Jump to content

Prismuth

Members
  • Posts

    49
  • Joined

  • Last visited

Everything posted by Prismuth

  1. (I originally made an error and posted this elsewhere when here is much better, super sorry for double posting but I can't figure out how to delete it) It was around 3 years ago and I hyperfocused on it while my mom was recovering from a double mastectomy for breast cancer, and I probably overshot. I wanted to give it a bunch of colors that could all exist simultaneously for the sake of upcoming multiplayer mods. I wanted to give it several different tiers for going throughout the game. I wanted to give it a special NPC, lore, and crafting material and quests. I stopped due to burnout, and my version of photoshop being unable to do Normal Maps. I put tons and tons of hours into work into it, but in this case, in order to finish it it would take me a very long time in order to relearn how to use the Creation Kit, Blender, that thing that helps put Blender meshes into the Creation Kit. Then there's if it should be for SE. I'm pretty over my head. From what I remember, it just needs normal maps, bump maps, a little rigging cleanup (there's just a few tiny clipping spots), alternate colors, and implementation for endgame. I don't want to just hand it over to someone and have them do all the work for me, I can definitely do the alternate colors myself and wouldn't have it any other way, and I think I made a texture for the normal maps, I just couldn't implement it. I might be able to manage the CK stuff too. But some help from someone who knows what they're doing would still be absolutely amazing. While I don't have any credibility for modding Skyrim, I have made some mods for Stardew Valley at least. If this is too much to ask, I understand, but I thought I'd take a shot just in case and see if anyone was willing to help me put the final polish on it, since the meshes, rigging, and base textures are done. --About the armor itself, I was making it for my own use, since I wanted something that reflected my tastes. A lot of female armor is either skimpy and impractical, or just like the guy's armor and not at all cute or flattering. I wanted to make something as practical as one can while still making it cute, feminine, and elegant, with any sex appeal being subtle. I wanted something that bridged that gap. It's assembled from other mods that all had policies that allowed use, but I spent a lot of time retexturing it all to match and even had to redo the whole texture map, and made several of my own textures from scratch too. I put tons and tons of work into it, and would love to see it actually come to fruition someday. (Though to simplify it so it could actually be finished, a chunk of my work would need to be scrapped, but certainly not all of it) Edit: Though now the person who made two armors that I got most of it from hasn't been around in over a month and it says to ask permission. (If it said that back then too, I would have asked, since I have in my inbox from asking someone else, and it's in my nature) so now IDK what to do. Ever finishing it was probably a pipe dream.
  2. I discovered on the new site it has download history, except it has things I don't remember downloading, and don't know WHY I would download, and in fact block them from my searches. I don't know if that was there before, but seeing them on my download page is freaking me out. Does the new site not have a way to delete these? Did the old? I don't want to have to close my account and start over because I don't know how these got here or how to make them go away and I just started MAKING mods so I can't do that and please help I'm having a panic attack Edit: And they're gone now. ...I have no idea who did that but thank you.
  3. Could you provide screenshots of the perk you began with and your changes to it?
  4. Start fresh, get rid of it all and download the one file filled with everything you need from the nexus, and then follow the tutorial I linked to you for the installation order. That should get things working for you. :)
  5. That's actually TOO recent. As the tutorial and link said, you need 2.49. No more, no less. That is the only version compatible.
  6. I'm not sure objs carry the weight painting in though, do they?
  7. Go to the download section, just like you'd download a mod. It gives you all you need. No need to click on the links and go to other sites. Everything in that download has the correct versions of things so they'll work together properly. What were you trying to do?
  8. http://www.nexusmods.com/oblivion/mods/12248/? It's not here? D: I thought it had everything in that download...
  9. Mods installed with MO don't show up in Data Files, in my experience.
  10. Next to the Run, there should be a drop-down where you can choose to run CK.
  11. They're not very heavy. They're not even full programs. They are very very important though.
  12. I seriously doubt it. You need it for the script that imports nifs to be able to run.
  13. http://wiki.tesnexus.com/index.php/Installation_of_Blender One needs to follow these steps~ I did myself a few months ago. It even links you to a single place to download the right versions, right here on the nexus. Follow it carefully. If there are further issues, I'll see what I can do.
  14. First, I must ask, did you actually download and install the add-on? If so, I do believe you need to be using blender 2.49.
  15. May I have a picture of the nif that CK and Skyrim is using, so I can see its contents? I'm thinking something may have gone wrong with preparing the nif for skyrim.
  16. That... doesn't answer my question. Lemme rephrase. What happens if you export it to a nif, and then re-import that nif back into the modeling program?
  17. Alright, I'll re-add the script to all the armor pieces then. Would it be too much trouble to ask what the check might look like?
  18. So the first time the armor is equipped, it will add the perk?
  19. Oh? I got the impression it'd be glitchy. With my NPC, I can just put the perk on her directly, yes?
  20. Perk is still crashing the inventory. I removed the script from both my files and from the armor pieces, made a perk for each piece, and put them where they belong. Then I assigned the perk entries to the keywords using WornHasKeyword. Loaded up a save before the script was working and opened my inventory. No issues. Activated the perk via console, opened the inventory, and CTD'd. u.u I'm really not sure what's going wrong here. >_> EDIT: I FOUND THE PROBLEM. The spell condition somehow ended up in the wrong place. *facepalm* I think things should still work better than prior though. I'll want to do some tests to ensure things aren't stacking. The effects I actually want are so minor, I can't really test just them. I'm surprised I don't seem to need any spells and magic effects. Happily surprised though. Thank you very much for all your patience with this. Now, since apparently scripts behave difficultly, what method would you recommend for getting the perk placed properly?
  21. With the getequipped, can I set it so it will respond to any one of 10-12 things? Since the armor comes in lots of colors. Are spells needed with this method? And it looked like my friend tried GetEquipped and it didn't work properly. "Okay, as a test, I made a perk where one perk entry is +1000 armor rating when the keyword I made for the breastplate is activated, and another entry in the same perk for +666 armor rating that activates with GetEquipped tied to the circlet. When I equip the breastplate first, the circlet has the +1000 and the +666 and the other pieces have the +1000, and when I equip the circlet first, everything else gets the +666 bonus."
  22. Hmmm, well, there's only one NPC (that I created) that'll use it, unless you put it on a follower or something. I suppose player only would be an option if nothing else works?
  23. No luck still... u.u I did try to look at mods that do similar things (not exact effects, just do stuff without enchantments), but one of them had a script I couldn't actually seem to look at, and the other does it with a quest somehow, and that seemed difficult to figure out and convert to.
  24. Okay, in blender, try pressing B to use the mouse to highlight some vertices, then pres CTRL+L to highlight all the vertices touching those. Then I think you can press P to turn them into a new object, which will be a new trishape when re-exported to blender. I think those are the right keys. Assuming that all the pieces aren't connected, and are simply in the same trishape, that should be an easy way to do it. As for plug-ins, you'll need one that will allow you to import and export nifs in and out of blender. And IIRC that only works with blender 2.49.
×
×
  • Create New...