HHRawr Posted May 3, 2011 Share Posted May 3, 2011 (edited) Need some help...Read latest post please.! Edited May 3, 2011 by HHRawr Link to comment Share on other sites More sharing options...
micalov Posted May 3, 2011 Share Posted May 3, 2011 Take the skinny body mesh and put into a folder that is separate so you know where it is, open geck and create a new armor select the body mesh you just moved/renamed and put it somewher ein the world/in player invetory. Link to comment Share on other sites More sharing options...
HHRawr Posted May 3, 2011 Author Share Posted May 3, 2011 What part of the body does the clothing need to replace to make it usable? Link to comment Share on other sites More sharing options...
bethjunkie Posted May 3, 2011 Share Posted May 3, 2011 Wearable Skinny-6 Link to comment Share on other sites More sharing options...
HHRawr Posted May 3, 2011 Author Share Posted May 3, 2011 I've got some problems.... I learned how to make the bodies into armor... However, for some bodies, the textures are not right. I'm trying to figure out how to assign a static texture to them so that when I put them on they will be right -- but I can't figure out how to do it. I'm not allowed to select that piece of the mesh within geck, and adding textures using nifskope causes a game crash. Help please? Link to comment Share on other sites More sharing options...
HHRawr Posted May 3, 2011 Author Share Posted May 3, 2011 Note: I decided to make every time of body I could find into armors, and basically want to make it so that the ones which don't agree with the default UV can have their skin permanently-glued onto them... But editing the bodies texture in geck isn't possible and adding textures in nifskope causes the game to crash. Link to comment Share on other sites More sharing options...
HHRawr Posted May 3, 2011 Author Share Posted May 3, 2011 Picture is an example of what I'm trying to do. Link to comment Share on other sites More sharing options...
HHRawr Posted May 4, 2011 Author Share Posted May 4, 2011 Anyone? Link to comment Share on other sites More sharing options...
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