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Request help fixing some textures/meshes


Maskar

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The tents in my mod Camping look currently rather dark in-game when not in full sun light. This is kinda expected considering that the textures are also rather dark. However, when I increase the brightness of the textures, the tents become rather ugly in-game when HDR is enabled (especially the Bruma tent in full sun light). I'm not too sure if this is a texture issue, or if it's caused by the meshes themselves (too reflective?). It might even be caused by my computer's HDR settings somehow.

 

I created the following 9 textures for the tents (every city has their own tent texture):

 

fabricanvil.dds

fabricbravil.dds

fabricbruma.dds

fabriccheydinhall.dds

fabricchorrol.dds

fabricimperial.dds

fabrickvatch.dds

fabricleyawiin.dds

fabricskingrad.dds

 

Any help would be much appreciated. Thanks.

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Thanks for your suggestion. I did however look into that, but had limited success. It seems that changing Ambient, Diffuse and Specular color doesn't really do anything, but changing Emissive Color made the object brighter all over. The problem however is that it makes the tent really ugly/bright, so the problem still exists. The small Bruma Tent (tent31.nif) is the worst one. I'm probably missing something simple here, but no idea what it is.
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Hm, too bad :(. Normally when I set it higher it'll spread the reflecting parts the higher it gets the less blinding parts at one part >.<
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