Maskar Posted May 2, 2011 Share Posted May 2, 2011 The tents in my mod Camping look currently rather dark in-game when not in full sun light. This is kinda expected considering that the textures are also rather dark. However, when I increase the brightness of the textures, the tents become rather ugly in-game when HDR is enabled (especially the Bruma tent in full sun light). I'm not too sure if this is a texture issue, or if it's caused by the meshes themselves (too reflective?). It might even be caused by my computer's HDR settings somehow. I created the following 9 textures for the tents (every city has their own tent texture): fabricanvil.ddsfabricbravil.ddsfabricbruma.ddsfabriccheydinhall.ddsfabricchorrol.ddsfabricimperial.ddsfabrickvatch.ddsfabricleyawiin.ddsfabricskingrad.dds Any help would be much appreciated. Thanks. Link to comment Share on other sites More sharing options...
alex2avs Posted May 2, 2011 Share Posted May 2, 2011 in nifskope , before the texture check NiMaterialProperty <Material Name> - click on that - and adjust light etchttp://i453.photobucket.com/albums/qq254/alex2avs/Oblivion%20Modding/nsk.jpg hope this helps. Link to comment Share on other sites More sharing options...
Maskar Posted May 2, 2011 Author Share Posted May 2, 2011 Thanks for your suggestion. I did however look into that, but had limited success. It seems that changing Ambient, Diffuse and Specular color doesn't really do anything, but changing Emissive Color made the object brighter all over. The problem however is that it makes the tent really ugly/bright, so the problem still exists. The small Bruma Tent (tent31.nif) is the worst one. I'm probably missing something simple here, but no idea what it is. Link to comment Share on other sites More sharing options...
alex2avs Posted May 2, 2011 Share Posted May 2, 2011 check the normal maps then - also check for glow maps if present. Link to comment Share on other sites More sharing options...
Maskar Posted May 2, 2011 Author Share Posted May 2, 2011 I don't use any glow maps and also normal maps aren't an issue. Maybe the textures just doesn't work too well with HDR. Link to comment Share on other sites More sharing options...
Pronam Posted May 2, 2011 Share Posted May 2, 2011 Head over to the Glossiness setting and increase it. (yes increase, not decrease) Link to comment Share on other sites More sharing options...
Maskar Posted May 2, 2011 Author Share Posted May 2, 2011 For some reason changing the Glossiness setting made no difference to the appearance of the tent in-game. Alpha made it see-through though, but is obviously not too useful. Link to comment Share on other sites More sharing options...
Pronam Posted May 2, 2011 Share Posted May 2, 2011 Hm, too bad :(. Normally when I set it higher it'll spread the reflecting parts the higher it gets the less blinding parts at one part >.< Link to comment Share on other sites More sharing options...
Recommended Posts