posted February 5, 2016 (edited) Heya OrganicView, To replace the music files you don't need to go with F04edit. It's much easier to do with Bethesda Archive Extractor (to extract the original music files) and MultiXwm (to convert your files into .xwm) Then you just need to rename your files to replace the desired music tracks and package it with the correct file structure in the data folder. Here are the links for the tools: Bethesda Archive Extractor http://www.nexusmods.com/fallout4/mods/78/? MultiXwm http://www.nexusmods.com/fallout4/mods/3663/? Hope that helps! Let me know when you post your music replacement mod and I'll check it out! -Z. Edited February 5, 2016 by Zhoken Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 5, 2016 Share Posted February 5, 2016 (edited) but I have no idea as to what to do to actually add music ( without of course replacing the original tracks ) into the game. Then you just need to rename your files to replace the desired music tracks and package it with the correct file structure in the data folder. Think he is trying to avoid replacing the original tracks and add more tracks to the current list to expanded the music. Edited February 5, 2016 by lilkandeekid Link to comment Share on other sites More sharing options...
Zhoken Posted February 5, 2016 Share Posted February 5, 2016 (edited) but I have no idea as to what to do to actually add music ( without of course replacing the original tracks ) into the game. Then you just need to rename your files to replace the desired music tracks and package it with the correct file structure in the data folder. Think he is trying to avoid replacing the original tracks and add more tracks to the current list to expanded the music. Hah! You're right! Totally missed that. My bad for skimming ;) Edited February 5, 2016 by Zhoken Link to comment Share on other sites More sharing options...
OrganicView Posted February 5, 2016 Author Share Posted February 5, 2016 Thanks everyone for replying ! lilkandeekid, I'll try that. To be honest, Fo4edit is quite intimidating, I'll try to know my way around it ^^ Link to comment Share on other sites More sharing options...
Engager Posted February 15, 2016 Share Posted February 15, 2016 (edited) Man, this is easy. First of all you you need to make corresponding music track type records "MUST", just copy as a new record some of the Bethesda's ones, next make Music Folder inside your Fallout 4 Data, this is the directory where you will be placing your tracks. Edit filename in "MUST" type records you created, note that all them point to WAV files, but you will actually need xwm's. So for example you place My_track.xwm to the music folder, in filename section of "MUST" record you must enter "Music\My_track.wav". Then track records are done, open some of the music type records ("MUSC") they are actually a playlists with some set flags, look at them, they are pretty self explanatory. Game has many such playlists defined, for example for dungeons, exploration, combat and so on. You can copy one of these as override to your ESP, and fill them with your "MUST" records (if you want replacement). And yes you can add new records to the original MUSC using FO4Edit, so the job is trivial - copy original as override to your esp, add new MUST records to copied MUSC playlist and thats it, you are done. Done this for my mod. Second thing you should know that each MUSC has a priority, so if there are several music play conditions in the game met at once game will play top priority one, this is how combat music overwrites exploration track ingame. Also each location in game (locations sections in Fo4Edit) can have custom MUSC defined and you can change those. Edited February 15, 2016 by Engager Link to comment Share on other sites More sharing options...
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