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Googly Dremora Eyes


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Thank you. Unfortunately, upon solving this 1 problem, I found myself encountering 2 more. None of the dremora seem to have any battle voices, and when I try to talk to them, they just have the "I HAVE NO GREETING" bug, instead of their standard "Be quick about it, mortal." Also, on a more cosmetic level, could someone make a "shaved" lower body texture for genitals? It seems that dremora aren't affected by my current texture mod.

 

Initially, Dremora is not supposed to be playable. 'I HAVE NO GREETING' means those NPCs do not have generic greeting dialogue. Their usual dialogues are specific for race and faction. If Dremora replacer made them playable, open the plugin with Construction Set, uncheck 'playable' checkbox and see if it is fixed.

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Before I downloaded this mod, dremora were playable, and when you somehow managed to talk to one outside of a story script, they said "Be quick about it, mortal." And of course, when you fought them, they made fighting sounds, such as growling and such.
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By the way, is Ahtata's mod modifies vanilla Dremora or add new race and replace Stock Dremora NPCs(as XEO does)? If it is the latter, it needs to be recognized as stock one(requires OBSE to do so).
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Yes, Ahtata seems to created a new "Ahmora" race to replace the vanilla dremora one, rather than modifying the vanilla. How does one use OBSE to recognize it?

 

You need to make a quest that starts with the game, and a quest script.

It would be like this:

scriptname (any name you want)

begin GameMode
     	;SetRaceAlias Dremora Dremora  ;Does not needed at all, but is there for when stock Dremora race is not recognized correctly
     	SetRaceAlias (Ahtata's Dremora) Dremora
end

This script requires OBSE to be compiled and to run.

Edited by LFact
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Yeah, I'm kinda inexperienced with script editing in Oblivion. I have OBSE, so how do I open up the script editor? Also, would another possible solution be to delete Bethesda\Oblivion\Data\Sound\Voice\Oblivion.esm\dremora ? Would this just force the game to use the vanilla dremora voices or would it somehow make things worse? Another solution I thought of is to remove the ahmora esp, so that game moves the dremora pointer back to the vanilla and then changed the "ahmora" names to "dremora" making the game think that that is the vanilla dremora race. Would anything like that work or just make things worse? Edited by MidbossVyers
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Yeah, I'm kinda inexperienced with script editing in Oblivion. I have OBSE, so how do I open up the script editor?

 

IIRC, when you run OBSE loader, give it -editor parameter(via 'Run...' or making shortcut).

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