zoneofdarkness Posted February 4, 2016 Share Posted February 4, 2016 (edited) Okay so, I've been having this weird bug since earlier today that I can't for the life of me figure out. It's happened since I installed the XRE Vertibird and Vertibird Interior mods, but uninstalling them didn't fix the issue. It seems that when I move from one room to another, whatever animation was playing on my PC gets bugged out, and all of the following animations, turning, walking, etc, start with my character trying to pull off the glitched animation for a single frame before snapping to the proper one. I made a short video of it, after having exited the Nash residence while running to the side. Did an animation file get corrupted while I was installing the Vertibird mod or something? I thought maybe something in the save got janked, but it does the same in other saves too. ...Ignore the truck. >_> Edited February 4, 2016 by zoneofdarkness Link to comment Share on other sites More sharing options...
dubiousintent Posted February 4, 2016 Share Posted February 4, 2016 I don't know that mod in particular, but uninstalling does not automatically restore files that got overwritten unless you are using a tool (like Wrye Flash) that "manages" installation in that way by tracking file changes. Even then you have to have created copies of the original files so they can be restored. It's why you are always recommended to make a backup of folders that are going to be overwritten. This always applies to meshes, textures, shaders, video, sound/music, and animations (under Data\Meshes\Characters\_male\Locomotion). -Dubious- Link to comment Share on other sites More sharing options...
zoneofdarkness Posted February 4, 2016 Author Share Posted February 4, 2016 I used NMM, but clearly something doofed up. Can you tell which animation in particular needs to be put back in? Link to comment Share on other sites More sharing options...
dubiousintent Posted February 4, 2016 Share Posted February 4, 2016 (edited) NMM does NOT restore files. One of it's known limitations. (Last I knew, neither did MO. Just one of the reasons I use Wrye Flash.) To pin down which animation, you would need to look at what in particular is installed by the suspect mod. (Animation files have the "kf" extension.) Depending upon the number of mods installed, it might be faster to "verify files" and then re-install your mods, as the animation might originally be in a BSA (which Archive Invalidation might otherwise be preventing). OR you could try just deleting the "Locomotion" subfolder. That is not normally present in a vanilla game. -Dubious- Edited February 4, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
zoneofdarkness Posted February 5, 2016 Author Share Posted February 5, 2016 (edited) I tried renaming both the locomotion folder, and the _male folder. While the animations were effected, it didn't fix the bug. Strangely, it only seems to apply to the player character. The NPCs seem fine. I didn't see anything in the mods which effected the animation folders. I also tried deactivating every .esp besides the main game and the DLCs, then started a new game. No change. EDIT: GOOD NEWS. It was the changes to fallout.ini/falloutprefs.ini XRE made that seems to have caused the issue. I forgot the mod forces changes to the .ini files when you install it. Herpaderp. I deleted those two files, let the fallout launcher recompile them and now my animation is fine. I'll try putting the .XRE changes in manually and see if it works out better. If not then... well, I'm going to have to live without it. :p Edited February 5, 2016 by zoneofdarkness Link to comment Share on other sites More sharing options...
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