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Posted

I just want to go into it and look around a bit, but can't. I use Mod Organizer, and this skips the launch applet that Steam and desktop launch icons bring up. So I tried using the desktop icon so that I could get to the data files selection and choose Skyrim.esm and the mod. However, when i do this, there is no Skyrim.esm. I know it has to be there, because the game launches just fine through Mod Organizer, and it shows up in my mod list, right above update.esm. So can anyone tell me what location is it hidden in, and how to get it to show up when I launch using the desktop icon?

 

If it matters, my game is located in C:GameFolder/Programs/steamapps/common/Skyrim

Posted

I don't think I did whatever I need to do to be able to run the CK from Mod Organizer. However, I can open the CK from my desktop and open my mod and edit it. What I want to do is what they showed in the official Bethesda CK tutorials which is to start the game applet, and then under Play and options, it says "Data Files." You click on that and are supposed to be able to choose Skyrim.esm and the mod, which will out you inside the mod where you can walk around and check out the mod as it would be seen in game. But while my mod is there, and several others including the Dawnguard, Dragonborn and Hearthfires esm's, there is no skyrim.esm. So it will not let me launch into my mod.

Posted

I am to the point that I am considering making another copy of the Heljarchen Hall cell as a backup, then editing the main file to add a doorway out of the cellar, and then adding my cellar to that doorway so I can go into the vanilla cellar and walk into mine. That way I can get a look inside to see how things look from the in game perspective. However, since I have a long way to go, I think I would probably get a whole lot of loading error messages, such as duplicated navmeshes, since I have not yet touched the vanilla navmeshes, and want to use them in the cellar. I am afraid that deleting them and creating new ones would cause some error messages about deleted navmeshes. I have not worked with navmeshes at all, ever, so I am not sure what will or won't happen.

Posted

Wait, if this cell is in my game, can't I just teleport to it using the console?

 

Note: I don't have any spawn marker in it yet. Is that necessary to spawn into it using the console?

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